Hello, guys. All these discussion about BSC has finally force me to try my hands at remaking BSC. Mostly simplifying some of the codes and making it easier for maintaining. Fixing up and improving gameplay mechanics.
Various fixes and patches that were suggested/posted here has been integrated into BSC. Like constant main music, making sure all activities in the city to actually pass the time, actually closing the mall at 1800 hours, adding a hunger bar, expanding/adding events, etc.. I also changed the default amount of time passed for an event/activity from 2 hours to 30 minutes.
I've also added an option to use the new AI character sprites made by Shadow Word: Porn or stick with the old one in the Preferences. The new sprites do not currently replaces all the old sprites.
I've thought about a lot of things, like using this Cosmo story as a way to increase the game by up to 21 days. If you make "x" achievements until day 14, that would be like "defeating her" and then in those last 7 days, everything would be reset and you could choose who to be with (that's where the suggestions of a gay romance with Tails come in, or my own suggestion of giving more options with Marine and Rouge)
I was also thinking about translating the game into Brazilian Portuguese, but then I think I'll have to study more about RenPY
Then in screens.rpy, you need to add this to line 840 to add the possiblity of switching languages (16 spaces in front of vbox to have proper indentation):
You'd have to start translating /game/tl/brazillianportuguese/screens.rpy by the way, otherwise you can't switch back to English
Ren'Py will have extracted all dialogue / GUI text, and it'll be basically just fill in the blanks.
To translate things like f"{self.NUM_SPELL[remaining]} more {day_str}" will be a bit more involved, you'd have to insert an _s around any dynamic part of that string:
Then in screens.rpy, you need to add this to line 840 to add the possiblity of switching languages (16 spaces in front of vbox to have proper indentation):
You'd have to start translating /game/tl/brazillianportuguese/screens.rpy by the way, otherwise you can't switch back to English
Ren'Py will have extracted all dialogue / GUI text, and it'll be basically just fill in the blanks.
To translate things like f"{self.NUM_SPELL[remaining]} more {day_str}" will be a bit more involved, you'd have to insert an _s around any dynamic part of that string:
I know this is going to be a lot of work, but the idea is there using a character that few remember and that could very well have this power, I think I'm being a bit exaggerated with so many days, but... it doesn't hurt to give the idea.
Ps: I turned that fox inside out in CSS, the game is very good
I know this is going to be a lot of work, but the idea is there using a character that few remember and that could very well have this power, I think I'm being a bit exaggerated with so many days, but... it doesn't hurt to give the idea.
Ps: I turned that fox inside out in CSS, the game is very good
Ah, sorry for the confusion: I was talking about the translation being a ton of work, but that it'd be awesome if you're willing to put the work in!
I can't really comment much on story ideas - I've never played a 'real' sonic game and I'm completely unfamiliar with the lore. Ironic, I know
And thanks, I'm glad you enjoyed the new release ^^ I created a thread on here for it, but it's currently moved to a mod only subforum to check if it doesn't violate the "no pre-pubescent characters" rule (I don't think it does, but they can hardly take my word for it). And I guess there aren't many mods who enjoy playing cub games, so they warned it could take a while before a judgement is reached.
Don't count your chickens before they hatch - things are different this time around, it's not just 1 person doing everything to attempt get the game completed but a group of fans trying to help each other out
Ah, sorry for the confusion: I was talking about the translation being a ton of work, but that it'd be awesome if you're willing to put the work in!
I can't really comment much on story ideas - I've never played a 'real' sonic game and I'm completely unfamiliar with the lore. Ironic, I know
And thanks, I'm glad you enjoyed the new release ^^ I created a thread on here for it, but it's currently moved to a mod only subforum to check if it doesn't violate the "no pre-pubescent characters" rule (I don't think it does, but they can hardly take my word for it). And I guess there aren't many mods who enjoy playing cub games, so they warned it could take a while before a judgement is reached.
I know it must be a lot of work, even with the little time I have, I haven't even sent the images I made for editing yet exactly because of this lack of time.
I only found something about the game on Inkbunny, and yes, I like it, I'll be waiting for new updates and new features.
I've been following this game since its launch about 10 years ago and I can say for sure. There has NEVER been so much movement for updates/improvements on top of it, in the last month there were 3 or 4 updates, something we haven't seen in the last 10 years.
I've been going through 0.5, and i must say, the new art is refreshing.
I'm really hoping now that a lot of the dialogue without art will get art created for, cause that would be a big win.
I've been going through 0.5, and i must say, the new art is refreshing.
I'm really hoping now that a lot of the dialogue without art will get art created for, cause that would be a big win.
I've thought about a lot of things, like using this Cosmo story as a way to increase the game by up to 21 days. If you make "x" achievements until day 14, that would be like "defeating her" and then in those last 7 days, everything would be reset and you could choose who to be with (that's where the suggestions of a gay romance with Tails come in, or my own suggestion of giving more options with Marine and Rouge)
Well...I am going to be judicious in what I say in the public thread, so as to not spoil anything...but suffice to say, I have ideas for both Marine and Rogue expanded content (To varying levels.) Xaverion and I will be chatting the coding needed for it...as I am still an itty bitty baby coder at this point...though I must again stress that completion of the base game is still top priority over adding new content of this kind.
Ah, sorry for the confusion: I was talking about the translation being a ton of work, but that it'd be awesome if you're willing to put the work in!
I can't really comment much on story ideas - I've never played a 'real' sonic game and I'm completely unfamiliar with the lore. Ironic, I know
Very ambitions in my opinion, especially since there are terms/words used that I can only imagine what translations would be...I am not going to tell you no...but...definitely not something I would prioritize...especially since you have been doing imagery and that is bigger priority from a core completion standpoint if you can/are willing to do it/keep doing it.
Don't count your chickens before they hatch - things are different this time around, it's not just 1 person doing everything to attempt get the game completed but a group of fans trying to help each other out
I've been following this game since its launch about 10 years ago and I can say for sure. There has NEVER been so much movement for updates/improvements on top of it, in the last month there were 3 or 4 updates, something we haven't seen in the last 10 years.
As good as things seem...we must however be careful...setting an expectation of consistency at the pace things have gone is "dangerous." Even with multiple people working from multiple angles...we all have lives outside of this...as far as I know, this is not anyone's like core purpose/activity, but all are contributing "on the side." Not trying to make excuses, but setting reasonable expectations is important.
I've been going through 0.5, and i must say, the new art is refreshing.
I'm really hoping now that a lot of the dialogue without art will get art created for, cause that would be a big win.
You think you're hoping for new art? I bet I have you beat. You get other new content to discover...anyone writing said new content doesn't get to experience it as new...as it came from them...so having it turned into something visual has even greater meaning for those who know whats coming.
Well...I am going to be judicious in what I say in the public thread, so as to not spoil anything...but suffice to say, I have ideas for both Marine and Rogue expanded content (To varying levels.) Xaverion and I will be chatting the coding needed for it...as I am still an itty bitty baby coder at this point...though I must again stress that completion of the base game is still top priority over adding new content of this kind.
Very ambitions in my opinion, especially since there are terms/words used that I can only imagine what translations would be...I am not going to tell you no...but...definitely not something I would prioritize...especially since you have been doing imagery and that is bigger priority from a core completion standpoint if you can/are willing to do it/keep doing it.
Wait for it... (Pending Edit)
As good as things seem...we must however be careful...setting an expectation of consistency at the pace things have gone is "dangerous." Even with multiple people working from multiple angles...we all have lives outside of this...as far as I know, this is not anyone's like core purpose/activity, but all are contributing "on the side." Not trying to make excuses, but setting reasonable expectations is important.
You think you're hoping for new art? I bet I have you beat. You get other new content to discover...anyone writing said new content doesn't get to experience it as new...as it came from them...so having it turned into something visual has even greater meaning for those who know whats coming.
Today I managed to make the swing scene, but unfortunately the AI keeps making Sonic naked and not with clothes.
is it usable? Yes.
But it's still not at the quality I want, it can even be used until a more satisfactory one comes along, I'm even trying to make the art for the scene at Amy's house.
As good as things seem...we must however be careful...setting an expectation of consistency at the pace things have gone is "dangerous." Even with multiple people working from multiple angles...we all have lives outside of this...as far as I know, this is not anyone's like core purpose/activity, but all are contributing "on the side." Not trying to make excuses, but setting reasonable expectations is important.
But it's still not at the quality I want, it can even be used until a more satisfactory one comes along, I'm even trying to make the art for the scene at Amy's house.
But it's still not at the quality I want, it can even be used until a more satisfactory one comes along, I'm even trying to make the art for the scene at Amy's house.
If you go on the nature trail, choose to go right and the day is between 2 and 6 (inclusive), there's a 50% chance to encounter Amy. If you then choose "It sounds like you're feeling pretty distracted." you go to Amy's place.