4.00 star(s) 2 Votes

dna787

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Mar 4, 2023
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Something like a tournament mod, simple old MK style.

As nice as it is, ATM there's little to do. Even your input is occasional.

I'd also didn't notice I can zoom in for a better look at the action.
Tournament: A tournament might be an option too. I'm thinking of adding some challenges down the road, so character growth makes more sense, but the game will mostly stay a sandbox, with no actual story. I might decide to work on a new game with a story later down the road.

Little to do: The input should probably not be just occasional, as in not only selecting the next move, but keeping and eye on the effort bar at the bottom and making adjustments to your effort per action, as necessary (using the mouse wheel). Managing the effort can be quite a strategic challenge, depending on game difficulty.

Zoom - in the latest versions available on Patreon there are now zoom buttons available on the right had side of the screen (see that screenshot above).
 

dna787

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BFP v0.7.6 is now available for Supporters

  • New actions / animations:
    • lying down tribbing and mutual insertion duel sitting up and kissing animations, and their necessary transitions
    • new missionary dominant breed more aggressive variant
    • standing ankle hold to tribbing (this one is not a challenge and can be initiated from the standing ankle hold position)
    • waiting for the opponent to stand up when disengaging from straddling has a chance the standing character would jump on top of their opponent and land on their back in a prone position
    • post defeat action: aggressive breeding (based on existing animations)
  • New arena: beach
  • Morphs: new eye size morph; eye / eyebrows height range has been extended to allow more variety
  • No scrotum penis variant
  • New bare chest catsuit
  • Existing default characters can be updated without overwriting their progress. There are now two buttons under Options: [Overwrite and reset all default characters] and [Update default characters' appearance]. The first one brings in all the default characters, overwriting any of the changes / progress you might have made with them. The other checks to see if you have any of the default characters left, and updates their appearance / wearables to the latest version
  • Updated the default characters to make use of the new morphs. All default character's stats have been reset (previously they had stat progress from testing)
  • All actions (regardless of them satisfying conditions) are available now in the Gallery selection popup as a separate category
  • The Continue button at the end of a match has been changed to End for clarity
  • Fixes and improvements: better orgasm handling on defeat - hopefully this fixes the characters getting stuck in a loop animation on the final orgasm; dirt accumulating on body parts in an dirtless arena after fighting in one that includes dirt; wrong condition preventing certain actions from happening after an orgasm; fix the high heels being see-through from the inside; fix normals for several horns and ears; small improvements to several hairstyles positioning / sizes; fix Gallery spinners not taking -1 for input; fix potential crash on screen fade in/out in certain conditions; default morph values are correctly set in the character editor for older characters missing those morphs; changed default angle on characters in the editor and fixed rotation direction on Android; others
 

TitleA_A

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Apr 27, 2020
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must say
This game singlehandedly holds alot of things i've sought out for so long.
(also many things i do not want, though it is toggleable..)

i only wish the impossible, in that it was stylised similarly to RalivDev's work/Archipelagates.

it would genuinely be the perfect battlefuck experience.

everything in here flows in such a nice way currently, that the visual style can easily be overlooked and worked around somewhat.

again.
thank you, dev.
 
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dna787

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everything in here flows in such a nice way currently, that the visual style can easily be overlooked and worked around somewhat.
Hey, I really appreciate your comment, and I'm glad you're enjoying the game :)

Re: visuals - yep :) I know things are not super great (used to be worse in the beginning, but at least I made some progress :D ). The reason for that is that I'm not an artist, and while I can do some 3d modeling and can churn out some rather decent animations (as seen in game, at least), I'm far from being able to do really nice stuff. I'm learning too, but I'm not holding my breath in terms of ultimate proficiency.

The only way things can realistically improve in a serious way is if the game really takes off and I can afford a professional to work on the 3d stuff and graphics. But we're far from that right now. It's still a hobby project that makes some money on Patreon, and I'm happy with it at the moment. It's fun for me and for the few people who play it, and I enjoy working on it.

In any case, if you have any suggestions, please feel free to share, and while I make no promises, I'll see what I can do.
 
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dna787

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There is limited support for VR. Just before starting a match there is a use XR checkbox that will have the match play inside your headset. You can only watch, there aren't any controls available at this time, but it's kinda nice.

To be honest, I haven't invested any time in this feature since release, and haven't tested it with the new arenas either. I will probably have to take a look at it again soon and decide whether to keep and hopefully expand on it, or remove it completely.
 
Jan 2, 2024
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If I may offer a couple suggestions:

1) A 69 duel challenge, or at least a 69 position, and

2) The ability to take control of the cowgirl position from the bottom

It wouldn't surprise me if these are both things you've thought of, or are even in the process of working on. Thank you for your consideration.
 

dna787

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It wouldn't surprise me if these are both things you've thought of, or are even in the process of working on.
Hey, and thanks for sharing your suggestions. I have them planned, but I haven't yet gotten around to them. 69 is a bit more demanding since it requires getting into position first in an organic way, as well as exiting the position (same as I had to do for tribbing, but probably a bit more complex). They're definitely coming, but I can't make a promise as to how soon.
 
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TitleA_A

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Apr 27, 2020
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Hey, I really appreciate your comment, and I'm glad you're enjoying the game :)
..
In any case, if you have any suggestions, please feel free to share, and while I make no promises, I'll see what I can do.

yes.
the results of your efforts are not lost on me.
there is plenty about the systems at play that i find really impressive; transition animations and the way they flow etc.

i honestly think your implementation of something so simple, unique and unasked for such as:
switching between control and spectating, by simple moving the mouse to the top of the screen - is incredible.
this concept should be more common place.

i really enjoy looking for old fighting game demonstration footage, where you either leave the console or leave the arcade alone long enough, 2 character will appear on screen and fight until one is KO'd.


applying that concept to anything i can either produce myself or see elsewhere, is a literal flash in the pan.
rare.

there isn't anything in particular i would request.
there are positions and holds i imagine you'd enjoy and possibly implement, though i'm quite happy as it is currently.
i enjoy that i can have a dude fight and chick, then leave her defeated with a cock in her mouth. (y)

i would not mind seeing something more in-line with those fighting game demonstrations, such as the opponent being KO'd, then being able to see that the character is knocked out with a subtle motion and relaxed facial expression to match.

View attachment KO Demonstration K.mp4
 
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dna787

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Mar 4, 2023
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i would not mind seeing something more in-line with those fighting game demonstrations, such as the opponent being KO'd, then being able to see that the character is knocked out with a subtle motion and relaxed facial expression to match.
I know this might be disappointing, but KOs are something that I think I want to stay away from. I'd prefer to keep the level of violence in the game quite light and geared more towards wrestling in general.

That's one of the reasons I went with willpower instead of health, the other being that it allows for more interesting mechanics and situation reversals.
 
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Phantisia

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Apr 21, 2024
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There is limited support for VR. Just before starting a match there is a use XR checkbox that will have the match play inside your headset. You can only watch, there aren't any controls available at this time, but it's kinda nice.

To be honest, I haven't invested any time in this feature since release, and haven't tested it with the new arenas either. I will probably have to take a look at it again soon and decide whether to keep and hopefully expand on it, or remove it completely.
ohh just tested it out, its not bad actually, definitely a better experience than just on a monitor, but probably not worth developing cause of the limited amount of users with vr
 

dna787

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ohh just tested it out, its not bad actually, definitely a better experience than just on a monitor, but probably not worth developing cause of the limited amount of users with vr
Indeed, probably not a lot of people with access to VR, but with this being a passion project, I can afford to chase some fun things from time to time :)
 

dna787

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Mar 4, 2023
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Obligatory "Just how much furry stuff will get added into this game" question
I'm not against it, and I've already added a bunch of wearables like ears and tails, and have created some characters that are leaning towards the furry side. I will very likely add some more wearables / features in that direction. I don't have a plan for it, but it will gradually happen.
That said, it will always be an option, and the game will not force anyone to use anything furry if it's not their thing.
 

Focaboor

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Jun 1, 2022
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Yeah, this game's just great, it ticks a lot of the right boxes as far as I'm concerned. Keep up the stellar work, dev (y)

If I may make a clothing suggestion, there's a particular item I can't get enough of: garter belts!
 
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Josephmate

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Jul 22, 2025
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hello my game keeps crashing despite i have high end pc i dont know what to do right now though i tried going to properties and change to windows 8 nothing even opened the patch still nothing
 

afengaf

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Nov 17, 2022
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Hello dear developer, I have a suggestion regarding the gameplay. I’ve noticed that during battles, we can only choose actions for one character at a time. For example, in the gallery, each time we can only select one character to use a skill, which prevents both characters from acting simultaneously.


Would it be possible in the future to allow both characters in the gallery to choose their actions, and then determine which action is executed based on their priority? If both characters select the same action, it could happen simultaneously. For example, if one side chooses the penetration action while the other chooses kiss, then the kiss action would be ignored and the penetration action would proceed instead. But if both sides choose kiss or both choose penetration, then it would trigger a mutual kiss or mutual penetration.



I used a translator, so I hope you can understand what I mean.


In fact, I think this might be quite a large project and could be difficult to implement...
 

dna787

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Mar 4, 2023
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hello my game keeps crashing despite i have high end pc i dont know what to do right now though i tried going to properties and change to windows 8 nothing even opened the patch still nothing
Can you please give me a few more details re: the crash? When does it happen? Are you able to get the game to run at all? Any detail that you can give me can help.

Also, try running the game from the command line, and paste the final bunch of lines before the crash occurs.
 
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Josephmate

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Jul 22, 2025
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Can you please give me a few more details re: the crash? When does it happen? Are you able to get the game to run at all? Any detail that you can give me can help.

Also, try running the game from the command line, and paste the final bunch of lines before the crash occurs.
no problem i already fixed it it was my SO old nivida k600 i removed it and my new card worked gotta say this GAME is awesome bro keep it pretty much looks good waiting for more cool animations would be lovely if there was like more things in the game but so far its good i wonder what this game holds in the future 10/10 keep it up :p
 
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dna787

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Mar 4, 2023
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Would it be possible in the future to allow both characters in the gallery to choose their actions, and then determine which action is executed based on their priority? If both characters select the same action, it could happen simultaneously. For example, if one side chooses the penetration action while the other chooses kiss, then the kiss action would be ignored and the penetration action would proceed instead. But if both sides choose kiss or both choose penetration, then it would trigger a mutual kiss or mutual penetration.
Hey! :) I think I get the meaning, no worries :)

But it won't work, not without basically redesigning the whole game loop. In fact, it's a completely different mechanics and a different game idea. My game is centered around the idea of effort - it's core to the mechanics. The opponent who puts in more effort during the _previous_ move gets to pick - if both put in the same amount of effort, then one is chosen randomly. You can see the effort, can control it, and the result is clear and predictable.

To me what you are proposing seems like a very complex version of rock-paper-scissors - if my understanding is right - where each action has an assigned priority. Why I don't think it would work well - you would always need to keep in mind what beats what, and there are almost always more than 3 choices to pick from in the game (and not always the same choices for both opponents). In my opinion it would end up being too complex: for example, how do you determine if a kick is higher priority than a punch?
 
4.00 star(s) 2 Votes