This is a workaround not a fix.
I've messed around with the js files to see if I can get the error to go away and it works to some degree. Since pressing the retry button seemed to work in pushing the dialog forward i figured there might be a way to bypass the error message. I haven't tested it past the first fights (SO MAKE SURE TO BACKUP). You need to replace rpg_core.js with this version of the file. Path: hontai/www/js
For people that actually care and transparency I've replaced this part of the code
With this:
I've messed around with the js files to see if I can get the error to go away and it works to some degree. Since pressing the retry button seemed to work in pushing the dialog forward i figured there might be a way to bypass the error message. I haven't tested it past the first fights (SO MAKE SURE TO BACKUP). You need to replace rpg_core.js with this version of the file. Path: hontai/www/js
For people that actually care and transparency I've replaced this part of the code
JavaScript:
ResourceHandler.createLoader = function(url, retryMethod, resignMethod, retryInterval) {
retryInterval = retryInterval || this._defaultRetryInterval;
var reloaders = this._reloaders;
var retryCount = 0;
return function() {
if (retryCount < retryInterval.length) {
setTimeout(retryMethod, retryInterval[retryCount]);
retryCount++;
} else {
if (resignMethod) {
resignMethod();
}
if (url) {
if (reloaders.length === 0) {
Graphics.printLoadingError(url);
SceneManager.stop();
}
reloaders.push(function() {
retryCount = 0;
retryMethod();
});
}
}
};
};
Code:
ResourceHandler.createLoader = function(url, retryMethod, resignMethod, retryInterval) {
retryInterval = retryInterval || this._defaultRetryInterval;
var reloaders = this._reloaders;
var retryCount = 0;
return function() {
if (retryCount < retryInterval.length) {
setTimeout(retryMethod, retryInterval[retryCount]);
retryCount++;
} else {
if (resignMethod) {
resignMethod();
}
if (url) {
if (reloaders.length === 0) {
ResourceHandler.retry();
}
reloaders.push(function() {
retryCount = 0;
retryMethod();
});
}
}
};
};
Last edited: