Hello!Been giving this one a play every time it's patched. I like the overall feel of the game and the idea, and it's been nice to see content added and systems enhanced steadily!
But I really don't know what to say about the latest patch. Apparently you don't start with spells anymore? At least I didn't see how I could use the fireball at all, so I barely survived one slime and had to go back to town and rest after each one. But what's much, *much* worse are those radio buttons.
When you're expected to do hundreds of battles, each battle lasting several turns, making us click through a bunch of radio buttons each and every turn does not make the combat more engaging or "less spammy". It just makes it infinitely worse in every way. That radio button hell and choosing what you do with each of your fingers and toes and everything else every single turn, for dozens of turns per each fight, with dozens of fights per day is the single biggest reason why I just can't deal with Degrees of Lewdity and its like at all. I honestly can't comprehend how that ever became a thing and how people don't seem to have a problem with it. :'c
This is just my opinion ofc, and no offense meant. But personally I really feel if you want to make the combat feel more engaging and tactical, then by far the best recent example for how to do that in an HTML game is "A Succubus Is Born". There every action is a distinct thing, rather than the gameplay-sabotaging "I do this with my right hand, this with my left leg, then this with my head and this with my butt and...". Each action is grouped and bound to number keys. So you can just press for example 4 for magic, then 1-5 to pick the specific spell you want to cast, etc. Just 2 clicks to navigate dozens and dozens of options. Very user-friendly and intuitive, and keeps the flow & player's attention in what's actually going on rather than struggling with atrocious gameplay. <3
Thanks for the feedback!
FI, for spell casting vs physical attacks, it depends of the distance you have between you and your enemy. It might require you to try first to put some distance between the both of you.
If you were to start with a more magical build and could not use spell because of being too close / letting the enemy getting too close for you to use spell, it might indeed be a bummer
Nonetheless, I take into account your feedback and will check for ways to improve the system (in term of balance and gameplay), and I will check the system you told me about and see what good ideas I could take from there.