Good suggestions, thank you. Right now, I'm working on finishing the current chapter. I'm mainly focused on the new scenes at the moment. When I'm done with them, I'll gather feedback from all platforms — bugs, suggestions, and so on — and then I'll decide what Im able to do from that list, so your feedback is very timely.
I have to make the game as accessible as possible to everyone, at least in this chapter. The balance is deliberately simplified (by 3 times). But I agree – we need to find some kind of golden mean, to find the moment when the player has definitely understood how to play, and now can be given a challenge. However, judging by the gameplay videos on YouTube, the game is still too difficult.
The NPCs on the scene are a kind of reward for exploration – they buy items for more than in the shop. Well, it is what it is; I'm alone, and on top of everything else, I also have a regular job. I'll think a bit later about what else to add to make the game more interesting and varied. Also - suggestions is welcome.
But first – scenes, endings, bugs, improving clarity, and the game's convenience.