That's a game... in comic form, but a game none the less.
When I say, I don't approach a game the same way I approach a story, I'm not talking about tech. I'm talking about narrative flow, purpose and where I am in my headspace. The reason I went with Bronx as the protagonist, as an example, was not because for his narrative possibilities, It was purely for game purposes. I though it was more interesting for a point and click game to search for new possibilities in the environment. As a beast that couldn't speak / flirt, you couldn't just go with a few dialogue boxes, it upped the difficulty level for the player. Also, I'm terrible at flirting so, it was easier for me to do this than think of plausible flirting lines
You also need to know that I'm neuro-divergent. When my brain is on a track it's really hard for me to change track. and I have a possible track for a Gargoyles comic series that I like, and while Bronx would definitely have his way with one or two ladies, it wouldn't be the main character.
But since I can barely keep the pace with my Star Wars book, I'm not ready start a 2nd series just yet.
That's one of my trouble with that series. Since I changed track, I'm now, sorta, walking in the dark, trying to grasp where this new path will take me. It's fun, but also a lot of work for me. I know exactly what the next issue will be ( and it's not that ), but I'm not entirely sure what the end goal will be other than Rey and Chewie getting back together someday. Remember, despite the title, it's not Chewie's serie. It never was. It's Rey's.
I just never though I would split them up when I came up with the title.