valantis

Member
Jul 13, 2017
155
47
Ok. As just commented on the discord,


To me look like a a driver - Dx - OpenGl issue. Almost pretty sure
On valantis screenshot of hartlepool, the black screenshot on hartlepool doesn't show lens dirt, meaning, visual effects are deactivated. And Leffrin has a green blur stuff all over the place, like the MAC guy that have that bug all the game (that was because a shader that didn't worked on all MACs, a shader that I eliminated changing the graphic engines.)

so yeah, sticking to the plan. I'll just made an extra version with all graphic effects deactivated.
No idea why it only affects those two scenes.

On next release I'll made the additional version, too much job to activate and rectivate just for a test version.
To be honest I am following the walkthrough and I have not check all destinations. I will do that and see if the problem appears in other locations too
 

SeventhVixen

Active Member
Game Developer
Jan 13, 2019
537
1,784
I've found some game breaking bug in Kat's story content development. I'll fix that next. Maybe with the next little release, or sooner, as I see what can be fixed/made sooner.

I thought I fixed that bug, was found some weeks ago, but looks like not. I'm surprised nobody commented it btw. The game engine of past month was very big so a lot of stuff could happen.
 
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GrassButGreen

Newbie
Sep 2, 2018
57
27
What build you are playing ? And what PC or Mac sistem you have?
i'm playing the build linked in the main post and i'm using PC windows 7, i have gotten it to work, i clicked during the title screen that is what i think broke it so if i don't do that it works. Thanks for your concern.

#edit so i got up to the night where Liliana appears and i only have the advance option with the maids portrait at a weird angle and if i go to the maid the scene just goes on and on as i can only press them advance button with the arrow turning around thus resetting it and getting me stuck
 
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Dracodadark

Member
Dec 1, 2017
297
352
Updated walkthrough pm me if you want me to add anything I may have missed and of course enjoy the fun.

This walkthrough does contain spoilers so if you would rather not see what is going to happen do not use. Also you can play this any way you like I point out what each choice gives if you are trying to play a certain path walkthrough such as lewd or piety.
 

SeventhVixen

Active Member
Game Developer
Jan 13, 2019
537
1,784
i'm playing the build linked in the main post and i'm using PC windows 7, i have gotten it to work, i clicked during the title screen that is what i think broke it so if i don't do that it works. Thanks for your concern.

#edit so i got up to the night where Liliana appears and i only have the advance option with the maids portrait at a weird angle and if i go to the maid the scene just goes on and on as i can only press them advance button with the arrow turning around thus resetting it and getting me stuck
You have seen unlockable scenes where that Advance button right before this bug appeared?

Windows 7, but your system is 64 bits or 32 bits?
 

Shnurre

Newbie
Jul 10, 2017
43
12
Great game so far,enjoying both the plot and the lewd part of the game (thanks a lot, SeventhVixen!).

However, in my opinion it is scenario and most importantly strategic part of the game that make this game unique.
So I’d like to discuss what choices provide a better army (of course there is a lot of missing information so far and unless SeventhVixen would like to give us some spoilers, all this discussion may become obsolete after we see later versions). So far we have several choices that affect the composition of army:

1. Peaceful approach with Baralis v. s. killing him. Here it seems peaceful approach is more optimal: in both paths you can reach affinity 4, but with peaceful approach the deals seem better (technically, you can reach aff.5 with Baralis if you befriend him, fuch Robyn and then give him the paper, but you are still unable to pick the best option since when you try it, you get the info that it is a bug and you should not be able to reach this state; SeventhVixen, you probably know about this for a long time, but I tag you just in case).
  • If you choose to raise troops befriending Baralis allows you to recruit an additional unit of spearmen ( in total you get 3 units of spearmen and 2 of archers if you make peace with the mayor and 2 of each if you kill him).
  • If you take resources the deals seem equivalent (300 additional units of food for aff. 3 of Baralis and 250 of food and 100 of money with Hall; second deal yields 50 more resources, but so far food is more valuable)
  • Befriending mayor also allows you to spend wood on building your castle.
So all in all befriending seems optimal. However, it is not given that you absolutely should take aff. 4 deal v. s. aff. 3 (food version of it). While with aff. 4 deal you are able to raise a lot of troops, they are unexperienced and if you do so you experience an inevitable food shortage. In result your troops have bad upkeep for an extended period of time, of which we don’t know all consequences (my optimistic assumption is that upkeep matters only during battles; if it is so, taking troops looks preferable – presumably we will be able to get a food deal later in game; however, it may have some other unfortunate consequences i. e. optimally upkeeped troops train better and would have more experience in result).
If we somehow able to get affinity 5 with Baralis and would be allowed to renegotiate yet again in future updates, choosing between aff. 3 and 4 becomes irrelevant.

2. In case of defending Mina or letting it slide, I don’t really see much of a choice. Punishment for antagonizing Pierre is too severe. Loosing 2 units (one of spearmen and one mounted) and 3 leaders of 7 (including the only artillery specialist) seems detrimental to war effort. And I personally don’t think that Mina is a good bride for Patric

3.The last choice is raising footmen in Hartlepool during first conversation or making some other choices. So far it is difficult to say if raising troops immediately is necessary.
  • If we decide to give arrows to Belinda, raising immediately can definitely be avoided without penalties (we get 3 units of archers in any way).
  • However there are other possible choices to spend arrows (both purchasing powder and providing additional security to Kaelkirk can be extremely important for war effort)
  • If we decide to spend arrows in another way, raising 2 units of spearmen immediately may be important. While logically we can expect that they will be raised no matter what when we negotiate a deal with Belinda, it looks suspicious that we are unable to raise them after the first talks (there is only an option of raising archers).

I also have several questions about the game mechanics (answers may be spoilers, so I realize I might not get definitive answers) and a couple of bugs to report:

1. Are we supposed to have any information about our current loyalty? When we take some actions that influence loyalty, we get notification, but there is no sign of even to which direction does loyalty change (it is of course clear in most cases). In the character menu we have a large picture signed loyalty, but I don’t see any indicators allowing you to understand if it is high or low.
Maybe in case we are not allowed to know anything about how high our current loyalty is, it would be a nice idea to add clarification about it somewhere, because I have spent a several minutes trying to do anything with the picture and comparing the size and color of picture given different choices (both doesn’t seem to change if you are interested)/

2. A clarification of what exactly depends on the level of upkeep would be really nice. At the very least, it would be good to know if upkeep has any influence over time or if it has effect only during battles (i. e. troops with better upkeep at the time of battle perform better, but the history of their upkeep is irrelevant).

3. 2 out of 3 unlocks in “Meanwhile in” are shown during the main quest. However, the one about Umkirkey (that contains an important info about the count of Puren) seems to only be available via the menu. Is it WAD?

4. All spearmen units from Leffrin barony have "Laffrin" allegiance. I am assuming it is a typo.
 
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SeventhVixen

Active Member
Game Developer
Jan 13, 2019
537
1,784
Great game so far,enjoying both the plot and the lewd part of the game (thanks a lot, SeventhVixen!).

However, in my opinion it is scenario and most importantly strategic part of the game that make this game unique.
So I’d like to discuss what choices provide a better army (of course there is a lot of missing information so far and unless SeventhVixen would like to give us some spoilers, all this discussion may become obsolete after we see later versions). So far we have several choices that affect the composition of army:

1. Peaceful approach with Baralis v. s. killing him. Here it seems peaceful approach is more optimal: in both paths you can reach affinity 4, but with peaceful approach the deals seem better (technically, you can reach aff.5 with Baralis if you befriend him, fuch Robyn and then give him the paper, but you are still unable to pick the best option since when you try it, you get the info that it is a bug and you should not be able to reach this state; SeventhVixen, you probably know about this for a long time, but I tag you just in case).
  • If you choose to raise troops befriending Baralis allows you to recruit an additional unit of spearmen ( in total you get 3 units of spearmen and 2 of archers if you make peace with the mayor and 2 of each if you kill him).
  • If you take resources the deals seem equivalent (300 additional units of food for aff. 3 of Baralis and 250 of food and 100 of money with Hall; second deal yields 50 more resources, but so far food is more valuable)
  • Befriending mayor also allows you to spend wood on building your castle.
So all in all befriending seems optimal. However, it is not given that you absolutely should take aff. 4 deal v. s. aff. 3 (food version of it). While with aff. 4 deal you are able to raise a lot of troops, they are unexperienced and if you do so you experience an inevitable food shortage. In result your troops have bad upkeep for an extended period of time, of which we don’t know all consequences (my optimistic assumption is that upkeep matters only during battles; if it is so, taking troops looks preferable – presumably we will be able to get a food deal later in game; however, it may have some other unfortunate consequences i. e. optimally upkeeped troops train better and would have more experience in result).
If we somehow able to get affinity 5 with Baralis and would be allowed to renegotiate yet again in future updates, choosing between aff. 3 and 4 becomes irrelevant.


2. In case of defending Mina or letting it slide, I don’t really see much of a choice. Punishment for antagonizing Pierre is too severe. Loosing 2 units (one of spearmen and one mounted) and 3 leaders of 7 (including the only artillery specialist) seems detrimental to war effort. And I personally don’t think that Mina is a good bride for Patric

3.The last choice is raising footmen in Hartlepool during first conversation or making some other choices. So far it is difficult to say if raising troops immediately is necessary.
  • If we decide to give arrows to Belinda, raising immediately can definitely be avoided without penalties (we get 3 units of archers in any way).
  • However there are other possible choices to spend arrows (both purchasing powder and providing additional security to Kaelkirk can be extremely important for war effort)
  • If we decide to spend arrows in another way, raising 2 units of spearmen immediately may be important. While logically we can expect that they will be raised no matter what when we negotiate a deal with Belinda, it looks suspicious that we are unable to raise them after the first talks (there is only an option of raising archers).

I also have several questions about the game mechanics (answers may be spoilers, so I realize I might not get definitive answers) and a couple of bugs to report:
Thx! and very glad to answer you.

First of all, by the end of chapter 2 you'll be able to finish the penketh deal at level 5 in several paths via trading, as you could go to other towns before you're forced to take a deal. This a little problem caused because I didn't planned to release the game in updates via Patreon, so when I can tie everything nearly chapter 2 completion, that will be fixed.

I've talked about many things here and there so not much worry about spoiling, specially game mechanics.

Also, yes, Arrows looks like a usefull resource to use in various places. You will be able to get more Arrows done. There are some clues here and there about that you can adquire and purchase more of the needed reagents. They'll not the only unique resource. How much of it we'll see in 0.13.Part2 will depend on how much extra stuff I code beyond the exactly needed to finish the update with all options available.

About the importance of losing or no some leaders, future events will show more of that. But you'll also get more leaders in other parts. At least until Chapter 5 there will be no need to Have every available leader in Chapter 2 I think.


1. Are we supposed to have any information about our current loyalty? When we take some actions that influence loyalty, we get notification, but there is no sign of even to which direction does loyalty change (it is of course clear in most cases). In the character menu we have a large picture signed loyalty, but I don’t see any indicators allowing you to understand if it is high or low.
Maybe in case we are not allowed to know anything about how high our current loyalty is, it would be a nice idea to add clarification about it somewhere, because I have spent a several minutes trying to do anything with the picture and comparing the size and color of picture given different choices (both doesn’t seem to change if you are interested)/
Loyalty is a ninja stat right now that will not reach "Changing status" Possibly after near the end of Chapter 2. There is no a big "Importance" difference with some points up or down on Loyalty right now. Important choices will be very important to affect that stat greatly. But yeah, changes on loyalty will be based on the exact balance of points so it is possible that when the current Changing Status of Loyalty has importance, I could show the stats, but for now and as for not droping unwanted spoilers, it's just a ninja number.

2. A clarification of what exactly depends on the level of upkeep would be really nice. At the very least, it would be good to know if upkeep has any influence over time or if it has effect only during battles (i. e. troops with better upkeep at the time of battle perform better, but the history of their upkeep is irrelevant).
Upkeep (troop morale) is more relevant when a battle happens, and before that maybe some differences on cutscenes taking in consideration if you're doing it good or not to have the army prepared. (Like Irena conversations, Knights conversations, etc). Some months ago I lost 20 hours of coding on Leffrin and I've not been able to replace all of it yet, but at least there are some events related to that.

3. 2 out of 3 unlocks in “Meanwhile in” are shown during the main quest. However, the one about Umkirkey (that contains an important info about the count of Puren) seems to only be available via the menu. Is it WAD?
Meanwhile In Umkirkey is the first meanwhile scene unlocked sleepping at Hartlepool castle. You're kinda drown to that after last Belinda/Iva scene. in order to see the second meanwhile there (in trivor II) Of course If one has lost the previous meanwhile scene because never sleept on bed, maybe a bug could had happen, but you could try just sleeping at that bed sometimes. If you've seen Meanwhile in Trivor II, you should see be able to see Umkirkey. As said, maybe is a bug.

Meanwhile scenes logic work easy; if you have seen At Trivor II you should be able to see the previous one at least on Unlocks if you lost it in the main game for some reason. If doesn't work could be a menu bug. Just get back to me with more info about this and let's see what's the problem.

4. All spearmen units from Leffrin barony have "Laffrin" allegiance. I am assuming it is a typo.
I guess that's a typo XD
 
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Shnurre

Newbie
Jul 10, 2017
43
12
Thx! and very glad to answer you.
Thanks a lot for a swift and comprehensive answer!

A small followup question:
Am I right to assume that time (at least during several initial chapters) doesn't matter much? Because one naturally would like to explore all romantic content avaliable on his path and that may take quite a few days. I did exactly that, but feel unsure of my decision not to complete the main quest as soon as possible.
 

SeventhVixen

Active Member
Game Developer
Jan 13, 2019
537
1,784
Thanks a lot for a swift and comprehensive answer!

A small followup question:
Am I right to assume that time (at least during several initial chapters) doesn't matter much? Because one naturally would like to explore all romantic content avaliable on his path and that may take quite a few days. I did exactly that, but feel unsure of my decision not to complete the main quest as soon as possible.
No, time for now is not an issue. It may change in the future.... but at least for chapter 2 I don't think so.

Did you solved the Meanwhile Scenes problem?
 

SeventhVixen

Active Member
Game Developer
Jan 13, 2019
537
1,784
Just his armour looks damn terrible
Well, No puns intended like before :p

If you're interested and for information of all players;

His armor is his armor father. Even taking the consideration of the the wealth of knights, full armor are very expensive, and by a mix of not making this expendure because, at least of the start of the game not being from the most rich nobles around, Sir Patrik's is just using the three pieces of armor by respect. In fact, this topic will be addressed in a cutscene on Grassmere.

But if you are talking about other things, like "comprared to other games", this games is previous historically respect most available daz ssets available around that I couldn't gab and not to repeat to the infinite.If I were to make every asset of the game, I'll take 30 years.

I specially modelled and tarnished with old-bit of dirt metal the armor.

And by the times the story ocurrs, Full Plate armors are quite a strange thing anyway. (Previous 1300)
 
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