Others Beast Breeder [v0.0.1 Alpha] [GrayCatGames]

mofu2x

Member
Oct 10, 2020
113
600
>barely any content
>roadmap
>give us money on patreon though
lol. lmao even. Even if the devs have good intentions it'll fizzle out when they realize that adding a new breedable creature is an N^2 problem for their most expensive assets.
 
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Nov 21, 2019
24
88
>barely any content
>roadmap
>give us money on patreon though
lol. lmao even. Even if the devs have good intentions it'll fizzle out when they realize that adding a new breedable creature is an N^2 problem for their most expensive assets.
lmao specially the amount of money they're asking for, $10 minimum entry or $15 max on their patreon. Wtf :ROFLMAO:
 
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flannan

Engaged Member
Dec 15, 2022
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Even if the devs have good intentions it'll fizzle out when they realize that adding a new breedable creature is an N^2 problem for their most expensive assets.
Making a robust enough system from the start should avoid this problem. A common approach is for scenes to mostly depend on size, not on specific species. That's how it works in Breeders of the Nephilym, that's how it works in Monster Black Market.

Someone remind me, has there ever been a successful breeding game along the lines of Breeding season or have they all crashed and burned?
Not sure what qualifies as "successful", but as I said in this thread, Slave Matrix is marked as "complete" on this site.
And Breeders of the Nephilym is pretty good, even if it's incomplete.
 

flannan

Engaged Member
Dec 15, 2022
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While I am a sucker for monster breeding games, I am immediately skeptical of anyone who refers to the absolute mess of a game that was breeding season as 'legendary'.
It is legendary, in the meaning that nobody has seen it for a long time, and most people only know it from rumors. :D
 

Dozey

Newbie
Aug 17, 2017
15
30
Of course, there's the third option of "they'll actually make and finish the game", but let's be real, that's super unlikely.
It's worth pointing out that this is because making a game when you're not horny as fuck is extremely difficult and takes a lot of discipline and organization.

A bunch of horny nerds with enough time on their hands to make this, the thirst to want it to be porn, and the lack of ability to not make it a normal game with may more money behind it is not exactly a trifecta that is likely to succeed.

I absolutely could, but it will always be an uphill battle.

This is before we get into the crowdsourced problem of "I'll pay you to fuck up development by adding a bunch of shit that wasn't in the game concept but that gets my dick hard".
 
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VelvetNutria

Newbie
Jun 10, 2021
87
68
Im gonna say this as i just open the game and rushed here. Even for an early version, demo o whatever... Just stop using the arrows, its not 1999. WASD or ill kill your cows and burn your fields.

1722370705887.png
 

mofu2x

Member
Oct 10, 2020
113
600
Making a robust enough system from the start should avoid this problem. A common approach is for scenes to mostly depend on size, not on specific species. That's how it works in Breeders of the Nephilym, that's how it works in Monster Black Market.
You can code your way out of the problem in 3D where you can slap old animations on new models and just deal with the wonkiness if you don't have the time to hand-tune everything. In exchange the complexity of everything else goes up, but at least by a constant amount. In 2D you need to start pretty much from the ground up or severely limit which creatures can breed and make the game suffer while still doing a ludicrous amount of work- if no longer an impossible amount.

Promising a Breeding Season like game and then delivering Monster Black Market style breeding is failing expectations because you only have player on monster breeding. Though it IS the best option for 2D because it doesn't have the Breeding Season N^2 problem. Really, the devs should delete all mention of Breeding Season and just do that.
 

flannan

Engaged Member
Dec 15, 2022
2,315
2,309
You can code your way out of the problem in 3D where you can slap old animations on new models and just deal with the wonkiness if you don't have the time to hand-tune everything. In exchange the complexity of everything else goes up, but at least by a constant amount. In 2D you need to start pretty much from the ground up or severely limit which creatures can breed and make the game suffer while still doing a ludicrous amount of work- if no longer an impossible amount.

Promising a Breeding Season like game and then delivering Monster Black Market style breeding is failing expectations because you only have player on monster breeding. Though it IS the best option for 2D because it doesn't have the Breeding Season N^2 problem. Really, the devs should delete all mention of Breeding Season and just do that.
I am not an animator myself, but why can't you do the 3D solution in 2D?
 

mofu2x

Member
Oct 10, 2020
113
600
I am not an animator myself, but why can't you do the 3D solution in 2D?
Because modern 3D animation is fundamentally built around animating a skeleton that can be rigged to any model that moves in a similar way. 2D animation pipelines are built around drawing individual frames with pixels. Maybe, just maybe, a really talented rigger could create something like a common skeleton in Live2D, but it's much more limited since more than a 30 degree rotation requires swapping to entirely to new assets with a bunch of custom rules about it and it's not really built for reusable skeletons. And a good live 2D rig for one pose can cost thousands of dollars. So unless the dev team is trumpeting about a member with proven Live2D experience I wouldn't hold my breath for them working out such a system.
 
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