Oh, actually a decent game. The animations for CG and sprite sex are meh, but it's pretty good combat wise. Capturing monster girls and raising them to buff yourself is a nice idea too. Major flaw is no hold to attack. I can't believe games like this still expect people to spam buttons for hours on end. Would be nice if we could see the tips somewhere too, my game loads too fast to read them.
Issues:
1: The shop is rather useless, I've never seen anything good in there even with monster girls buffing it (Right after saying this, I finally found an upgrade). The level 3 shop upgrade discount from monster girls removed 50 coins from the paid refresh... If you walk away from the shop, it'll make whatever was there disappear so you either have to wait 30 minutes or pay refresh.
2: Quite a few bugs as well. Just froze in mid air trying to do the down attack of the spear. Shit. Enemies can't attack me, can't move or teleport or anything. Fuck you game, just wasted 20 minutes of my time. How about adding a button to automatically teleport back to the starting point for when that happens?
3: The sword chick's talents make them almost invincible too, gets life steal at low health with no cd, as long as nothing can burst you down fast enough, she really can't die. The life steal at low health shit with equips/skills really turns this into a tank and spam fest later on.
4: Because chests respawn when you return home, it's better to farm coins/equips by just teleporting back and forth between home and a chest that's near a teleport. Combat is usually a waste of time. I wish the chests respawned on a timer or something instead.
5: The level up boosts are unbalanced. ATK/DEF/HP never improve (35 ATK/DEF, 500 HP per point). While Critical Hit/Critical Damage clearly become better thanks to how massively equip bonuses boosts your ATK/DEF/HP. ATK/DEF/HP from level up points should scale up. End game you'll have 15k+ Attack, 3k+ Defense, 50k+ HP from equips, the 350-700 Attack/Defense you could get doesn't mean shit at that point compared to the crit bonuses you can get with those points.
6: Some boss AI is easy to exploit, they have that "Too far away to to use their shortest attack, too close to use their ranged attack" thing. So you can just stand in a relatively safe spot in between those attack ranges and let them spam short range attacks at you and continue missing. The Samurai Cat is especially bad about that.
7: Most of the "Tattered Clothing" buffs are useless. Most the classes heal/lifesteal during that state, quickly throwing you out of it. You won't even see yourself in the tattered state late game. The only ones worth it are the lifesteal and maybe defense. With the way this game is balanced, you'll either get one shot past the tattered state, or be able to just spam attacks and never die.
8: Heavily equipment based difficulty. It's the type of game where you either have the equips to beat the boss, or you don't. There's a very small window where having lower level gear just increases the challenge vs flat out getting 1-2 shot. Because of this and the way the healing skills/equips work, you quickly go from not being able to beat the boss at all, to being able to just stand there and tank/spam attack them to death.
TLDR on the balance:
A single piece of gear can take you from not being able to kill a boss to being able to just stand there and tank it forever once you have most the skills unlocked. With how RNG gear is, the difficulty of this game is a crap shoot unless you wanna sit around farming chests forever to get crit boost gear. The game's balance goes crazy after early game. Probably shoulda toned down the life steal and made the character tankier instead of just forcing a lifesteal god build. Even the Lancer kinda feels like a glass cannon. I could never seem to get enough defense to keep the balance sane. Take away too much crit stuff and you do no damage and can't lifesteal spam attack to survive.
Game balance reminds me of Sword Hime. Everything is either way too strong or way too easy. There's rarely a perfect balance between those two extremes. You'd have to get some perfect rng gear to set you right at the proper stats for a fight, goodluck with that.