Josephmate
New Member
- Jul 22, 2025
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W game to be honest yet for some reason when i play the people were gray instead of the real color
That's a known issue with some Intel video cards. Try running the game from the command line in the game folder by executing:people were gray instead of the real color
BFP.exe --rendering-method mobile
Hey, thanks for taking the time to share your thoughts. Let me try to address things in order:What ultimately kept me from playing this game more was that there were no kinky moves. Has this been changed in the recent updates?
Impressive and very respectable answer. Love that you are staying true to yourself! Best of luck with the project, and it's incredible what you've done in just 6 months.Hey, thanks for taking the time to share your thoughts. Let me try to address things in order:
- Kinky moves: I guess it depends on what this means to each individual. There are a couple of 'humiliation' moves (such as face fucking your opponent, or face sitting, slapping them, or rubbing your foot over a dawned opponent's genitals), and more will likely get added. These are part of the fight itself. In terms of post defeat options, the system is evolving. There are actually a few things I've already added for the next Patreon release, such as the ability to control what happens after the defeat, undress yourself / your opponent, and switch to different other actions. I also added an extra action where you fuck the opponent on the ground in missionary, slap them, and also milk them - and might add a few more maybe, for the moment mostly based on the animations we already have in the game. More will come, but with later releases. Exactly when, I don't know
- Items that can be used during the match / after: for the moment there is no explicit support for such, but a condition system is in place and can be used to facilitate them, and all that's missing are actual animations employing them, plus a way to acquire the items. This one hasn't been a priority so far, and I cannot give you any estimates (see below). It's something that can be used for adding e.g. sex toys, and those are on the list but not a priority for now.
- Becoming a 'slave' / managing/training 'slaves' / specifics like multiple rounds: too hardcore / specific for what I want to do with the game, and would also tie the game into a specific kind of gameplay. Also not my thing
- Degradation / level of violence: I don't want to include anything that can be regarded as causing any sort of injury or permanent damage, in any sort of form, or harm, or appearance of distress, even if consent is implied. I'm not going to include e.g. whips, or anything that appears to constrict airflow. A defeated opponent humiliated and punished to the point where they're crying - that's a hard no. Blood, welts, cuts, things like that - no. Also not my thing. Putting a collar or shackles on a defeated opponent for the express purpose and duration of a post defeat event, or using sex toys, as long as the action doesn't cause anything like what I've just described, I'm ok with
In general, the game is constantly evolving. If I think back to when I wrote the first line of code, which was at the beginning of February, I'm pretty happy with what I've achieved so far. That said, for everything that's now in, there are like 100x more ideas to implement
In general I want to keep expanding the capabilities for a broader appeal, but I want to do it in a way that doesn't dilute the game to the point where it's trying to be anything for anyone, or causes the code to become too complex and unmanageable. For the moment, the direction is a sandbox sexfighting / catfighting / wrestling game. I'm still debating about a story mode / progression, but a story driven development might become its own game in the end, based on the fighting mechanic. The answer is I don't know yet.
I cannot tell you when something will be implemented either - it will take as long as it takes. The reason is that I am one person, who has to also manage a life, a job and some spare time tooPeople have generally said I work pretty fast, so there's that, but I also don't want to make any kind of promises. I also pick and choose what to work on based on how I feel, if I want a challenge, if I want something more relaxing. I need to keep enjoying the development process, otherwise it won't work.
Well, these are my thoughts. You'll be able to see what direction the game ends up taking if you follow things either on itch.io or here. The itch.io version will always be free and not cut in any way (just a couple of months old compared to the Patreon version).
I'll add it to my to-do listCan you put the dialogues in the gallery mode too?
Could you please post a screenshot of the issue?anybody have the models just not load after installing? Playing on a AMD card and I alr updated my drivers to trouble shoot
Wow, that is so very weird. Likely nothing i can do about it unfortunately, very possibly a driver / godot issue with renderingI'm having the same issue. I'm using an AMD Radeon 5700xt and no models show without the " --rendering-method gl_compatibility" fix
Hey, thank youReally impressed with the animation. Fixing all that clipping must have been nightmare in blender.
Found a fix, so the newest amd drivers and Forward+ does not get along, rolling back to version 25.6.1 fixes the models not showing upWow, that is so very weird. Likely nothing i can do about it unfortunately, very possibly a driver / godot issue with rendering
That's good to know, thanks for posting an update about itFound a fix, so the newest amd drivers and Forward+ does not get along, rolling back to version 25.6.1 fixes the models not showing up![]()
Re: progression - there is something that's already implemented in terms of stats. Characters gain various sorts of experience points during matches that can then be used to upgrade their stats.wish there was some kind of progression system/story. also a little bit more complex combat mechanic.