A very long history of it. The delays, excuses and lack of updates/news on his patreon account got so bad it had people wondering if he had quit development. Go check that first game's thread and start from the very beginning pages and just work your way through if you ever get a chance. It wasn't just stuff said on here either, there were complaints even on his patreon and discord way back then. He lost close to around a third of his patrons over the way he handled the babysitter game. When he finally realized he was losing money he stepped up the development to get it done faster but quite a bit of the content he released near the end just wasn't really up to standard of when he first began it. People thought things were going to be different with this one when he started working on it but i half suspected he was just fucking around cause he started going on even longer periods of silence and delays. He even lost a few people that were trying to help him with his development and one in particular i'm pretty sure most people around here remember. Haven't seen the guy post in a few years though, lets just say his name was burt and he was a big reason for some of the good content that made it into babysitter and the guy made certain to provide updates on the patreon page so people could see where things were at in the development process every few weeks. Though, i doubt the dev will ever admit to how much help he was getting in that regard. All this said, i still hope this game starts getting more updates, more often. It definitely has potential if the dev will start doing what he says. Not like that's going to happen though, his history speaks for itself regardless of his personal life issues (something which i have zero stake in and certainly do not care about. We all have personal troubles in life, some worse than others. Those who seek sympathy for such things on the internet, i have very little respect for).
BurtReynoldsMustache....he's a good dude. He's still around. If I remember right, he helped write City of Broken Dreamers....not sure if he's still on that project or not. I know with Babysitter, he was kind of burned out writing and he himself said lead to some of the delays as well as smaller amounts of content being released. The delays in the scripts is what pushed Babysitters to be developed. Though can't put all of the blame on Burt for a lot of the things that happened prior to the situation with his wife. T4bbo has helped me in the past as I was learning Daz as well as becoming a dev and Babysitter is what actually inspired me to go down this road, so it's a little hard giving a critique but if you promise something, gotta deliver.
Part of the problem with delays is over promising. If you try to pump out content each month with a very small team, it isn't going to be much content. At his peak, I don't know how many he had helping him, but had to be a few at least with the amount of content he was putting out...but then the updates being released toward the end weren't complete or left off at very odd cliffhangers. For my game, it's just my friend and I that do it. We have full time jobs and from the start have never put a schedule in place because of so much else going on. I never want to be that guy that promises one thing and comes back and says not going to happen. It hurts the reputation, no matter how good the product is. We already hurt ourselves when we initially put out our game because we were learning and the renders weren't great(Thankfully I have improved a great deal and still in the process of going back and re-rendering some previous sections when I have time) and probably did everything else wrong, lol. I think we recovered from a visual standpoint, but financially we're still struggling....which to be honest, I get and don't mind since the game we're working on is our first and we are still learning new things and improving. But yeah, one screw up can be disastrous.
My partner and I were actually talking about the subscribe issue earlier today. He and I agree that if patrons(Or wherever you get your games from) subscribes just for the month to get the game and then unsubs until the next update, then that's cool. From our viewpoint, especially since we don't have a set schedule for release(Though if we started making bank where I could quit my fulltime job and focus on my game, would be able to have a better handle on that), think that's fair. We're very grateful for the few people who have stayed loyal and contributed month after month, but if they wanted to cut if off til the next update then it's their right to do so. Though it seems if you're a member on fap-nation and you find a game with very little patron support then the cool thing is to rip on the game and bash the devs(I made the mistake of checking out the comment section on our game page there the other day). I know it isn't ideal for devs to have patrons unsub after they sub to get the game and it's a pain for patrons to do that as well, but you gotta do what you gotta do. It's hard to stay subscribed if you're being promised updates in a timely manner for it not to happen or getting half done or rushed content that kills the story for you. That is one thing I learned from this dev.....instead of working up to a deadline and then release even if that section isn't done, we've opted to go for a full story for that day start to finish while also setting up future events. When I was a sub for Babysitter, I always hated just getting into the story only to have it end abruptly. I know our way might be a little cookie cutter if you will, but it's something I prefer as a fan over getting half assed content when promised a lot more.
ReturnofPoncho