Author just released a preview from his newest game, the public version is censored by a black square that covers the entire character so there's kinda no point in playing it unless a hero decides to upload the supporter version in here.
Is this fan translated or machine translated? I was looking up the actual game on dlsite and noticed that the developer stated that all English was translated by a machine.
Is this fan translated or machine translated? I was looking up the actual game on dlsite and noticed that the developer stated that all English was translated by a machine.
Has anyone made a partial or at least did a few things to tweek it? Is there an MTL software that isn't complete garbage. Really wanna know the story here.
I have a quick little solution for the annoying error message “Failed to load audio”.
In the file rpg_core.js line 9296 and 9297 insert 2 “//” at the beginning.
This means that no more error messages are displayed and the game simply continues to run.
Have fun playing the game
Finally got around to making a review (a SeriesView) on all the games from RR Research Society!
Coupled with Translated Visual Assets where needed (so that you can actually use their UI in some of their games), Full Saves, and Info files on the mechanics of each game, this should help lots with playing whichever of the games from this Circle you love! (I personally recommend the 15th, 12th and 8th ones at the very least).
Link to my blog post
Has anyone made a partial or at least did a few things to tweek it? Is there an MTL software that isn't complete garbage. Really wanna know the story here.
Honestly, it's not that horrible, but like with most MTLs, it will take a bit more concentration to make out the story.
Alternatively, you can opt for a better MTL by turning the game back to Japanese, then use MTool to MTL it separatedly from the dev's MTL (if you sub to the MTool's Patreon you get access to better translators; I'm personally using the Sugoi one from the 1st Paid Tier).
For me, story was clear enough even in this way (and it's not that complex of a story tbf).
Finally got around to making a review (a SeriesView) on all the games from RR Research Society!
Coupled with Translated Visual Assets where needed (so that you can actually use their UI in some of their games), Full Saves, and Info files on the mechanics of each game, this should help lots with playing whichever of the games from this Circle you love! (I personally recommend the 15th, 12th and 8th ones at the very least).
Link to my blog post
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Honestly, it's not that horrible, but like with most MTLs, it will take a bit more concentration to make out the story.
Alternatively, you can opt for a better MTL by turning the game back to Japanese, then use MTool to MTL it separatedly from the dev's MTL (if you sub to the MTool's Patreon you get access to better translators; I'm personally using the Sugoi one from the 1st Paid Tier).
For me, story was clear enough even in this way (and it's not that complex of a story tbf).
Oh grand hero, we call on you again, a new version is up.
NVM actually your old patch still works, just gotta move the doorstop file over and things seem to work fine.
Oh there seems to be more enemies in the pay to get version...
Oh grand hero, we call on you again, a new version is up.
NVM actually your old patch still works, just gotta move the doorstop file over and things seem to work fine.
Oh there seems to be more enemies in the pay to get version...
Oh grand hero, we call on you again, a new version is up.
NVM actually your old patch still works, just gotta move the doorstop file over and things seem to work fine.
Oh there seems to be more enemies in the pay to get version...
Finally got around to making a review (a SeriesView) on all the games from RR Research Society!
Coupled with Translated Visual Assets where needed (so that you can actually use their UI in some of their games), Full Saves, and Info files on the mechanics of each game, this should help lots with playing whichever of the games from this Circle you love! (I personally recommend the 15th, 12th and 8th ones at the very least).
Link to my blog post
Small update: Specifically for this game, I added a quick mod that adds an useful information piece to your Advanced Stats tooltip (the one when you hover of SP&HP values): Actions Left (during the current turn).
This is a more relevant feature for the Avarice challenge mode, since normally, you can only see the Max Action count of the turn. For some reason, the dev did not think to also show the current Actions left, and it is useful to be able to see it, since you may forget how many actions you took during the current turn (Discard DO COUNT as an action each), some rare avarice cards use multiple actions, and others refill action count.
Hope this mod helps peps! (Might make some others for this game, I did really like it)