Razeluxe

Member
Mar 18, 2018
222
263
Definitely needs "more" to it, but it's a pretty good little demo.

only complaints I have atm are:
sometimes the effort bar doesn't make sense (the opponent has less than half his stamina and I'm full. Why can I only fill half the bar?)

the camera has a bad habit of clipping into the ground.

The fights are over very quickly, often with the opponent not getting to fight back at all if you know what you're doing.

The CPU sometimes gets stuck in a loop of Straddle>between legs>straddle>between legs.

Most of the time you can't see the cumming animation

Stamina refills while you're choosing your next action, giving you time to just sit and recover for free

Clothes are awkward. The sex animations play like normal, but the underwear doesn't really move or anything to compensate for this, which just looks kind of goofy.

can't seem to actually save a custom character (yet)
 
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Feb 12, 2020
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> sometimes the effort bar doesn't make sense (the opponent has less than half his stamina and I'm full. Why can I only fill half the bar?)

The characters have min and max effort. Most have 4-8 but there's a couple with different ranges. Dont seem to be way to change it yet
 

dna787

Newbie
Game Developer
Mar 4, 2023
29
40
only complaints I have atm are:
Hey :) Thanks for posting your comments / feedback. Of course, there are lots of issues with it, as it's a work in progress and it's also my first project where I'm a dev, game designer and 3d artist all in one :)

Let me try to address some of the issues:
- the effort bar: as ThatOtherStranger said - there are limits to the maximum effort, even if your stamina is high. This is supposed to mimic the real world. There will be a bunch of changes to the effort system soon however. Right now both opponents roll a random effort per turn, between a min/max, then can adjust it within the same limits. The change will see both players starting at the minimum effort, and being able to adjust the effort between 0 and max. An effort under the minimum effort will restore some stamina. I'm also changing and improving the algorithm that the cpu uses to decide how to raise (it will still be random, but more engaging). In addition, extra effort will be generated by a new anger stat. In my work in progress version anger is currently generated by repetitive actions (e.g. spamming a certain sequence of moves). That should address exactly what you pointed out above, i.e. the opponent not getting to fight back at all if you know what you're doing.

Re: the camera clipping into the ground - could you please post a screenshot of it / some steps to reproduce it? I have never had that happen to me, and I'd like to fix it.

CPU getting stuck in straddle / between legs / straddle - I know the issue and I will address it.

The cumming animation: right now there is no custom made cumming animation, only the particle effect to simulate it. I'm planning to implement custom animations that will look a lot more the part. There will likely still be situations where the particle effects won't be visible, however (e.g. especially when cumming inside). That said, I'll try to make them as visual as possible.

Stamina refilling during selection: intentional - that is why the timer is there, as it is part of the mechanic. Note however that stamina regens at half rate during this time. In the newest version on itch.io the cpu will also be able to wait between 1 and 2 seconds.

Clothes being awkward: oh boy :)) they are. It's the first time I have to model and weight paint clothes, and they're a pain. I expect I will be able to improve over time, but bar hiring an actual 3d artist, I'm afraid there won't be loads of improvements too soon. Re: underwear not moving during sex - it's supposed to move to the side and leave the cock free, as well as move to the side of the vagina where applicable. Are there situations where it doesn't?

Saving custom characters: it is possible, you only need to provide a different name to the character you are editing. If you do, it will be saved and show up in the list when you click Save. If it is an existing name, it will overwrite the respective character on Save. Basically to create a new character type in a new name, then edit and save as needed. You can start from an existing one, or press on New / randomize, but it won't be a new one until you give it a new, unique name
 
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dna787

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Game Developer
Mar 4, 2023
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v0.1.9 is available over at itch.io as an interim update:

The effort system is now overhauled (as mentioned above). The starting effort for each opponent in an action is no longer random, but a value that depends on the stats of the character. It can be adjusted up or down, as before. It is now possible to decrease it all the way to zero, regaining some stamina in the process. As before, increasing it takes extra stamina.

Anger is a new stat (that's currently not shown on screen) and applies to each character. Anger is gained by being exposed to one or more repeated actions during a short period of time (in practice this means spamming a limited number of actions over the course of the last 10 actions). Anger acts as a supplement to regular effort. It decreases over time, if the trigger is gone.

The fights are now more dynamic and require more attention, with the CPU character potentially increasing their effort repeatedly over the course of each action.

Improved the characters' look.

Improved the bars look.

Several small fixes.
 
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FckedSilly

Newbie
Aug 30, 2018
70
12
I need a better computer!!! T-T

Because I can kinda play it with that one command, and its really good,but its too glitchy.
 

Razeluxe

Member
Mar 18, 2018
222
263
Not sure what changed, but I haven't had that camera issue I was mentioning before. Are there any plans for something like an after battle scene or anything?
 

dna787

Newbie
Game Developer
Mar 4, 2023
29
40
Not sure what changed, but I haven't had that camera issue I was mentioning before. Are there any plans for something like an after battle scene or anything?
Yes, definitely, but I'm not sure exactly how quickly it will happen. Right now the ending is a bit of a placeholder.
 
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dna787

Newbie
Game Developer
Mar 4, 2023
29
40
v0.2.0 is available at itch.io (main post not updated yet):
  • Support for lips, nails and toenails colors in the character editor
  • Eye and mouth morphs for the male characters that are similar to the female ones
  • Updated the default characters to reflect the new editor capabilities. To get them on an older install you need to rename the settings file (c:\Users\***\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\settings.json), run the game once, and rename the settings file back to keep your options. Be advised though that any edits you might have made to the default characters will be overwritten when you run the game.
  • Updated and polished some of the existing animations and added a new one (push back from missionary)
  • Pressing New character in the character editor now prompts for a name (no longer uses the selected character to randomize). Hopefully this is more intuitive
  • Several fixes and improvements
 
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dna787

Newbie
Game Developer
Mar 4, 2023
29
40
Thanks for the feedback and for trying out the game. Could you go into some detail? What would you like to improve, and what would you like to see? What is not working well?
 

dna787

Newbie
Game Developer
Mar 4, 2023
29
40
v0.2.1 is available at itch.io (main post not updated yet):
  • Profiles and focus type for characters. These are used to prioritize to various extents one or two of three general action types (arousal, domination and humiliation) and control the weight distribution of what the AI considers to be move type priorities.
    To provide an example: let's say your character is low on sexual endurance. The other will prioritize arousal moves (subject to the above, but also with a certain degree of randomness). If your character's willpower is low, they might prioritize domination and humiliation moves (that reduce willpower). All this is happening in different combinations, due to various factors.
  • Lots of behind the scene improvements and features covering the fight mechanics (e.g. strategies are determined based on what is happening and the character profile and focus type mentioned above)
  • New animations
  • Some new dialogue lines
  • Character editor QoL improvements
  • 2 new bottomwears for female/futa characters
  • Lots of small fixes
 
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