Man, i just saw another review and want heavily criticize it. Game could have been MUCH more optimized if it was done on Unity, despite using same 2d sprites. Using RPGMaker for it, was absolutely unnecessary, even if it was admirable to make "3d" game on such engine.
I say this as someone who used to program on Unity like 10 years ago. During some small courses. You can do literally the same thing with 2D pics and make them rotate, despite using different collisions and it would be much more optimized, than this piece of 500mb
-------
Though... I don't know instruments of RPGMaker, so maybe it's very easy to do certain things on it. While learning C#, which is entirely different programming language is very difficult