Same author, same game family, side story.What is the difference between the normal version and the Nightshift?
OkSame author, same game family, side story.
Personally, I would prefer the author to focus on continuation instead of doing something new. He could have added it as a continuation and not a separate story. The whole family is more interesting than one girl .
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I have Deja Vu
2 days ago, the producer of the new Jocker said that men are to blame for the film's poor results. Completely ignoring the fact that it's a stupid idea to record a musical when the first movie was a psychological horror.
I remember about 3-4 years ago when people complained that the new Bobby looked simply bad, even expecting a return to the old look.. The author went on without any reflection. Currently, this is probably the least popular version.
Straight up?SummmerP I guess you are not working for majority of original BBS fans. That's OK to me. To be honest, I admire the amount of work you put into this project, although I don't like any spin-off creations.
But familiar with original BBS, your characters look like steroid-injected versions of the original characters. And I could see your writing styles are way different from original BBS dev so that your characters talked like different ones from the original.
Thus, I have to ask you this without any pun intended. Why don't you create your own game with new characters instead of those you copied but badly want to differentiate from the original? I am not asking this as a BBS fan but as a friendly stranger as you seem a nice guy.
i meant the first partBBS2 [Bobby's Nightshift] [SummmerP]
why do you need a walkthrough for a game that has no choices and lasts 5 minutes
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I hope you are OK now.Yes, I see the irony... since I too vanished.
It wasn't really a choice though, or just being lazy. I suffered an accident and I thought I was never gonna come back.
But now that it has been a while, and I seem to function despite being maimed, one of you guys (who I will not name) came to me asking to commission a small game featuring Jenny.
Our Jenny.
I took the gig, yet I was not sure I would manage to pull it off.
But now that I'm at it, I do believe I can... and this is what brought me back to this project.
And here we are.
Personally, I would prefer that people turn on empathy and at least sometimes read what the developer writes.Same author, same game family, side story.
Personally, I would prefer the author to focus on continuation instead of doing something new. He could have added it as a continuation and not a separate story. The whole family is more interesting than one girl .
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Personally, I would prefer that people turn on empathy and at least sometimes read what the developer writes.
So, few people noticed that this game was abandoned. Few people knew that the author of the game had an accident.
Most recently, on Patreon and here, SummmerP wrote that a guy contacted him and offered the author to work on a story about Jenny for money. Dude - customer, SummmerP - performer.
Having taken up the work, the author of BBS2 decided that he would not only fulfill the order, but also return to the main story. And, most importantly, stories about Jenny WILL BE INCLUDED in the main game!
And after that, people come in and say, "damn, it would be better if he continued the main game, and did not deal with one character". Then others come along and support this unfounded indignation of one person.
You might as well complain about the fact that Snickers has a limited edition bar, while you prefer the original one.
wowI saw 50+ gb STEAM games with full open world 3D environment billion scripts and textures in it, made and finished by 1 or 2 guys within 2 maybe 3 full years...
Nice man, good workYou must be registered to see the links
Took a while, but I'm here for our third journal entry.
I'm on a hurry so I'll just check in and get back to work.
_ _ _
BBS2
Did some progress here, yes. Though, like I said, my focus right now is on Jenny's mini-event story.
All bathroom, bedroom and dinning scenes have been worked.
Images are now 1920x1080.
Some were done manually, I increased their size and added some sharpness. Some I needed to do again (the bathroom scenes), they turned out too blurred to fix. Luckly re-doing these scenes and rendering them again was not much of an issue, all is fine.
The game flow changes regarding these scenes and Comfort were also implemented, and all dialogue and scripts reviewed.
I've also rendered and added Jenny's bathroom scenes, dinning scenes, bedroom scenes and casual encounters (that will to be stripped out of all randomess regarding Comfort).
Day 0 is also completely reviewed and resized.
Lots of progress, I'd say.
I'd say 10% of the og game is now fully resized and reviewed.
The goal is to get to the end of october at 25%.
_ _ _
Bobby's Nightshift part 2
This one ran a bit slow.
I'll occupy myself with it and leave the og game on stand by for a while. Gotta get this one running nice and smooth now.
I have over 60 images rendered, and scripted. (not much, but not too shallow either)
None of them with Jenny. (but I'm done with the parts without her... I'm about to dive into the good stuff now)
I do believe I can still finish it within october, maybe close to its end but still. Had a lot of story-related & non-sexual renders to make, different locations as well... took a while.
We'll see how it goes... I'll keep you posted.
And I'll have some spoilers to share with you as soon as I get her scenes going.
_ _ _
#top 1 track of the week
You must be registered to see the links
(I'm feeling it, you feeling it?)
where the walkthrough though??I deleted these, unfortunately.
I've got the walkthrough, I found it... but not the schedule image.
Does anyone have that schedule image?
(fuck me again... sometimes I just)
It's important.