Trashy5112

Newbie
Nov 18, 2023
95
100
I think he's gonna just be silent and probably say something like later or tomorrow
and that's with luck. I honestly think we will hear something around the end of the week. He's already late, whats another 5 days. I really hope i'm wrong
 

burryniceuser

Active Member
Jul 23, 2017
531
860
That's pretty much every 3D porn game. The camera is always making you fight to see the details or positions you want. Delta Zone for example let's you go into freecam as soon as any animation starts, so you can go literally inside her beautifully modeled lips, vagina, urethra, cervix, see it all gape and throb and twitch. It's beautiful.
Here in BitS you can mostly do it too with the camera that is supposed to be freecam (2 or 3, I don't remember), but seems to have some invisible wall or barries or I dunno wtf that keeps moving the camera or not letting you control the camera the way you want.
I just played Wild Life for the first time the other day and I thought the camera controls worked great.
 

test89

Member
Jun 25, 2017
107
99
Remember when Hello Games ran into a massive PR disaster with No Man's Sky where they promised too much and ended up selling a game that basically had none of the things they promised? Why? Because they promised too much, didn't manage their project (i.e. feature creep, hype, etc.) and pointed a gun at their own head by announcing a completely unreasonable release date.
Their CEO Sean Murray fixed the problem by redirecting all the complaints and hate mail to his address, had the team keep their heads down and just focus on delivering the game they promised. Which they did.
I think more developers should learn from this example. Don't promise what you can't keep, especially when dealing with paying customers/supporters. You need to please them, not the other way around. F*ck around with their trust for too long and all good faith is spinning in the drain, never to return again. Because your most valuable asset with crowdfunding is trust.
 

WICKEDp4th

Before Alice went to Wonderland, she had to fall.
Donor
Sep 6, 2017
3,357
5,698
If i had to guess, were closing in on July, August is almost there. He is going for 1st or 2nd of August to grab the August payments before releasing.

I'm not pointing fingers or accuse him of anything, it is just an unbiased guess! I'm not involved in anything and since i'm no supporter i don't mind waiting.
 

Astrel

Member
Jan 27, 2018
459
1,343
If i had to guess, were closing in on July, August is almost there. He is going for 1st or 2nd of August to grab the August payments before releasing.

I'm not pointing fingers or accuse him of anything, it is just an unbiased guess! I'm not involved in anything and since i'm no supporter i don't mind waiting.
There are no August payments. When you subscribe to substar you are billed the day you subscribed.
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rev_10

Member
Sep 16, 2022
321
556
Great game, ok adventure, the sex animations are brutal and the fluids could use some work. Overall, super satisfying, don't even what some people are arguing and b!tch1ng about, like what else do you want? On top of that, you are not even paying for this, smh.

The skin shaders, ass and pussy animations are done in an amazing way, props to the dev. But i'd like to see a different approach, a en-closed space with multiple girl options and poses without the extra adventure, the best example of this would be True Facials.
 
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InsideHer

Member
Jun 26, 2023
142
278
Remember when Hello Games ran into a massive PR disaster with No Man's Sky where they promised too much and ended up selling a game that basically had none of the things they promised? Why? Because they promised too much, didn't manage their project (i.e. feature creep, hype, etc.) and pointed a gun at their own head by announcing a completely unreasonable release date.
Their CEO Sean Murray fixed the problem by redirecting all the complaints and hate mail to his address, had the team keep their heads down and just focus on delivering the game they promised. Which they did.
I think more developers should learn from this example. Don't promise what you can't keep, especially when dealing with paying customers/supporters. You need to please them, not the other way around. F*ck around with their trust for too long and all good faith is spinning in the drain, never to return again. Because your most valuable asset with crowdfunding is trust.
Bro, you are comparing a company to a subscription entity. If people don't like a game release they just refund it and/or not play the gsme.... if people don't like animo they just complain about it on a forum...
 

test89

Member
Jun 25, 2017
107
99
Bro, you are comparing a company to a subscription entity. If people don't like a game release they just refund it and/or not play the gsme.... if people don't like animo they just complain about it on a forum...
Bro, read the entire post. I'm not comparing Animo to Hello Games / Beasts in the Sun to No Man's Sky. Comparisons typically comtain words like "like" or "similar to", which you won't find in my post. I'm using No Man's Sky as an example for how to absolutely ruin your game's/your own reputation and how to do things better.
Things will not improve with Animo or any of these developers as long as people (like you) defend them as if someone insulted them personally.
With a bad game I can get a refund, correct. But with crowdfunded games... that money is gone. Look at the shitshow that was Breeding Season. They just cancelled the entire project over something akin to a marital spat and told longtime supporters to get f*cked... and support their new game (Cloud Meadow), which definitely would never, ever have the same issues.
 
4.50 star(s) 67 Votes