SeventhVixen

Active Member
Game Developer
Jan 13, 2019
537
1,786
Will the game have game over states, depending on how your negotiations go?
No.
All is about learning how to get the optimal path to the specific endings and goals during the path that you may want to achieve.
I learnt playing Sierra graphic adventures that I didn't like dead ends.

And game over screens, If I see myself forced to put some kind of Game Over (Because Ded), player will just restart before whatever thing went wrong. (Like a fight without different outcomes that you can only win). But I'm trying to avoid those types of scenarios.
 

-CookieMonster666-

Devoted Member
Nov 20, 2018
10,945
15,768
I've created some signatures for the game, with ladies we've encountered so far. There are still a few missing that I might add at some point in the future.

Code:
https://attachments.f95zone.to/2020/01/537030_BfL-AR__Avani.gif
https://attachments.f95zone.to/2020/01/537031_BfL-AR__Belinda.gif
https://attachments.f95zone.to/2020/01/537033_BfL-AR__Irena.gif
https://attachments.f95zone.to/2020/01/537034_BfL-AR__Iva.gif
https://attachments.f95zone.to/2020/01/537035_BfL-AR__Katerina.gif
https://attachments.f95zone.to/2020/01/537036_BfL-AR__Mina.gif
https://attachments.f95zone.to/2020/01/537037_BfL-AR__Minerva.gif
At least the following women are future possibilities:
  • Alana of Acallaris (bounty hunter)​
  • Andreia Tovarina (wife of Domenich of Erast, sent assassins)​
  • Daisy of Akros (MC's sister)​
  • Dexter (barmaid who sweeps Penketh inn during the day)​
  • Jessica of Akros (MC's mother)​
  • Jezzebel (maid at Akros)​
  • Kithra (fighter-assassin with great sword)​
  • Kloe (sniper-assassin with bow)​
  • Lia (cute gypsy, says Minerva's gone during the day)​
  • Liliana Maffren (redheaded sister of Knight Pierre)​
  • Robin (innkeeper in Penketh)​
 
Last edited:

ShamanLab

[Industry News] Weird behavior (c)
Game Developer
Dec 16, 2019
1,883
1,894
Wow, rare beast! Management adult game with cool art. I definitely need to take very close look at this gem!
 
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trumpthatbitch

Active Member
Jun 23, 2017
909
1,395
I'm finishing the update probably today. Will start closed beta process etc. During the Closed Beta I'll add some more content. It's been a very long coding update... Very long xD
Best of luck.

It's a really good effort the other minor suggestion (other then circle back and redo some the animation) I have is to sort of toss those grunting sounds lifted from porn.
 

SeventhVixen

Active Member
Game Developer
Jan 13, 2019
537
1,786
Best of luck.

It's a really good effort the other minor suggestion (other then circle back and redo some the animation) I have is to sort of toss those grunting sounds lifted from porn.
It's a good suggestion. The sounds are CC0 Creative Commons tho, That sort of thing is hard to come by. But if any day if find better (or I can even afford to pay for it), changing them is a second. The music is bought tho, but cheap.

About remaking animations, one of my patreon goals is to being able to have a better rig to being able to make it so. Not only made better (and better graphics too, more definition in the final images), but remaster as much as I can in animations segment. I already remastered lots of animations (and graphics) since I began. But hardware limitations are hardware limitations, and is not only a matter of rendering time. Making good good animations, requiere lots of previews, testing and redoings, and If I want to pull content at the rate I'm working on, I need a really better rig.

When you see an animation a bit crappy on the game right now here and there, I assure you it hurts me first, because I left it there after possibly redoing it two or three times. But a non optimal animation cannot hinder the progression of all the game. And that's why, with a better rig, those sort of things are fixed faster, or for starters, been able to doing them better. It will not do any good now that I spent days making sure an animation is perfect now, when I can remaster it in hours in the future.
 

gubl

Member
May 31, 2018
373
341
It's a good suggestion. The sounds are CC0 Creative Commons tho, That sort of thing is hard to come by. But if any day if find better (or I can even afford to pay for it), changing them is a second. The music is bought tho, but cheap.

About remaking animations, one of my patreon goals is to being able to have a better rig to being able to make it so. Not only made better (and better graphics too, more definition in the final images), but remaster as much as I can in animations segment. I already remastered lots of animations (and graphics) since I began. But hardware limitations are hardware limitations, and is not only a matter of rendering time. Making good good animations, requiere lots of previews, testing and redoings, and If I want to pull content at the rate I'm working on, I need a really better rig.

When you see an animation a bit crappy on the game right now here and there, I assure you it hurts me first, because I left it there after possibly redoing it two or three times. But a non optimal animation cannot hinder the progression of all the game. And that's why, with a better rig, those sort of things are fixed faster, or for starters, been able to doing them better. It will not do any good now that I spent days making sure an animation is perfect now, when I can remaster it in hours in the future.
I agree, to maintain pace, what is in there probably fits bill, I realize that not everyone share that opinion. My point though, If ever decision made to remaster those, this has to be next level to worth replay and design time spent.
 
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SeventhVixen

Active Member
Game Developer
Jan 13, 2019
537
1,786
I agree, to maintain pace, what is in there probably fits bill, I realize that not everyone share that opinion. My point though, If ever decision made to remaster those, this has to be next level to worth replay and design time spent.
You're right.

Right now I just try to not regret most of the stills I make. Because they're the biggest pain to remaster. (find the file,find the camera, find the exact pose, that all is well keyed in the program...) Is hard. If not, the entire scene of the Great Hall will be remastered by now.

But animations are the easiest; I have them usually saved in separated files, just load, re-pose, re-shoot.

To put a comparative, Now with the Nvidia 1070 and with the 64 of RAM I remastered animations in 2-3hours that with the 1060 and 16gb of RAM would have took 10 hours. Why so much difference? Those cards doesn't have so much difference in Cuda Cores.

The thing is that the better is the system (CPU, RAM) and more VRAM has the card and more cuda cores, you can work in the scene much faster with less Crashes, (and working in several scenes of DAZ in the same time to profit), preview changes in lighting, render entire fast previews of the animation, in much less time. Is just not the time that takes the final animation to render, is having the system capable of doing lots of tests and changes in the scene without pain and with the less crashes (Also, I have some problems with the computer crashing at random... I had some bad experiences in the last 3 months...).

When I'm on graphic duty, I usually work with 2-3 Daz scenes opened at the same time, one rendering, other posing, and other usually designing characters of scenarios (for when I need a break from the posing). The faster one can render animations, the more free time one has for everything else, and much more time one has redo stuff is the thing goes wrong.

For example in this update, in the more than two weeks that I've been coding, just using Daz to make some extra renders for some scenes here and there, (even then Daz almost always open), I've found moments when I faced a bad or suboptimal animation.... Just load the scene again, render again. Better animation? Better. Perfect? well, never perfect, because there is another scene that I need to render some extra renders to fit the story well, and I cannot be trying agaaaaain to make a better animation. (and of course not making animations of more of 20-40fps, depending of the nature of the action...)

But let's say I was able to put my paws on a better cpu (I have and i5...) and a 1000 bucks card.... I would be remastering the animations that for now I don't like right now like flying. (But I'm happy with more than half of the animations of the game, that with this update I guess they'll come at least to 80, thought I never counted them, but 30 news are coming).
In fact, some of the ones I most like from previous updates, are just simple 2 to 5 frames Fades. For me they look good, and no strange pose issues.

And for remastering I don't mean making 120 fps animations, there is no need for that much....But being able to pose and preview faster without being a slog for the system some old animations and just change some 7 frames animations for some 30 fps well posed ones? Yeah.

For the first update I remastered a lot of little animations and it was a pair of days... Because they were low on frames. But that's the thing. Remastering animations is when you're going to take much less time, that the originally time they took.

(and I wrote this bible, because I can't sleep, but I need to recover energies to do the final hours of coding, and I'm a bit idle seeing if returning to work or achieving sleep xD)
 

trumpthatbitch

Active Member
Jun 23, 2017
909
1,395
It's a good suggestion. The sounds are CC0 Creative Commons tho, That sort of thing is hard to come by. But if any day if find better (or I can even afford to pay for it), changing them is a second. The music is bought tho, but cheap.

About remaking animations, one of my patreon goals is to being able to have a better rig to being able to make it so. Not only made better (and better graphics too, more definition in the final images), but remaster as much as I can in animations segment. I already remastered lots of animations (and graphics) since I began. But hardware limitations are hardware limitations, and is not only a matter of rendering time. Making good good animations, requiere lots of previews, testing and redoings, and If I want to pull content at the rate I'm working on, I need a really better rig.

When you see an animation a bit crappy on the game right now here and there, I assure you it hurts me first, because I left it there after possibly redoing it two or three times. But a non optimal animation cannot hinder the progression of all the game. And that's why, with a better rig, those sort of things are fixed faster, or for starters, been able to doing them better. It will not do any good now that I spent days making sure an animation is perfect now, when I can remaster it in hours in the future.
I am not suggesting you pay for voice work (or open yourself legally lifting much better voice work though you probably could off redtube or pornhub site without worrying much particularly if it is amateur) just when you have 4A renders and story you shouldn't just throw in some low budget porn sounds in just because they are free and to me the low budget porn sounds detracted from the game and didn't add to it so I muted them. Maybe I am off base and others enjoyed them I dunno.

I don't mean to hurt you the rest of the game is extremely well done and I wouldn't have rated it five if I thought otherwise just some the animation could be better and ideally it would be fluid instead of appearing like still transitions.
 
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4.40 star(s) 57 Votes