Exactly. Some players still don't understand the nature of the game. In some games, you can unlock all of the content in a single playthrough, but the game punishes you with a boring grind to achieve this. Back to Freedom is focused on the story and its branches. Choices have consequences, and you will never be able to see all the content in a single playthrough, but the game has no grind. Instead, there's the replay factor and the fact that players never know where their choices will take them in the future. This means it's unlikely that a player will have the same save as another player.The nature of the game is that you won't be able to do everything in your first run - or your second. This encourages replayability, and isn't exactly unfair. You take a route and have sex with X character? Well, that means you were never in the spot to have sex with Y character, or you've never even heard of Z character.
Fair enough that you're dropping - there's many good games to dedicate your time to. However, there's nothing wrong with a certain amount of exclusivity to scenes and consequences for choices: that's actually what makes Twine games of this type so enticing.
As I said earlier, no game will ever be able to please every player. Feedback is welcome, and those who follow me from the beginning know that I made several changes to the game based on players' feedback, and I continue to do so. But I cannot change the core of the game, which was what I planned from the beginning.