FoxyTails

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Feb 9, 2020
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Just to throw my own hat into this discussion on AI art.

The discourse around AI art is flawed anyway because it can never truly replace real artists. There's a lot of subtle details that only experienced artists tend to spot, like good gestures, contrast, an eye for colour, or just very specific designs choices etc. Stuff that AI cannot easily do, because at the end its still at the mercy of the human that controls it. If anything, Im predicting that it would be real artists who will be more dependent on AI, just to speed up the process, especially background art.

The only real cause for concern is around copyright, but obviously for a non-profit passion project, its hardly an issue. We're not likely to see avalonX or anyone else come here with a cease and desist.
Exactly.. for what I understand from AI generated pictures is that you can never get exactly the right picture that you want from 'just describing it'. I'm sure that the current AI developers here have discounted numerous generated pictures for a particular scene/graphic, because of something missing or in the wrong place or just 'didnt look right' for the scene in question

Even AI generated pictures created using sketches as a base can never get it exactly right (afaik) whereas artists can draw what they want almost straight away

Here's an example - how would you go about getting AI to generate this picture so that it matches the scene exactly as Avalonx intended without giving it some artistic help in the first place - maybe a pencil sketch for the layout??

(FYI imho I think this scene would be great for the 'successful' ending of bsc lol)
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EDIT:
@ Xaverion : just a possible bug/suggestion - Hunger stat

I've noticed nothing 'bad' actually happens when Cream is hungry, such as 'refuse to do something' or complains...
Don't know if you have plans but if not, maybe a suggestion - how about lower RWC stats if she's hungry.
Most +ve RWC seem to be multiples of '5' and hunger can go as low as '-5' how about something like

Code:
$ stats.change('rwc', +value(+hunger))
where 'value' = original +5 to +30 value - this way while Cream is not hungry you get a 'bonus' RWC (1-5), but when she's is hungry then you'll get less than normal RWC and if she's neither you get the standard RWC.
Of course there may need more 'food' options available - maybe that rama shop finally opens in the Mall, or we can give Cream a breakfast cereal in the morning LOL
 
Last edited:

FoxyTails

Member
Feb 9, 2020
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Is this so? I know she used to refuse continuing scenes such as switching from cartoons to a movie if she was hungry.
Yeah - that is still in the game but nothing else.

Nothing been added or modified when the hunger stat was 'fixed'. Maybe I should've said "there's nothing new that happens badly when...."

imho whats the point of having a stat that's been updated if the only thing is it prevent you from watching movies after cartoons.
Its a bit like the earlier versions with the time & energy glitches - where despite being after 23:00 and low energy you could still do multiple phone calls, invite amy/sally over & still have the sex scenes
 

Pleevy

Member
Nov 23, 2024
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From what I've seen, the main complaint about games with AI-generated images on this site is that they look like shit. It's not about copyright issues or intellectual property.
Most authors of these games just set up a standard model with porn LORA, generate a ton of images, layout it in renpy as a dull slideshow, and try to make money.
The bar for getting into this world has been lowered. Now, on top of the cheesy games with the standard models from DAZ3D\HS\KKS, we've also got totally soulless games with 2D AI.
So I get why some users are worried.
But, it doesn't give them the right to hate. It's enough to look at the current version to see that everyone involved in the game is doing their best.
Devil's advocate question: What if lowering the bar (to a degree) is a good thing? For example, I could have a great idea, and know how to code and write, but can't do graphics to save my life. Where, AI created images may not look as good, they could be the difference in me pursuing a project AT ALL since I could leverage the technology to fill the areas of what I cannot do. More content could come to light, and if a community build around it..anything like this...you could then have artists come along and become part of the project making it a great thing...but if that bar always is/stays too high...the initiation of it never takes place.
Exactly this :p
There's one in agreement anyway! *E-High-Five*
@ Xaverion : just a possible bug/suggestion - Hunger stat
I've noticed nothing 'bad' actually happens when Cream is hungry, such as 'refuse to do something' or complains...
Don't know if you have plans but if not, maybe a suggestion - how about lower RWC stats if she's hungry.
Most +ve RWC seem to be multiples of '5' and hunger can go as low as '-5' how about something like
Code:
$ stats.change('rwc', +value(+hunger))
where 'value' = original +5 to +30 value - this way while Cream is not hungry you get a 'bonus' RWC (1-5), but when she's is hungry then you'll get less than normal RWC and if she's neither you get the standard RWC.
Of course there may need more 'food' options available - maybe that rama shop finally opens in the Mall, or we can give Cream a breakfast cereal in the morning LOL
Is this so? I know she used to refuse continuing scenes such as switching from cartoons to a movie if she was hungry.
Yeah - that is still in the game but nothing else.
Nothing been added or modified when the hunger stat was 'fixed'. Maybe I should've said "there's nothing new that happens badly when...."
imho whats the point of having a stat that's been updated if the only thing is it prevent you from watching movies after cartoons.
Its a bit like the earlier versions with the time & energy glitches - where despite being after 23:00 and low energy you could still do multiple phone calls, invite amy/sally over & still have the sex scenes
This is something that I believe is partially fixed, partially in process already, and partially in need of review...in that...i do not think i added the code to check for these things...but I think it might already exist before the areas of code I am working on...it would not be too hard to jump through the events and stuff and see if they have any time/hunger qualifiers and add them, the biggest time sink would be making individual responses based on what event is there for hunger to low etc. I suspect it can be reviewed and solved for by 0.7/0.8 for the most part, even if not with an addition like you suggest...I think the RWC system is not/was not "standardized" enough (Or if it was no one knows how/no one from back then is still around) to know what kind of affect that a blanket change would do...Will have to follow up.
 

FoxyTails

Member
Feb 9, 2020
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This is something that I believe is partially fixed, partially in process already, and partially in need of review...in that...i do not think i added the code to check for these things...but I think it might already exist before the areas of code I am working on
Firstly - I appologise, thought it was Xaverion that sorted out the hunger code not you - Should've searched through thread and checked :oops:
...it would not be too hard to jump through the events and stuff and see if they have any time/hunger qualifiers and add them,
Secondly, already checked (using ) . The only lines I can find that checks hunger are

kitchen.rpy L55: 'Are you feeling hungry'
kitchen.rpy L194: Suggest eating in your underwear
living.rpy L187: 'Wanna watch a movie'
outside.rpy L346, L410, L441, L483, L563, L587 : these check if >0 then 'reset(hunger)'

the biggest time sink would be making individual responses based on what event is there for hunger to low etc.
true - adding additional responses for each action would take time based on the situation you're checking, hence my general 'hack-&-slash' of altering the RWC suggestion - a 'simple' find of '$ stats.change(rwc', +' and pasting 'value(+hunger)' over the number would be quicker, admittingly it does mean that not only will player need to keep an eye on the time, but also Creams hunger to get better results but I'm sure something better could be thought up

...I think the RWC system is not/was not "standardized" enough (Or if it was no one knows how/no one from back then is still around) to know what kind of affect that a blanket change would do...Will have to follow up.
Agree - to me RWC is the MAIN stat to concentrate on to get to the good stuff but the other stats also need to be considered as well, for example Cream happiness could also be a stat affected by how hungry she is however this is yet another stat that doesn't have many checks either - the only ones I can find is in endings.rpy & vanilla.rpy
 
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MrFluffums

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Dec 23, 2024
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Devil's advocate question: What if lowering the bar (to a degree) is a good thing? For example, I could have a great idea, and know how to code and write, but can't do graphics to save my life. Where, AI created images may not look as good, they could be the difference in me pursuing a project AT ALL since I could leverage the technology to fill the areas of what I cannot do. More content could come to light, and if a community build around it..anything like this...you could then have artists come along and become part of the project making it a great thing...but if that bar always is/stays too high...the initiation of it never takes place.
I don't think that the bar being lowered is necessarily seen as a bad thing by Ermollo.

Just that it does result in more crap, which is sadly just a reality, as one spammer can generate hundreds of crappy pieces in the time it takes a motivated amateur to generate / select one.

A bit like how self-publishing makes being a writer more accessible, but the increased competition makes being a successful writer extremely hard.

Still, I for one know I would never have started developing a VN without AI graphics, so I'm just glad the bar is lowered ^^

true - adding additional responses for each action would take time based on the situation you're checking, hence my general 'hack-&-slash' of altering the RWC suggestion - a 'simple' find of '$ stats.change(rwc', +' and pasting 'value(+hunger)' over the number would be quicker, admittingly it does mean that not only will player need to keep an eye on the time, but also Creams hunger to get better results but I'm sure something better could be thought up
Going a bit more back on topic, small piece of advice Foxy: always try not to repeat yourself too much in coding. If you want to add hunger to rwc gains everywhere, it's better to change the stats.change function definition once than have to search and replace every instance where you gain rwc.

Makes it easier to change later on, and harder to accidentally forget adding your code to rwc gains in the future.
 

Pleevy

Member
Nov 23, 2024
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Firstly - I appologise, thought it was Xaverion that sorted out the hunger code not you - Should've searched through thread and checked :oops:
Nonononono....you are right, Xaverion is the main code editor in that regard...I brought it up in the context of what I was doing, noting that I have not added hunger checks to the content I have been working on.
Secondly, already checked (using ) . The only lines I can find that checks hunger are
kitchen.rpy L55: 'Are you feeling hungry'
kitchen.rpy L194: Suggest eating in your underwear
living.rpy L187: 'Wanna watch a movie'
outside.rpy L346, L410, L441, L483, L563, L587 : these check if >0 then 'reset(hunger)'
true - adding additional responses for each action would take time based on the situation you're checking, hence my general 'hack-&-slash' of altering the RWC suggestion - a 'simple' find of '$ stats.change(rwc', +' and pasting 'value(+hunger)' over the number would be quicker, admittingly it does mean that not only will player need to keep an eye on the time, but also Creams hunger to get better results but I'm sure something better could be thought up
Going a bit more back on topic, small piece of advice Foxy: always try not to repeat yourself too much in coding. If you want to add hunger to rwc gains everywhere, it's better to change the stats.change function definition once than have to search and replace every instance where you gain rwc.
Makes it easier to change later on, and harder to accidentally forget adding your code to rwc gains in the future.
It sounds like there would be a way to add it globally and have a generic "too hungry to go on" that could govern most of the hunger in the game, and in only specialized in your proposed RWC variable...do I interpret that correctly? I thought Xaverion added something about if you hit hunger -5 away from the house it triggers something...Might have to check with them and review....as you code review indicates otherwise.
Agree - to me RWC is the MAIN stat to concentrate on to get to the good stuff but the other stats also need to be considered as well, for example Cream happiness could also be a stat affected by how hungry she is however this is yet another stat that doesn't have many checks either - the only ones I can find is in endings.rpy & vanilla.rpy
I have been flirting with checks to other stats in the stuff I am working on, but for now, it is minimal. I agree there should be more to them, and the more sexual variations and additional content there is, the more useful I see them becoming. Like moral is still gatekeeping darker scenes. Once the fuller content is formalized though, we can go through and say...hey...we should add a check to this for peeking because it relates to that, and then just add a small bit to "undo the route if you dont meet the requirements if it does not already exist.
I don't think that the bar being lowered is necessarily seen as a bad thing by Ermollo.
Just that it does result in more crap, which is sadly just a reality, as one spammer can generate hundreds of crappy pieces in the time it takes a motivated amateur to generate / select one.
A bit like how self-publishing makes being a writer more accessible, but the increased competition makes being a successful writer extremely hard.
Still, I for one know I would never have started developing a VN without AI graphics, so I'm just glad the bar is lowered ^^
Well..it "sounded" to me like hat was what they meant. I am with you...I am more likely to try my hand at a project like this...(Very much like this honestly) since the advent of AI images, plus what I have been learning messing around here. But without a "lowered bar" because of the technology...I wouldn't even consider it.
 

Ermollo

Newbie
Jun 21, 2024
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Devil's advocate question: What if lowering the bar (to a degree) is a good thing? For example, I could have a great idea, and know how to code and write, but can't do graphics to save my life. Where, AI created images may not look as good, they could be the difference in me pursuing a project AT ALL since I could leverage the technology to fill the areas of what I cannot do. More content could come to light, and if a community build around it..anything like this...you could then have artists come along and become part of the project making it a great thing...but if that bar always is/stays too high...the initiation of it never takes place.
I think there might've been a misunderstanding. I'm not a native English speaker, so it's possible that my words didn't come across the way I intended.
I'll try to keep it simple.
I'm not opposed to using AI, unlike a lot of folks. What I am against is sloppy work.


I don't think that the bar being lowered is necessarily seen as a bad thing by Ermollo.

Just that it does result in more crap, which is sadly just a reality, as one spammer can generate hundreds of crappy pieces in the time it takes a motivated amateur to generate / select one.

A bit like how self-publishing makes being a writer more accessible, but the increased competition makes being a successful writer extremely hard.

Still, I for one know I would never have started developing a VN without AI graphics, so I'm just glad the bar is lowered ^^
You really got what I was trying to say! (y)
 

MrFluffums

Member
Dec 23, 2024
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It sounds like there would be a way to add it globally and have a generic "too hungry to go on" that could govern most of the hunger in the game, and in only specialized in your proposed RWC variable...do I interpret that correctly? I thought Xaverion added something about if you hit hunger -5 away from the house it triggers something...Might have to check with them and review....as you code review indicates otherwise.
No, I wasn't talking about "too hungry to go on" checks, I was mainly responding to Foxy's idea to modify rwc gains with hunger - so that if Cream gets hungrier it gets more difficult to gain RWC.

That's possible to do globally - you'd just have to adjust the stats.change function to check if something is trying to change 'rwc', and if yes, add hunger mod to RWC as well as the intended stat gain (as hunger mod is negative, adding it will decrease the overall stat gain). Then you don't need to search & replace hundreds of "$ stats.change('rwc', " with "$ stats.change('rwc', hunger + ", because you handled it centrally.

Checking if Cream is too hungry to go on activities can be done in different ways and is more complicated, so I'm going to rely on Xaverion for that without offering any opinion.

I only concern myself with the lowest hanging fruit to give advice on, as I know of myself I've got a tendency to overcomplicate my code and Xav's code often turns out way more elegant :p (you don't wanna know the code I had in my head to flip between old and new sprites before Xaverion showed his streamlined solution).
 

Pleevy

Member
Nov 23, 2024
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I think there might've been a misunderstanding. I'm not a native English speaker, so it's possible that my words didn't come across the way I intended.
I'll try to keep it simple.
I'm not opposed to using AI, unlike a lot of folks. What I am against is sloppy work.
You really got what I was trying to say! (y)
Ah. My bad. Between that possibly contributing, and perhaps my hasty reading, and the fact that in text communication you can lose elements like inflection etc., I may have misinterpreted your meaning. Sorry about that. I can get behind being against sloppy work, not the tools that led to it.
No, I wasn't talking about "too hungry to go on" checks, I was mainly responding to Foxy's idea to modify rwc gains with hunger - so that if Cream gets hungrier it gets more difficult to gain RWC.
That's possible to do globally - you'd just have to adjust the stats.change function to check if something is trying to change 'rwc', and if yes, add hunger mod to RWC as well as the intended stat gain (as hunger mod is negative, adding it will decrease the overall stat gain). Then you don't need to search & replace hundreds of "$ stats.change('rwc', " with "$ stats.change('rwc', hunger + ", because you handled it centrally.
Checking if Cream is too hungry to go on activities can be done in different ways and is more complicated, so I'm going to rely on Xaverion for that without offering any opinion.
I only concern myself with the lowest hanging fruit to give advice on, as I know of myself I've got a tendency to overcomplicate my code and Xav's code often turns out way more elegant :p (you don't wanna know the code I had in my head to flip between old and new sprites before Xaverion showed his streamlined solution).
Ah-hah. Clarification. Thank you. I will leave that to Xaverion. Don't really have a formed opinion at this juncture.

Oh, I understand...Xaverion has corrected many a my line of code just during this project....
 

Xaverion

Member
Aug 30, 2022
101
470
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@ Xaverion : just a possible bug/suggestion - Hunger stat

I've noticed nothing 'bad' actually happens when Cream is hungry, such as 'refuse to do something' or complains...
Don't know if you have plans but if not, maybe a suggestion - how about lower RWC stats if she's hungry.
Most +ve RWC seem to be multiples of '5' and hunger can go as low as '-5' how about something like
where 'value' = original +5 to +30 value - this way while Cream is not hungry you get a 'bonus' RWC (1-5), but when she's is hungry then you'll get less than normal RWC and if she's neither you get the standard RWC.
Of course there may need more 'food' options available - maybe that rama shop finally opens in the Mall, or we can give Cream a breakfast cereal in the morning LOL
true - adding additional responses for each action would take time based on the situation you're checking, hence my general 'hack-&-slash' of altering the RWC suggestion - a 'simple' find of '$ stats.change(rwc', +' and pasting 'value(+hunger)' over the number would be quicker, admittingly it does mean that not only will player need to keep an eye on the time, but also Creams hunger to get better results but I'm sure something better could be thought up
Going a bit more back on topic, small piece of advice Foxy: always try not to repeat yourself too much in coding. If you want to add hunger to rwc gains everywhere, it's better to change the stats.change function definition once than have to search and replace every instance where you gain rwc.

Makes it easier to change later on, and harder to accidentally forget adding your code to rwc gains in the future.
It sounds like there would be a way to add it globally and have a generic "too hungry to go on" that could govern most of the hunger in the game, and in only specialized in your proposed RWC variable...do I interpret that correctly? I thought Xaverion added something about if you hit hunger -5 away from the house it triggers something...Might have to check with them and review....as you code review indicates otherwise.
That's possible to do globally - you'd just have to adjust the stats.change function to check if something is trying to change 'rwc', and if yes, add hunger mod to RWC as well as the intended stat gain (as hunger mod is negative, adding it will decrease the overall stat gain). Then you don't need to search & replace hundreds of "$ stats.change('rwc', " with "$ stats.change('rwc', hunger + ", because you handled it centrally.
Regarding the hunger stats, I did have plans for some kind of consequences for hunger reaching -5. I was thinking either a straight up game over or a similar consequence to running out of energy while in the city (skipped current day and lose a lot of RWC and happiness). Not so sure anymore and I haven't gotten around to figuring out where to do the hunger check easily and created the dialogues/scenes for it tho. Making the hunger as a modifier to the RWC increase is an interesting idea. I'll look into it.

I'm currently play testing the current version and it kinda feels too easy too easy to progress through the game and get Cream naked. I got her naked by the end of day 3 with 700+ RWC. So, there's probably gonna need some rebalancing at some point. Especially when there's already a week extension available. Not sure when/what to do to rebalance the game tho.

I only concern myself with the lowest hanging fruit to give advice on, as I know of myself I've got a tendency to overcomplicate my code and Xav's code often turns out way more elegant :p (you don't wanna know the code I had in my head to flip between old and new sprites before Xaverion showed his streamlined solution).
ChatGPT is a great coding partner. Even if their code doesn't work all the time.

I think the RWC system is not/was not "standardized" enough (Or if it was no one knows how/no one from back then is still around) to know what kind of affect that a blanket change would do...Will have to follow up.
Agree - to me RWC is the MAIN stat to concentrate on to get to the good stuff but the other stats also need to be considered as well, for example Cream happiness could also be a stat affected by how hungry she is however this is yet another stat that doesn't have many checks either - the only ones I can find is in endings.rpy & vanilla.rpy
I have been flirting with checks to other stats in the stuff I am working on, but for now, it is minimal. I agree there should be more to them, and the more sexual variations and additional content there is, the more useful I see them becoming. Like moral is still gatekeeping darker scenes. Once the fuller content is formalized though, we can go through and say...hey...we should add a check to this for peeking because it relates to that, and then just add a small bit to "undo the route if you dont meet the requirements if it does not already exist.
Honestly, I think BSC needs a complete overhaul of the stats systems. Happiness is literally just used for in 2 places and can just be replaced with RWC. Lust in 6 places, touch in 14 places, jerking off in 3 places, peeping in 4 places, and finally expose in 8 places. I feel like RWC could have just been used in these places. There's way too many stats to keep track and they are way too underutilized to be worth the effort. Need to have a discussion on this.
 

Silvii

Newbie
Nov 15, 2023
42
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Regarding the hunger stats, I did have plans for some kind of consequences for hunger reaching -5. I was thinking either a straight up game over or a similar consequence to running out of energy while in the city (skipped current day and lose a lot of RWC and happiness). Not so sure anymore and I haven't gotten around to figuring out where to do the hunger check easily and created the dialogues/scenes for it tho. Making the hunger as a modifier to the RWC increase is an interesting idea. I'll look into it.

I'm currently play testing the current version and it kinda feels too easy too easy to progress through the game and get Cream naked. I got her naked by the end of day 3 with 700+ RWC. So, there's probably gonna need some rebalancing at some point. Especially when there's already a week extension available. Not sure when/what to do to rebalance the game tho.


ChatGPT is a great coding partner. Even if their code doesn't work all the time.




Honestly, I think BSC needs a complete overhaul of the stats systems. Happiness is literally just used for in 2 places and can just be replaced with RWC. Lust in 6 places, touch in 14 places, jerking off in 3 places, peeping in 4 places, and finally expose in 8 places. I feel like RWC could have just been used in these places. There's way too many stats to keep track and they are way too underutilized to be worth the effort. Need to have a discussion on this.
If we have hunger play more of a role, it'd definitely be nice to see more done with it instead of just primarily the home cooked/pizza. Lunch events and the like. Not to compare them, but MrFluffum's game has a few uses, can be used for inspiration.
 

shmurfer

Engaged Member
Dec 29, 2019
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I'm currently play testing the current version and it kinda feels too easy too easy to progress through the game and get Cream naked. I got her naked by the end of day 3 with 700+ RWC. So, there's probably gonna need some rebalancing at some point. Especially when there's already a week extension available. Not sure when/what to do to rebalance the game tho.
Remember you can get her naked by 15 seconds in the flash version by comparison that's already a good time
 

MrFluffums

Member
Dec 23, 2024
144
370
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If we have hunger play more of a role, it'd definitely be nice to see more done with it instead of just primarily the home cooked/pizza. Lunch events and the like. Not to compare them, but MrFluffum's game has a few uses, can be used for inspiration.
...does it? I don't think it does, there's no hunger mechanism in it. I didn't get around ripping that o... I mean I didn't implement it because I'm definitely completely unique 100% and would never shamelessly stea... borrow game mechanisms O: )

Or do you mean activities involving the kitchen / food in general?

Honestly, food events in the kitchen are great for initial lewd scenes involving "accidental" spills, and late game sex scenes involving whipped cream and whipping Cream wink wink nudge nudge.

I imagine there's already more ideas than could ever be implemented, but yeah, more repeatable kitchen activities would be cool ^^
 

Pleevy

Member
Nov 23, 2024
327
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Remember you can get her naked by 15 seconds in the flash version by comparison that's already a good time
That has to be some kind of speed record...even for Sonic. :p

If we have hunger play more of a role, it'd definitely be nice to see more done with it instead of just primarily the home cooked/pizza. Lunch events and the like. Not to compare them, but MrFluffum's game has a few uses, can be used for inspiration.
Regarding the hunger stats, I did have plans for some kind of consequences for hunger reaching -5. I was thinking either a straight up game over or a similar consequence to running out of energy while in the city (skipped current day and lose a lot of RWC and happiness). Not so sure anymore and I haven't gotten around to figuring out where to do the hunger check easily and created the dialogues/scenes for it tho. Making the hunger as a modifier to the RWC increase is an interesting idea. I'll look into it.

I'm currently play testing the current version and it kinda feels too easy too easy to progress through the game and get Cream naked. I got her naked by the end of day 3 with 700+ RWC. So, there's probably gonna need some rebalancing at some point. Especially when there's already a week extension available. Not sure when/what to do to rebalance the game tho.

ChatGPT is a great coding partner. Even if their code doesn't work all the time.

Honestly, I think BSC needs a complete overhaul of the stats systems. Happiness is literally just used for in 2 places and can just be replaced with RWC. Lust in 6 places, touch in 14 places, jerking off in 3 places, peeping in 4 places, and finally expose in 8 places. I feel like RWC could have just been used in these places. There's way too many stats to keep track and they are way too underutilized to be worth the effort. Need to have a discussion on this.
Couple things: 1: If you do a rework...Please let me finish and get you the rest of the stuff I am working on...I can only see that as a really messy change mixing the two at the same time, and I am hoping to have that for you very soon.

First thought on where to put an additional hunger check...would just be before any naughty scene, except we have energy as a check...Is there any way to just have a global setting that makes it so if hunger ever reaches -5, then you just automatically go to a defined eating event and lost x time, x Happiness and/or RWC? Otherwise...I can see the modifier option, especially in light of you mentioning that things feel "too easy."

Once again...i am tempted to make a spreadsheet...Activity, needed stats, compare to other activities and needed stats, find out where the balance is, and come up with a way to find out what should be...with some form of logic that, hey, Peeping should get you this (Random Scene where cream is getting publicly naked, not just changing in her room) or Lust gets a trigger where Cream will initiate a sex scene right when you call her instead of whatever you were going to do, etc etc.
 

FoxyTails

Member
Feb 9, 2020
357
898
268
Or do you mean activities involving the kitchen / food in general?

Honestly, food events in the kitchen are great for initial lewd scenes involving "accidental" spills, and late game sex scenes involving whipped cream and whipping Cream wink wink nudge nudge.

I imagine there's already more ideas than could ever be implemented, but yeah, more repeatable kitchen activities would be cool ^^
Doesn't have to be in the kitchen though.
The Dining room doesn't have a lot of activities & that's where you'll usually eat food ... Isn't it ?

I definitely can see an accidental squirt of sauce or mayo on Sonics favourite chilli dog happening.

Iirc I think there was even a suggestion made of a rainy day event in the dining room, where Sonic & Cream are doing a jigsaw or something..especially with Cream bending over the table to reach the far side (Not at pc atm to check)
EDIT: Derp !! it was me that suggested it along with a way to 'get out & about' on rainy days to the Mall

But something else to think about though about 'hunger' if implemented as a stat changer. We're not always at home or Mall/fountain, so we may need to think about a way to have food at the other places like the beach/park
The beach is fairly easy - there bound to be a snack bar that usually sells burgers/hotdogs/sandwiches/drinks etc but the park ?? All I can think of is vending machines
 
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MrFluffums

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Dec 23, 2024
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Remember you can get her naked by 15 seconds in the flash version by comparison that's already a good time
You can't drop this bit of knowledge and not explain how, man :(

First thought on where to put an additional hunger check...would just be before any naughty scene, except we have energy as a check...Is there any way to just have a global setting that makes it so if hunger ever reaches -5, then you just automatically go to a defined eating event and lost x time, x Happiness and/or RWC? Otherwise...I can see the modifier option, especially in light of you mentioning that things feel "too easy."
...okay I know I said I didn't want to share overengineered solutions, but I just can't resist, look at what you make me do!

So the code is mostly build like this:

You click Cream, you arrive in [Location]Sum (sum from Summon I take it). If there's a reason you shouldn't be able to do activities, like it's too dark for Cream to play outside for instance, you get booted back to [Location], otherwise you continue on into .Dress (because .Dress is always the very next label after [Location]Sum you automatically continue into it without having to jump or anything) where you can pick a menu option of the "Cream is dressed menu".

One could do the following:
Code:
label HungerCheck(location):
    if stats.val('hunger') > -5:
        # You can just return to where you came from and continue from there, Cream isn't too hungry.
         return
    # see https://www.renpy.org/doc/html/label.html#renpy.pop_call, basically this is necessary cleaning
    # when you don't want to return to the calling statement but jump somewhere else, otherwise something
    # called the 'call stack' will fill up more and more.
    $ renpy.pop_call()
    # You can add consequences of a hungry Cream here
    "Cream is too hungry!"
    jump expression location
And after that, you could add a "call HungerCheck('Backyard')" as the first line to BackyardSum for example. If Cream is too hungry, you get booted back to Backyard, otherwise everything continues as normal. You'd have to do the same for other locations, and you might want to have one HungerCheckWhileHome label and one HungerCheckWhileInCity label or something, but if you keep it generic enough you can also just make do with one scene for all locations.
 
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Pleevy

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Nov 23, 2024
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Doesn't have to be in the kitchen though.
The Dining room doesn't have a lot of activities & that's where you'll usually eat food ... Isn't it ?

I definitely can see an accidental squirt of sauce or mayo on Sonics favourite chilli dog happening.

Iirc I think there was even a suggestion made of a rainy day event in the dining room, where Sonic & Cream are doing a jigsaw or something..especially with Cream bending over the table to reach the far side (Not at pc atm to check)
I can neither confirm nor deny whether the dining room will get more love in an upcoming update...and another underused room got some love this last patch... Definitely underused, and I have floated random little ideas here and there too...
 
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shmurfer

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Dec 29, 2019
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You can't drop this bit of knowledge and not explain how, man :(
Huh, now I'm not sure. I tried firing up some of the old versions on swfchan but they're actually saying no now, even one with a really old looking UI.

Maybe I crossed a wire somewhere and am remembering how to get full access with cheated RWC asap, which was "video games, distract with tickle attack, slip hand under dress" and then "take off dress, racing game, make eat dust, take off panties, spread legs, take bunny hole for a ride"

But the hacked versions I can find let you have full access already. I'm missing something.
 
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Silvii

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Nov 15, 2023
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...does it? I don't think it does, there's no hunger mechanism in it. I didn't get around ripping that o... I mean I didn't implement it because I'm definitely completely unique 100% and would never shamelessly stea... borrow game mechanisms O: )

Or do you mean activities involving the kitchen / food in general?

Honestly, food events in the kitchen are great for initial lewd scenes involving "accidental" spills, and late game sex scenes involving whipped cream and whipping Cream wink wink nudge nudge.

I imagine there's already more ideas than could ever be implemented, but yeah, more repeatable kitchen activities would be cool ^^
I absolutely meant kitchen events/food events. Things that give opportunities and such.
 
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