Centar

Member
Jun 26, 2017
377
169
184
I changed the MC name, at the 3 day it changed back to the default one.

In the mounbourg cave i can only do the road marked in red, no matter the directions i press none other work Cave.jpg
 

rebenok

New Member
Apr 4, 2021
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AzLa1
As far as i can understand ur $Monster.Arousal math placed after png layers show in the battle which makes it updates only after second image update. That makes update of layer_..._penis appear on second turn of battle (or if you open for example 'options' and close them). And if someone will decide to make his own custom pictures for game they might have problems, and if you will work on tease mechanic in the future not only for rabbit, slime and horse, you might get this 'second turn' problem later. Or i'm get that wrong from cheking html and trying to do own monster pack.

P.S. sorry for my eng and REALLY sorry if i did something wrong (by looking into HTML and adding new arousal based mechanic to other monsters for better custom folder.)

EDITED: oh, looks like this is a problem only after reloading page and battle save loading... but i'm still kinda curious why you added $Monster.Arousal layer image cheking only on rabbit, slime and horse, then only Slime has ability to be teased?
 
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Kapios223

Member
May 9, 2017
133
294
248
Started the game it seems interesting, but forced sex events with Arod and loss of virginity killed all my interest in the game.
Will there at some point be an option to not have that event pushed on the player? Or is it set in stone?
 
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AzLa1

Member
Game Developer
Apr 19, 2023
143
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196
Hello!

I changed the MC name, at the 3 day it changed back to the default one.

In the mounbourg cave i can only do the road marked in red, no matter the directions i press none other work View attachment 5314945
The MC name issue is very weird, there is nothing in the code rewriting the MC name but the cheat menu (and starting a game, obviously), that would not set it up to default but something else.
I only can think of a cache issue with other previous games and a restart (the Sugarcube restart button doesn't always flush every variables and might keep existing value, so when restarting I would suggest relaunching the game in a new tab) but even then, that's weird...

I will try to look into it.

About the cave, thank for that report, I will test and check what map has gone wrong (which is weird since I've been able to go through it while testing, but maybe by testing arrow and the map itself I've missed something)

AzLa1
As far as i can understand ur $Monster.Arousal math placed after png layers show in the battle which makes it updates only after second image update. That makes update of layer_..._penis appear on second turn of battle (or if you open for example 'options' and close them). And if someone will decide to make his own custom pictures for game they might have problems, and if you will work on tease mechanic in the future not only for rabbit, slime and horse, you might get this 'second turn' problem later. Or i'm get that wrong from cheking html and trying to do own monster pack.

P.S. sorry for my eng and REALLY sorry if i did something wrong (by looking into HTML and adding new arousal based mechanic to other monsters for better custom folder.)

EDITED: oh, looks like this is a problem only after reloading page and battle save loading... but i'm still kinda curious why you added $Monster.Arousal layer image cheking only on rabbit, slime and horse, then only Slime has ability to be teased?
Hello!

The monster arousal value can only be increased for humanoid enemies (at least for now), slime being an exception and with another one exception during a quest.
With the new illustrations the artist is working on, enemies that can be aroused will have their arousal displayed in the illustrations.
On top of it, the arousal value is used (when it can be increased) to determine your chances of being able to try to make a move on your enemies, if you were to party alone that is...

About the fact that a layer is checked even on non humanoid creatures, it's because of factorize the code and make it more dynamic for the future (and to not have to make the same lines multiple the number of enemies).

I hope that answer all your question!

Started the game it seems interesting, but forced sex events with Arod and loss of virginity killed all my interest in the game.
Will there at some point be an option to not have that event pushed on the player? Or is it set in stone?
It is something that I have in my plans indeed. I would like every companion side quests to be non mandatory. That is the case for the new companions (slime girl, dragon, octopog), but I have to make some quest rework for the centaur & werewolf.
 
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