nicholaslee0630

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Mar 21, 2022
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The Marine Achievement content is still in development. It should be in either the next update, or the one after that at absolute latest. All the other items should be able to be gotten, but that's a lot of directions to tell you how to get "everything." My response...Play the game, find things, try things, that should get you to many/most of them..then maybe come back and ask about 1-2 of them after you have given it SOME effort.
uh question where are the keys?
 
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Xaverion

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Aug 30, 2022
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Fair warning: This might be slightly complicated. But if Xaverion is interested in / has the time for taking up the challenge to make the art style selecting system more flexible, it would be pretty cool! (Although time is of course finite, so it's very possible he has other priorities)

Love your art Ken ^^ always extremely jealous when people can actually draw...
How flexible we talking? Like instead of new and old sprite, its a toggle for multiple artstyles? Like Original, SWP, Novaca, Ken The Wolf, etc.?
uh question where are the keys?
Garage key in vase near the front door, and car key in one of the kitchen drawers
 

MrFluffums

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Dec 23, 2024
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How flexible we talking? Like instead of new and old sprite, its a toggle for multiple artstyles? Like Original, SWP, Novaca, Ken The Wolf, etc.?
So as far as I understand we have:
- original
- assets created for fuzzybunny / novalon etc versions
- SWP
- Novaca
- Ken

Again as far as my understanding goes, for a certain part of players it's undesirable to have wildly different art styles, but of course it's also undesirable to have very little art visible. So it should be good to be able to select a single art style, but having 5 selectable art styles seems a bit overkill.

I'd personally say that three selectable themes would be a good compromise between flexibility and complexity:

- original (so really only assets that were present in the flash version of Aval0nx)
- extended assets with traditional art (fuzzybunny + novalon + ken), where Ken can slowly but surely just replace the fuzzybunny / novalon assets.
- extended assets with AI art (swp + novaca)

But even with 'only' three options things get quite complicated:

- if a player wants to see as much art as possible, doesn't mind the styles clashing with each other and selects all three styles, which style should be 'dominant' for the images present in multiple styles?
- if "show X" is invoked on an image that's not present in the selected art style, it should show a 0px x 0px image (otherwise you get an ugly Ren'py warning the asset can't be found, or it crashes entirely)
- it should kind of automatically detect which images have alternate art, otherwise you'd have to hardcode all alternatives.

I can't really think of a great way to do it... and I don't know if my analysis of user requirements is correct.

Do you have an ingenious idea how to pull it off? If you're focused on other things feel free to forget this suggestion though :p
 

MrFluffums

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Dec 23, 2024
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I can't really think of a great way to do it... and I don't know if my analysis of user requirements is correct.

Do you have an ingenious idea how to pull it off? If you're focused on other things feel free to forget this suggestion though :p
Okay, so, maaaaybe I shouldn't think about coding while hiking, but I couldn't resist playing with this problem in my head.

We can ask renpy to give us the list of all asset files with renpy.list_files. If we organize images in directories like /images/alt/original,/images/alt/traditional and /images/alt/ai, we can go through the list of all asset files and group them based on the filename / filepath in alt_images['ai'], alt_images['original'] or alt_images['traditional'].

At the same time, we then have a masterlist of images where an alternative exists. We can loop through that list, and make all images where an alt exists Dynamic displayables with renpy.image(name_of_img,Dynamic("[a_function_to_lookup_alt_image('path_of_image')]").

The a_function_to_lookup_alt_image would check during runtime if an alt image is present in a selected valid style, if it isn't, just return a reference to a 0px0px image.

I don't have access to an IDE to test, but I thought I'd whip up some code to show what I mean. If it gives some inspiration on a better way to do it, all the better!
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Pleevy

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Nov 23, 2024
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Okay, so, maaaaybe I shouldn't think about coding while hiking, but I couldn't resist playing with this problem in my head.
I think this is evidence that maaaaybe you...(and more people)...SHOULD think about coding, hiking or not. :p I think we shall call it Hikoding. (It's gonna be big!)

I do hope you figure this out though...I am one who would like to have the maximum number of the "best" (By my opinion/liking) images even if styles have to vary to achieve it. (Especially since the nature of the content itself is not new/surprising to me as I am the one currently creating much of it...:cry:)

If you look at my signature you'll see there's a link to some guides.
If you don't have signatures showing then this post should help
You are far too nice/generous. I would have tried to give them a hint or a riddle or something to help them toward it without outright giving the answer away. :unsure:
 

MrFluffums

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Dec 23, 2024
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I do hope you figure this out though...I am one who would like to have the maximum number of the "best" (By my opinion/liking) images even if styles have to vary to achieve it. (Especially since the nature of the content itself is not new/surprising to me as I am the one currently creating much of it...:cry:)
Honestly, I don't mind style variance myself, I just know that others do. As I switched models a few times making CSS there's also plenty of variance in my gens. I have heard of heretical magic called controlnets to enforce style consistency but up until now I just couldn't be arsed to invest the time to learn such black magic :p

And yeah, that's frustrating that you're never reading your own scenes 'new' xD
After I've done double checking them for the umpteenth time I really get sick of them every time. ...in other words, really grateful for the efforts of Xav, SWP, you and Novaca, I'm glad that we can just play bystander and enjoy whatever y'all cook up <3
 

DarkLink

Newbie
Sep 8, 2017
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So as far as I understand we have:
- original
- assets created for fuzzybunny / novalon etc versions
- SWP
- Novaca
- Ken

Again as far as my understanding goes, for a certain part of players it's undesirable to have wildly different art styles, but of course it's also undesirable to have very little art visible. So it should be good to be able to select a single art style, but having 5 selectable art styles seems a bit overkill.

I'd personally say that three selectable themes would be a good compromise between flexibility and complexity:

- original (so really only assets that were present in the flash version of Aval0nx)
- extended assets with traditional art (fuzzybunny + novalon + ken), where Ken can slowly but surely just replace the fuzzybunny / novalon assets.
- extended assets with AI art (swp + novaca)
Personally, I would very much enjoy having a coherent art style for an entire playthrough, but having multiple art styles to choose from could add a lot to the replayability factor! Of course, only if it's possible to implement without too big of a time/effort investment compared to other priorities. Maybe a toggle system that sets a certain art style as the "primary" one, with an optional "secondary" art style that can be enabled to fill in gaps if the primary style selected doesn't have art for all the scenes and the player doesn't mind mixing styles?

So far all the art styles have been good in different ways, it's been really exciting seeing new artists contributing! On the topic of how to split up the art into selectable themes, I'd probably not bother with a separate "original only" art style since the Fuzzybunny/Novalon contributions aimed to match that style and Novaca's AI style aims to be fairly close to the original as well. Meanwhile, Ken's style of traditional art is a fair bit different compared to the original + what Fuzzybunny/Novalon added (to be honest, I'm not 100% sure what all traditional art Fuzzybunny/Novalon added, does anyone have a list/examples?) I think I'd prefer to split it up based on how closely the art styles align rather than lumping the two very different AI art styles together:

- Original + Fuzzybunny + Novalon + Novaca (unless/until Novaca has art to replace all of the earlier scenes, then maybe it would be it's own separate style?)
- Ken (provided they actually have the time/endurance to add new traditional art for most/all scenes)
- SWP (though at this point it seems unlikely to finish adding art for most/all scenes? So it may be more of bonus art best used with a secondary style selected to fill in gaps.)

It would be amazing to have at least one of those 3 art styles have consistent visuals for every scene (or at least every notable scene, ones involving Cream or events with others.) Though I know that's a fair bit harder goal with multiple artists, and having at least some art for every scene (even if it's different styles) is still preferable in my book to having some scenes be missing art.
 

Pleevy

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Nov 23, 2024
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I am assuming SWP is no longer going to be involved. Reached out a while back and have heard nothing since. I like the images, and would be happy to have them as an option, but more importantly is having imagery for "everything." The latest version of the guests file covering the last two unachievable achievements has been submitted for function/code review. Next on the content list is the overarching story as I brought up before.
 

DarkLink

Newbie
Sep 8, 2017
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Now would be the time to start giving feedback on what you want (Story/No Story - Just focus on sex/have something else around the sex.) and/or contributing to its creation.
I'd be fine with either trying to finish the more mysterious overarching story or keeping things simple and just focused on the sex. To me it just comes down to what is realistically doable. I think finishing the mystery story would be a fun addition to make the game feel more complete IF it's done well and everyone involved would be committed to finishing it. But it would make things more complicated, so just wrapping up the existing stuff and making those scenes feel more polished seems like the safer/simpler thing to focus on.
 

beepsupeepsu

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Sep 27, 2021
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Now would be the time to start giving feedback on what you want (Story/No Story - Just focus on sex/have something else around the sex.) and/or contributing to its creation.
Personally I was never huge on the story, so I'd say keep it simple and just focused on spending time with Cream. Focusing too hard on the mystery would just take time away from refining the main bulk of the game, anyway.
 

MrFluffums

Member
Dec 23, 2024
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Personally, I would very much enjoy having a coherent art style for an entire playthrough, but having multiple art styles to choose from could add a lot to the replayability factor! Of course, only if it's possible to implement without too big of a time/effort investment compared to other priorities. Maybe a toggle system that sets a certain art style as the "primary" one, with an optional "secondary" art style that can be enabled to fill in gaps if the primary style selected doesn't have art for all the scenes and the player doesn't mind mixing styles?

So far all the art styles have been good in different ways, it's been really exciting seeing new artists contributing! On the topic of how to split up the art into selectable themes, I'd probably not bother with a separate "original only" art style since the Fuzzybunny/Novalon contributions aimed to match that style and Novaca's AI style aims to be fairly close to the original as well. Meanwhile, Ken's style of traditional art is a fair bit different compared to the original + what Fuzzybunny/Novalon added (to be honest, I'm not 100% sure what all traditional art Fuzzybunny/Novalon added, does anyone have a list/examples?) I think I'd prefer to split it up based on how closely the art styles align rather than lumping the two very different AI art styles together:

- Original + Fuzzybunny + Novalon + Novaca (unless/until Novaca has art to replace all of the earlier scenes, then maybe it would be it's own separate style?)
- Ken (provided they actually have the time/endurance to add new traditional art for most/all scenes)
- SWP (though at this point it seems unlikely to finish adding art for most/all scenes? So it may be more of bonus art best used with a secondary style selected to fill in gaps.)

It would be amazing to have at least one of those 3 art styles have consistent visuals for every scene (or at least every notable scene, ones involving Cream or events with others.) Though I know that's a fair bit harder goal with multiple artists, and having at least some art for every scene (even if it's different styles) is still preferable in my book to having some scenes be missing art.
You do make a good point about grouping it around faithfulness to original style making more sense, but I have to admit I also classified it into AI + traditional to give anti-AI peepz a way to turn off AI generated assets. It's my go-to approach to potential controversy - just make everything potentially objectionable optional so people can't complain.

Believe me - they still do (someone objected to CSS having a sex scene where you could make Leonard bang Lola, but didn't feel like disabling Leonard or you know, not choosing the option to make him bang Lola was good enough), but hey, at least you tried.

If we want to go wild, we can even group the assets like this:
/images/alt/original
/images/alt/swp
/images/alt/novaca
/images/alt/fuzzybunny
/images/alt/novilon
/images/alt/kenthewolf

And then in preferences you can either select a group (all = ['novaca','swp','kenthewolf','novilon','fuzzybunny','original'], traditional = ['kenthewolf','novilon','fuzzybunny','original'], ai = ['novaca','swp'], original style extended = ['novaca','novilon','fuzzybunny','original']), or entirely custom selection. With the code snippet I posted above, the first styles in the list would be dominant over the later styles in the list (so if you selected style group 'all', Novaca assets would trump any assets also defined by swp/ken/novilon/fuzzybunny/original).


Also...we are closing in on needing to make a call on the "mystery ending" - Read: Overarching story. We either need to gut it completely from the code, and make the whole purpose
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or come up with some core content for some story that explains everyone's hyper libido and the like. I know there have been some ideas and suggestions...but I have not gathered them together like some of the other stuff related to what has been being worked on. Now would be the time to start giving feedback on what you want (Story/No Story - Just focus on sex/have something else around the sex.) and/or contributing to its creation.
I missed this part entirely, sorry!
I think it'd be nice to have a barebones bit of story in place? It shouldn't need to be anything too grand, but it feels nice if you feel like you're progressing even after banging the bunny.

I liked Novaca's idea to involve Cosmo with pheromones / pollen somehow.
 

FoxyTails

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Feb 9, 2020
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I liked Novaca's idea to involve Cosmo with pheromones / pollen somehow.
While I also like this idea, I also prefer my idea (naturally) of Vanilla's company produced a glitched game that causes subliminal hypnosis to commit sex scenes... hence why Vanilla had to go away to sort out a problem

Maybe a combo of sorts... Vanilla's company produces some new fragrence/bathsoap - ( icecream ?!?! ) etc that has a side effect of causing heightened sex levels & it turns out that she used Cosmo's pollen/seeds as an ingredient - whether by accident, or maybe Cosmo is a lead scientist in product development at Vanilla business & she included them


You are far too nice/generous. I would have tried to give them a hint or a riddle or something to help them toward it without outright giving the answer away. :unsure:
Ah but Xaverion gave the key location away also
 
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MrFluffums

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Dec 23, 2024
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While I also like this idea, I also prefer my idea (naturally) of Vanilla's company produced a glitched game that causes subliminal hypnosis to commit sex scenes... hence why Vanilla had to go away to sort out a problem

Maybe a combo of sorts... Vanilla's company produces some new fragrence/bathsoap - ( icecream ?!?! ) etc that has a side effect of causing heightened sex levels & it turns out that she used Cosmo's pollen/seeds as an ingredient - whether by accident, or maybe Cosmo is a lead scientist in product development at Vanilla business & she included them
I like this idea as well. Now I'm thinking of some story where Vanilla and Cosmo team up to produce alraune nectar - a potent aphrodisiac which main ingredient is produced by Cosmo... let's say having fun with herself.

They didn't realize that Cosmo releases horni-pollen if she's sexually frustrated, which led the local flora to cross breed into variants which themselves are aphrodisiacs. Vanilla is now busy dealing with solving the contamination issue and preparing for the eventual the fall out (as even though the cross bred plants are not that potent - they will only give people a nudge to do whatever they wanted to do anyway - this will still lead to a baby boom Vanilla's company will have to compensate new parents for).

Sonic then saves the city by giving Cosmo a good dicking so she releases calming pollen instead.

Bonus point if Erinaceidae turn out to be immune againt Cosmo's pollen, so Sonic is still banging Cream just 'cause he's a pervert.
 
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Novaca

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Feb 19, 2022
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I like this idea as well. Now I'm thinking of some story where Vanilla and Cosmo team up to produce alraune nectar - a potent aphrodisiac which main ingredient is produced by Cosmo... let's say having fun with herself.

They didn't realize that Cosmo releases horni-pollen if she's sexually frustrated, which led the local flora to cross breed into variants which themselves are aphrodisiacs. Vanilla is now busy dealing with solving the contamination issue and preparing for the eventual the fall out (as even though the cross bred plants are not that potent - they will only give people a nudge to do whatever they wanted to do anyway - this will still lead to a baby boom Vanilla's company will have to compensate new parents for).

Sonic then saves the city by giving Cosmo a good dicking so she releases calming pollen instead.

Bonus point if Erinaceidae turn out to be immune againt Cosmo's pollen, so Sonic is still banging Cream just 'cause he's a pervert.

I never thought that an idea I had out of nowhere, without any basis (initially) would be so malleable to the point of creating more than one story around it.
 

Pleevy

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Nov 23, 2024
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I'd be fine with either trying to finish the more mysterious overarching story or keeping things simple and just focused on the sex. To me it just comes down to what is realistically doable. I think finishing the mystery story would be a fun addition to make the game feel more complete IF it's done well and everyone involved would be committed to finishing it. But it would make things more complicated, so just wrapping up the existing stuff and making those scenes feel more polished seems like the safer/simpler thing to focus on.
Technically (not to be argumentative) wrapping up the existing stuff includes this story arc...as they started putting it in AND there is hidden code that was being worked on that players have not seen. So, its work if we take it completely out, or work if we "finish" it.
Personally I was never huge on the story, so I'd say keep it simple and just focused on spending time with Cream. Focusing too hard on the mystery would just take time away from refining the main bulk of the game, anyway.
Ah...but see...the core game already has deviations from just spending time with Cream and I can attest to additions and other characters etc...so it does not feel as hard focused in that way (to me) and having some other story "feels 'right.'" Trut me thoughl....I don't see us focusing *TOO HARD* it will probably be mostly just story and a default change to the ending, with maybe 1-2 variants for extra high score/achievements or if you actively seek it out at the expense of banging bunnies.
I missed this part entirely, sorry!
I think it'd be nice to have a barebones bit of story in place? It shouldn't need to be anything too grand, but it feels nice if you feel like you're progressing even after banging the bunny.
I liked Novaca's idea to involve Cosmo with pheromones / pollen somehow.
While I also like this idea, I also prefer my idea (naturally) of Vanilla's company produced a glitched game that causes subliminal hypnosis to commit sex scenes... hence why Vanilla had to go away to sort out a problem
Maybe a combo of sorts... Vanilla's company produces some new fragrence/bathsoap - ( icecream ?!?! ) etc that has a side effect of causing heightened sex levels & it turns out that she used Cosmo's pollen/seeds as an ingredient - whether by accident, or maybe Cosmo is a lead scientist in product development at Vanilla business & she included them
Ah but Xaverion gave the key location away also
Liking where this story idea is going...this is good...Even if I end up having to "write" code it...having some good ideas helps. Also..that would explain the aphrodesiac icecream....

I didn't say he wasn't too nice....most of you all are...sometimes...you really do need to make em earn something form time to time. Otherwise, they will never value it.
Let's remember, this game was made in flash. That's right!! Cream will flash you!
Flash is dead, Long Live Ren'py.
I like this idea as well. Now I'm thinking of some story where Vanilla and Cosmo team up to produce alraune nectar - a potent aphrodisiac which main ingredient is produced by Cosmo... let's say having fun with herself.
They didn't realize that Cosmo releases horni-pollen if she's sexually frustrated, which led the local flora to cross breed into variants which themselves are aphrodisiacs. Vanilla is now busy dealing with solving the contamination issue and preparing for the eventual the fall out (as even though the cross bred plants are not that potent - they will only give people a nudge to do whatever they wanted to do anyway - this will still lead to a baby boom Vanilla's company will have to compensate new parents for).
Sonic then saves the city by giving Cosmo a good dicking so she releases calming pollen instead.
Bonus point if Erinaceidae turn out to be immune againt Cosmo's pollen, so Sonic is still banging Cream just 'cause he's a pervert.
See...I wish you had sent that by DM...because now the twist is out there and won't be a surprise if we go that route...Though I am liking how that general idea blends the concepts that seem to exist already (Vanilla/the company/ general involvement of the character, with the new option and something that makes the crazy hyper-uber-horniness have a reason other than we're just all horny perverts.
I never thought that an idea I had out of nowhere, without any basis (initially) would be so malleable to the point of creating more than one story around it.
Creativity abounds, sometimes when you least expect it. And you started it this time...*Sticks a Gold Star on your forehead*
 

SkyLord2018

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Apr 29, 2018
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It would be nice if the text box was transparent or at least have the option in preference using a slider to make it transparent. A colored text box just ruins the mod of a game IMO. I have a transparent text box in the non-remake version using a mod that is basically compatible for all the games I am playing that doesn't use a transparent text box.

However, the mod doesn't work with the remake because of the way parables are being used. For example, X position vs X align. I forget the line the error mentioned. Hope a transparent option can be added.
 
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FoxyTails

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Feb 9, 2020
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Bonus point if Erinaceidae turn out to be immune againt Cosmo's pollen, so Sonic is still banging Cream just 'cause he's a pervert.
Slight flaw I think in your idea, unless Amy is a randy nymphomanic..
Had to look up what 'Erinaceidae' meant - basically 'Hedgehogs', meaning that (in the Sonic universe)

the primary hedgehog characters are Sonic, Shadow, and Silver. Amy Rose is a pink hedgehog, and Scourge is a green hedgehog, making them notable members of the hedgehog family in the Sonic universe.
and also, based on 'Sonic Underground' lore,also means that Sonics Brother & Sister are also immune
 

Pleevy

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Nov 23, 2024
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Slight flaw I think in your idea, unless Amy is a randy nymphomanic..
Had to look up what 'Erinaceidae' meant - basically 'Hedgehogs', meaning that (in the Sonic universe)
and also, based on 'Sonic Underground' lore,also means that Sonics Brother & Sister are also immune
Maybe not random...Maybe she figured it out and is just using it as an excuse to be all slutty without "repercussions." Though that might be counter to some of the way earlier text content interactions with her about her personality in the bedroom etc are already portrayed...

Edit: You said Randy, not random...so I think we're functionally on the same page...:ROFLMAO:
 
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