Unity Barren Bargain [v0.03] [Winterchill]

4.30 star(s) 12 Votes

beepboop123

Newbie
Jul 27, 2017
57
70
247
I've been thinking about that too. The setting allows it. For fun, we could make her one of the upcoming characters — but now as an undead. I can do some funny scenes with detachable limbs, her head, for example. And have her constantly scold her husband for cheating, hehe.
Don't be ridiculous, i'm not gonna cheat on zombie wife.
 
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haneko

Newbie
Aug 6, 2016
40
40
117
downloaded through itch.io and when i clicked the +10 link got a warning while antivirus blocked the site. anything suspicious happen to anyone else?
 
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OrgansMissing

Member
Dec 3, 2022
189
373
229
It's really good. I respect the mechanical depth quite a bit, honestly. The gameplay is really quite solid. It's balanced pretty nicely. Though you can sort of game it. It kind of feels intentional? Everyone needs food and you're just growing pot.

And the actual porn is ALSO very nicely made. It's a solid game, just a biiit early on and with some needed polish. Needs a gallery for instance(or a bunch more save slots), which, looking into it, it's on the todo list! So... great!

Looking forward to seeing this develop further. Excellent work, dev.

My main criticism is how short the scenes are. Just let us keep doing them. They last like 5 seconds or you have to keep pausing and waiting for five years for 5 more seconds.. It's weird and unsatisfying. A gallery would also sort of fix this issue, as long as it let you keep playing it.
 
Last edited:

Winterchill.

Newbie
Game Developer
Jan 4, 2023
39
111
103
downloaded through itch.io and when i clicked the +10 link got a warning while antivirus blocked the site. anything suspicious happen to anyone else?
False positive
Some links open with a redirect, thats the reason. Nothing bad, I just wanted to know how many clicks there were. Maybe at some point I'll make a post with analytics, sharing the experience with other developers.

It's really good. I respect the mechanical depth quite a bit, honestly. The gameplay is really quite solid. It's balanced pretty nicely. Though you can sort of game it. It kind of feels intentional? Everyone needs food and you're just growing pot.

And the actual porn is ALSO very nicely made. It's a solid game, just a biiit early on and with some needed polish. Needs a gallery for instance(or a bunch more save slots), which, looking into it, it's on the todo list! So... great!

Looking forward to seeing this develop further. Excellent work, dev.

My main criticism is how short the scenes are. Just let us keep doing them. They last like 5 seconds or you have to keep pausing and waiting for five years for 5 more seconds.. It's weird and unsatisfying. A gallery would also sort of fix this issue, as long as it let you keep playing it.
Thanks. The current scene length is a mistake. I'll fix it in the next update. Yes, a gallery is in the plans.
 

Natsudv

New Member
Nov 20, 2025
5
6
3
Huge potential to be a good indie game.
If the dev is gonna expand the game soon, then here's some suggestions:
1. Game is a little too repetitive atm, I think a few extra gimmicks should be added
2. The animation is great, but needs more length
3. The selling cannabis/ feeding pumpkin should be holdable so my finger wont get tired selling it 1 by 1.
4. MORE CHARACTERS!
5. Interactable H scenes
6. Also more H scenes
7. Why can we sell cannabis/wheat in the market if we can just trade it for extra golds with the 2 npcs
8. There needs to be an upgrade which increases your energy efficiency when eating food (from 3 wheat = 1 energy, down to 2 wheat =1 energy, until 1 wheat = 1 energy)
9. Progression is hard at first, but then gets so much easier mid game, I think this needs a fix.
 

Ferghus

Engaged Member
Aug 25, 2017
3,170
4,987
519
Huge potential to be a good indie game.
If the dev is gonna expand the game soon, then here's some suggestions:
1. Game is a little too repetitive atm, I think a few extra gimmicks should be added
2. The animation is great, but needs more length
3. The selling cannabis/ feeding pumpkin should be holdable so my finger wont get tired selling it 1 by 1.
4. MORE CHARACTERS!
5. Interactable H scenes
6. Also more H scenes
7. Why can we sell cannabis/wheat in the market if we can just trade it for extra golds with the 2 npcs
8. There needs to be an upgrade which increases your energy efficiency when eating food (from 3 wheat = 1 energy, down to 2 wheat =1 energy, until 1 wheat = 1 energy)
9. Progression is hard at first, but then gets so much easier mid game, I think this needs a fix.
I don't think the game can afford to be that much more complex or have that much more H scenes on a 95 paid member monthly Patreon budget. That can't be more than a few hundred bucks.
 

Winterchill.

Newbie
Game Developer
Jan 4, 2023
39
111
103
Huge potential to be a good indie game.
If the dev is gonna expand the game soon, then here's some suggestions:
1. Game is a little too repetitive atm, I think a few extra gimmicks should be added
2. The animation is great, but needs more length
3. The selling cannabis/ feeding pumpkin should be holdable so my finger wont get tired selling it 1 by 1.
4. MORE CHARACTERS!
5. Interactable H scenes
6. Also more H scenes
7. Why can we sell cannabis/wheat in the market if we can just trade it for extra golds with the 2 npcs
8. There needs to be an upgrade which increases your energy efficiency when eating food (from 3 wheat = 1 energy, down to 2 wheat =1 energy, until 1 wheat = 1 energy)
9. Progression is hard at first, but then gets so much easier mid game, I think this needs a fix.
Good suggestions, thank you. Right now, I'm working on finishing the current chapter. I'm mainly focused on the new scenes at the moment. When I'm done with them, I'll gather feedback from all platforms — bugs, suggestions, and so on — and then I'll decide what Im able to do from that list, so your feedback is very timely.

I have to make the game as accessible as possible to everyone, at least in this chapter. The balance is deliberately simplified (by 3 times). But I agree – we need to find some kind of golden mean, to find the moment when the player has definitely understood how to play, and now can be given a challenge. However, judging by the gameplay videos on YouTube, the game is still too difficult.

The NPCs on the scene are a kind of reward for exploration – they buy items for more than in the shop. Well, it is what it is; I'm alone, and on top of everything else, I also have a regular job. I'll think a bit later about what else to add to make the game more interesting and varied. Also - suggestions is welcome.

But first – scenes, endings, bugs, improving clarity, and the game's convenience.
 

Winterchill.

Newbie
Game Developer
Jan 4, 2023
39
111
103
I don't think the game can afford to be that much more complex or have that much more H scenes on a 95 paid member monthly Patreon budget. That can't be more than a few hundred bucks.
Bro, I can do anything, and only by myself, hehe. Money is good, but I wouldn't have worked on the project every day for 8 months just for money. As for Patreon— there are not much, but I can't withdraw the money without risk anyway, lol. I've been trying for almost 2 months to figure out what to do about it. I've talked to everyone and written everywhere. I can withdraw, but most likely, at cost of my patreon account. It seems like an unsolvable problem for now. Guess where I'm from...

So, subscribe on Boosty guys.
 

Ferghus

Engaged Member
Aug 25, 2017
3,170
4,987
519
Good suggestions, thank you. Right now, I'm working on finishing the current chapter. I'm mainly focused on the new scenes at the moment. When I'm done with them, I'll gather feedback from all platforms — bugs, suggestions, and so on — and then I'll decide what Im able to do from that list, so your feedback is very timely.

I have to make the game as accessible as possible to everyone, at least in this chapter. The balance is deliberately simplified (by 3 times). But I agree – we need to find some kind of golden mean, to find the moment when the player has definitely understood how to play, and now can be given a challenge. However, judging by the gameplay videos on YouTube, the game is still too difficult.

The NPCs on the scene are a kind of reward for exploration – they buy items for more than in the shop. Well, it is what it is; I'm alone, and on top of everything else, I also have a regular job. I'll think a bit later about what else to add to make the game more interesting and varied. Also - suggestions is welcome.

But first – scenes, endings, bugs, improving clarity, and the game's convenience.
I don't think it's too difficult and I wouldn't consider myself very good. I didn't discover the thieves that would buy your stuff in my playthrough, but still made it to week 4 just fine hitting all the quotas. I have 22 max energy, 9/12 plowed fields.

If we actually try to math out all the variables to try to optimize a strategy:
  • It costs 2 energy to get 3 water and 2 energy to use 1 unit of water or manure.
    • Watering a plant effectively costs 2.66 energy, so you basically need 3 Max Energy upgrades to maintain each additional crop.
  • You get 13 wheat if you water it, 6 tomatoes if you water it, and 5 wunderleaves with manure. You can't increase pumpkins production.
    • 3 wheat = 1 energy.
  • Sell prices: Wheat/Pumpkin = 2; Tomato = 4; Wunderleaf = 5; Fertilizer = 3
    • Effective Yield: Wh=9.77/E; To=9.02E; Wu=12.5E; Fe=3 (energy free)
    • Sell wheat last. You need to save 3 for each energy and an extra 3 for every 15 coins worth of crops you intend to sell.
    • Convery pumpkin to manure before selling.
  • Pumpkins production is independent of water/manure. Switch any crop you can't water or fertilize to pumpkins before ending the day.

If I went in for a 2nd playthrough with this understanding, I probably would have tried to harvest as much wunderleaf as possible, alternating between converting wheat or pumpkins each day to maintain wunderleaf production. You only need to lock in for the last 3 days of each week to hit the quota. I'm sure playthroughs will get smoother as people discuss strategy.
 
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4.30 star(s) 12 Votes