The free version is actually 25 days old. You probably missed the first free version update (from v0.5.1 to 0.5.5.1, the announcement was here).Free version is 2 months old at this point. Any character model improvements since then?
No, VR has not been a priority so far. There is first person but only for 2D (Patreon version only at this point, but it will become free probably with the next public release).any new vr improvement ? first person toggle for example ?
I understand, i saw this githubNo, VR has not been a priority so far. There is first person but only for 2D (Patreon version only at this point, but it will become free probably with the next public release).
I'm not even sure if Godot allows you to move the first person VR camera, which would be required for first person. It seems it's tied to the head position. I gave it a quick shot when I implemented first person for pancake.
The first one I didn't know about, but then I guess it proves that you can make the camera at least go up / down. Or hopefully still can. It's for Godot 3, which is a bit old. The game uses Godot 4.4 and will soon be upgrade to 4.5, so I'm not sure how the capabilities might have changed.I understand, i saw this githubYou must be registered to see the linksbut i don't know much in Godot.
Also i saw this tutorial but it will probably involve the split of the game into a VR dedicated version but maybe i am wrong :You must be registered to see the links
gpenXR: XrGraphicsRequirementsVulkan2KHR:
OpenXR: Running on OpenXR runtime: SteamVR/OpenXR 2.11.2
OpenXR: XrGraphicsRequirementsVulkan2KHR:
- minApiVersionSupported: 1.0.0
- maxApiVersionSupported: 1.2.0
Thanks for the feedback. The game is still a work in progress, and far from being complete. I'm aware there are a lot of shortcomings, and there are still a lot of things to implement. More endgame choices will be available in timeThe endings are bs, If Player wins then Player should be able to have options to fuck any style they want,etc
go through entire battles to just get a BJ(fuck off)
I really appreciate your comment, and I'm glad you're enjoying the game. I'll try to think of an option to make this possible in the future, but for now I'm afraid this is the way it's going to have to be. It's difficult because I need to balance a game where the player still feels in control, with the action being more or less continuous and cinematic. It's something between a turn based / real time mechanics, and while it has advantages, it obviously has its own shortcomingsI do wish there weren't so many breaks in the action.
Until then good luckThanks for the feedback. The game is still a work in progress, and far from being complete. I'm aware there are a lot of shortcomings, and there are still a lot of things to implement. More endgame choices will be available in time
You can get a bit more thickness if you enable 'Show restricted morphs' in Options. You will get a Thicc slider that you can use to make someone a bit bigger, and if you couple it with some creative use of Neck, Trapezius, Shoulders, (Upper) Arms, Muscular torso, Pectorals, Back, Back width, Ribcage and Waist, you will get some more muscularity. In terms of morphs though, this is likely all there will be going forward, otherwise I'd have to go redo a lot of work on the wearables.Would really like to have some muscular bodies too.
Oh wow, I didn't expect that I get a response from the creator that quicklyYou can get a bit more thickness if you enable 'Show restricted morphs' in Options. You will get a Thicc slider that you can use to make someone a bit bigger, and if you couple it with some creative use of Neck, Trapezius, Shoulders, (Upper) Arms, Muscular torso, Pectorals, Back, Back width, Ribcage and Waist, you will get some more muscularity. In terms of morphs though, this is likely all there will be going forward, otherwise I'd have to go redo a lot of work on the wearables.
If on the other hand you mean muscular as in muscle definition textures (i.e. normal map muscularity), then I do hope I will be able to add it at some point.