4.00 star(s) 2 Votes

dna787

Member
Game Developer
Mar 4, 2023
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150
149
people were gray instead of the real color
That's a known issue with some Intel video cards. Try running the game from the command line in the game folder by executing:
Code:
BFP.exe --rendering-method mobile
(or create a .bat file in the game folder with this content and run that one)
 

B Smith

New Member
Jul 3, 2022
11
20
61
Hey hey! I downloaded this game awhile ago and really wanted to enjoy it, but just couldn't get into it. Either way, I think the game has HUGE potential. First, I LOVE that you added options after winning a match. That's a huge appeal to a game like this. The winner gets the spoils.

What ultimately kept me from playing this game more was that there were no kinky moves. Has this been changed in the recent updates? Sometimes, at least for me, it isn't about the fucking. You want to humiliate your opponent (or be humiliated). You want to spank them, or step on their neck (or vice-versa). You don't just want to fuck your opponent, but you want to see him collared and ready to be trained by the end of the fight. You didn't just win the sex fight. You won the long-term battle of the wills.

Another route I might suggest is to have a best of 7 series (or simply first to 4 wins, or 4 consecutive wins). But after each fight, the winner gets a buff and the loser gets a debuff. For example, the winner might be given a riding crop or a whip for the next battle. The loser might be forced to wear a choker constricting his airflow or shackles that constrict his movement. The character who loses the series then gets collared by the character who won, and becomes their slave. The slave is not allowed to wear clothes before a match (which I assume would make it easier to do sex moves on him). The slave also has all of their stats cut in half. For every slave a winner owns, their stats increase by 1. The slave can still take part in exhibition matches (maybe the dominant wants to grind XP for herself or one of her friends), but the slave cannot enter into another contest against a player to determine a collaring. The slave CAN however challenge his dominant for the collar back, but has to fight him in his more powerful state while he is weakened (and perhaps there is a big punishment for losing that challenge).

Anyway, I have no idea what your community looks like or what your fans generally want. I just wanted to add my 2 cents and throw in some of these ideas. IMO, usually people aren't battlefucking just to have vanilla sex. There is usually that general sense of a battle for superiority. It might help and add some personal flair to your flavors if you were to spell it out in this way.

Thanks for reading and best of luck with your project!
 

dna787

Member
Game Developer
Mar 4, 2023
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149
What ultimately kept me from playing this game more was that there were no kinky moves. Has this been changed in the recent updates?
Hey, thanks for taking the time to share your thoughts. Let me try to address things in order:

- Kinky moves: I guess it depends on what this means to each individual. There are a couple of 'humiliation' moves (such as face fucking your opponent, or face sitting, slapping them, or rubbing your foot over a downed opponent's genitals), and more will likely get added. These are part of the fight itself. In terms of post defeat options, the system is evolving. There are actually a few things I've already added for the next Patreon release, such as the ability to control what happens after the defeat, undress yourself / your opponent, and switch to different other actions. I also added an extra action where you fuck the opponent on the ground in missionary, slap them, and also milk them - and might add a few more maybe, for the moment mostly based on the animations we already have in the game. More will come, but with later releases. Exactly when, I don't know

- Items that can be used during the match / after: for the moment there is no explicit support for such, but a condition system is in place and can be used to facilitate them, and all that's missing are actual animations employing them, plus a way to acquire the items. This one hasn't been a priority so far, and I cannot give you any estimates (see below). It's something that can be used for adding e.g. sex toys, and those are on the list but not a priority for now.

- Becoming a 'slave' / managing/training 'slaves' / specifics like multiple rounds: too hardcore / specific for what I want to do with the game, and would also tie the game into a specific kind of gameplay. Also not my thing

- Degradation / level of violence: I don't want to include anything that can be regarded as causing any sort of injury or permanent damage, in any sort of form, or harm, or appearance of distress, even if consent is implied. I'm not going to include e.g. whips, or anything that appears to constrict airflow. A defeated opponent humiliated and punished to the point where they're crying - that's a hard no. Blood, welts, cuts, things like that - no. Also not my thing. Putting a collar or shackles on a defeated opponent for the express purpose and duration of a post defeat event, or using sex toys, as long as the action doesn't cause anything like what I've just described, I'm ok with and might implement

In general, the game is constantly evolving. If I think back to when I wrote the first line of code, which was at the beginning of February, I'm pretty happy with what I've achieved so far. That said, for everything that's now in, there are like 100x more ideas to implement :D

In general I want to keep expanding the capabilities for a broader appeal, but I want to do it in a way that doesn't dilute the game to the point where it's trying to be everything for everyone, or causes the code to become too complex and unmanageable. For the moment, the direction is a sandbox sexfighting / catfighting / wrestling game. I'm still debating about a story mode / progression, but a story driven development might become its own game in the end, based on the fighting mechanic. The answer is I don't know yet.

I cannot tell you when something will be implemented either - it will take as long as it takes. The reason is that I am one person, who has to also manage a life, a job and some spare time too :) People have generally said I work pretty fast, so there's that, but I also don't want to make any kind of promises. I also pick and choose what to work on based on how I feel, if I want a challenge, if I want something more relaxing. I need to keep enjoying the development process, otherwise it won't work.

Well, these are my thoughts. You'll be able to see what direction the game ends up taking if you follow things either on itch.io or here. The itch.io version will always be free and not cut in any way (just a couple of months old compared to the Patreon version).
 
Last edited:

B Smith

New Member
Jul 3, 2022
11
20
61
Hey, thanks for taking the time to share your thoughts. Let me try to address things in order:

- Kinky moves: I guess it depends on what this means to each individual. There are a couple of 'humiliation' moves (such as face fucking your opponent, or face sitting, slapping them, or rubbing your foot over a dawned opponent's genitals), and more will likely get added. These are part of the fight itself. In terms of post defeat options, the system is evolving. There are actually a few things I've already added for the next Patreon release, such as the ability to control what happens after the defeat, undress yourself / your opponent, and switch to different other actions. I also added an extra action where you fuck the opponent on the ground in missionary, slap them, and also milk them - and might add a few more maybe, for the moment mostly based on the animations we already have in the game. More will come, but with later releases. Exactly when, I don't know

- Items that can be used during the match / after: for the moment there is no explicit support for such, but a condition system is in place and can be used to facilitate them, and all that's missing are actual animations employing them, plus a way to acquire the items. This one hasn't been a priority so far, and I cannot give you any estimates (see below). It's something that can be used for adding e.g. sex toys, and those are on the list but not a priority for now.

- Becoming a 'slave' / managing/training 'slaves' / specifics like multiple rounds: too hardcore / specific for what I want to do with the game, and would also tie the game into a specific kind of gameplay. Also not my thing

- Degradation / level of violence: I don't want to include anything that can be regarded as causing any sort of injury or permanent damage, in any sort of form, or harm, or appearance of distress, even if consent is implied. I'm not going to include e.g. whips, or anything that appears to constrict airflow. A defeated opponent humiliated and punished to the point where they're crying - that's a hard no. Blood, welts, cuts, things like that - no. Also not my thing. Putting a collar or shackles on a defeated opponent for the express purpose and duration of a post defeat event, or using sex toys, as long as the action doesn't cause anything like what I've just described, I'm ok with

In general, the game is constantly evolving. If I think back to when I wrote the first line of code, which was at the beginning of February, I'm pretty happy with what I've achieved so far. That said, for everything that's now in, there are like 100x more ideas to implement :D

In general I want to keep expanding the capabilities for a broader appeal, but I want to do it in a way that doesn't dilute the game to the point where it's trying to be anything for anyone, or causes the code to become too complex and unmanageable. For the moment, the direction is a sandbox sexfighting / catfighting / wrestling game. I'm still debating about a story mode / progression, but a story driven development might become its own game in the end, based on the fighting mechanic. The answer is I don't know yet.

I cannot tell you when something will be implemented either - it will take as long as it takes. The reason is that I am one person, who has to also manage a life, a job and some spare time too :) People have generally said I work pretty fast, so there's that, but I also don't want to make any kind of promises. I also pick and choose what to work on based on how I feel, if I want a challenge, if I want something more relaxing. I need to keep enjoying the development process, otherwise it won't work.

Well, these are my thoughts. You'll be able to see what direction the game ends up taking if you follow things either on itch.io or here. The itch.io version will always be free and not cut in any way (just a couple of months old compared to the Patreon version).
Impressive and very respectable answer. Love that you are staying true to yourself! Best of luck with the project, and it's incredible what you've done in just 6 months.
 
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dna787

Member
Game Developer
Mar 4, 2023
143
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149
A free Android demo is now available:

 

dna787

Member
Game Developer
Mar 4, 2023
143
150
149
BFP v0.7.0 is now available for supporters:

Changelog:
  • New animations (part of existing actions): cowgirl kiss, standing hair pull kiss / kiss duel belly punch
  • Post defeat undress and action choices. Added a few new post-defeat actions to choose from
  • Post draw action choices. Note that due to the result being a draw, both you or your opponent can take turns (randomly) to control the action. This will probably end up being iterated on in the future, and can be seen as experimental at this point
  • Allow the player to take control of any of the two characters, or relinquish control of the player character at any point during a match (works both when playing hands on as well as during watch mode). Toggle control using the P1/P2 buttons on the top options panel. Toggle the selected control button off to relinquish control and go into watch mode. Note that it can be a few seconds before a new setting takes effect. Also note that if you take control of the right-hand side character, the effort on the bottom bar will be 'the other one' going from right to left, while the mouse wheel control stays the same. You can also use this in a post defeat scenario to take control of the winner and choose the actions happening to a defeated character.
  • Support for body normal maps (e.g. muscularity, other skin relief details). Various normal maps added (some quite subtle). It's quite hard to find good normal maps for this body geometry (Makehuman / MPFB generated) and will likely need to edit my own, which is something that I need to get tools for and learn to properly do. Choices here will get better in time
  • Additional option to disable strikes only, instead of all violent actions (this leaves e.g. hair pulling and reverse body scissors enabled). Disabling violent actions now disables all actions that are deemed to inflict pain (except for the bearhug, which would cause parts of the animation tree to become inaccessible at this time)
  • Reworked 19 animations suffering from severe clipping (all bearhug and related animations had major issues with arms clipping though the opponent's waist; missionary and related had issues with a bottom's penis clipping through the back of their opponent on top). While some light clipping will likely still occur in some cases, due to character variation, it will be a lot less noticeable than before
  • Removed all the furry accessories from the default pre-existing characters, as it messed things up for people who aren't into this sort of thing. New, separate characters with furry elements have been added instead
  • Internal game action/animation engine improvements and capabilities
  • Bug fixes
 
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dna787

Member
Game Developer
Mar 4, 2023
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149
I'm having the same issue. I'm using an AMD Radeon 5700xt and no models show without the " --rendering-method gl_compatibility" fix
Wow, that is so very weird. Likely nothing i can do about it unfortunately, very possibly a driver / godot issue with rendering
 
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dna787

Member
Game Developer
Mar 4, 2023
143
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149
Really impressed with the animation. Fixing all that clipping must have been nightmare in blender.
Hey, thank you :) Re: clipping - I try, but there is still a lot of clipping that can't be avoided, due to the character editor allowing for pretty different body shapes
 

dna787

Member
Game Developer
Mar 4, 2023
143
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149
BFP v0.7.1 is now available for supporters:

Changelog:
  • NOTE: Voices for all characters will be reset with this version, and you will need to reselect them. This is an unfortunate consequence of the major refactor regarding how characters are saved
  • Three new actions
  • Major character editor refactor to support drop-down menu selection of parts and wearables
  • Voices are now separated into two default categories: Feminine and Masculine. There are two drop-downs for voices: the first one selects the category, the second one the voice set. Documentation is included in .mods\audio\how_to.txt (in the game folder)
  • A Play sample button has been added to the Voice section. Auto voice sample play on character change / generation has been disabled
  • Support for adding in your own custom voice files (Windows only so far)
  • Fixed and improved automatic voice selection for characters created using New / Random. Previously characters generated this way had no voice assigned
  • Extensive and important changes to how the characters are saved, in order to remove certain limitations. Solved a lot of tech debt and made parts of the code easier to maintain and build on
  • One additional Body features option
  • Help section under About / Help (to the right of this changelog) updated and improved with important information regarding gameplay, stats, personality types and fighting styles
  • [Check for updates on Patreon] now takes you to the About page on Patreon, where you can see immediately what the latest version of the game is. The [Updates] button takes you to the Patreon feed to see the latest posts
 

Masuku

New Member
Feb 15, 2019
2
1
187
Wow, that is so very weird. Likely nothing i can do about it unfortunately, very possibly a driver / godot issue with rendering
Found a fix, so the newest amd drivers and Forward+ does not get along, rolling back to version 25.6.1 fixes the models not showing up :KEK:
 
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dna787

Member
Game Developer
Mar 4, 2023
143
150
149
Found a fix, so the newest amd drivers and Forward+ does not get along, rolling back to version 25.6.1 fixes the models not showing up :KEK:
That's good to know, thanks for posting an update about it
 
Jan 19, 2023
5
0
20
really like the idea, wish there was some kind of progression system/story. also a little bit more complex combat mechanic. other than that 4/5.
 

dna787

Member
Game Developer
Mar 4, 2023
143
150
149
wish there was some kind of progression system/story. also a little bit more complex combat mechanic.
Re: progression - there is something that's already implemented in terms of stats. Characters gain various sorts of experience points during matches that can then be used to upgrade their stats.

Re: story - that is something that I'm still thinking about. Initially I wanted to do a story, but it seems a lot of people prefer the game to be a sort of sandbox, and wouldn't want to be tied into a specific settings. My current thinking (subject to re-examination) is to probably create a different project based on the same mechanics that will incorporate a setting / story.

In terms of more complex combat mechanics - what do you have in mind? Controls simplicity was also something that was appreciated by players, but that doesn't mean there is no room for improvement.
 
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4.00 star(s) 2 Votes