- Jan 14, 2021
- 443
- 831
What's funny is that it will not even have any good fuck content. It'll be the weapon range and a few lame animations I bet.
at least we ain't payingWhat's funny is that it will not even have any good fuck content. It'll be the weapon range and a few lame animations I bet.
did he post something on subscribestar about the missed deadline?At least he wasn't silent today
I just played Wild Life for the first time the other day and I thought the camera controls worked great.That's pretty much every 3D porn game. The camera is always making you fight to see the details or positions you want. Delta Zone for example let's you go into freecam as soon as any animation starts, so you can go literally inside her beautifully modeled lips, vagina, urethra, cervix, see it all gape and throb and twitch. It's beautiful.
Here in BitS you can mostly do it too with the camera that is supposed to be freecam (2 or 3, I don't remember), but seems to have some invisible wall or barries or I dunno wtf that keeps moving the camera or not letting you control the camera the way you want.
I want to trust the process. The red flags keep piling up, but the game is already good. Don't dissapoint Animo!He said this View attachment 3858285
There are no August payments. When you subscribe to substar you are billed the day you subscribed.If i had to guess, were closing in on July, August is almost there. He is going for 1st or 2nd of August to grab the August payments before releasing.
I'm not pointing fingers or accuse him of anything, it is just an unbiased guess! I'm not involved in anything and since i'm no supporter i don't mind waiting.
Ah, okay! Thanks for letting me know.There are no August payments. When you subscribe to substar you are billed the day you subscribed.
View attachment 3859286
Bro, you are comparing a company to a subscription entity. If people don't like a game release they just refund it and/or not play the gsme.... if people don't like animo they just complain about it on a forum...Remember when Hello Games ran into a massive PR disaster with No Man's Sky where they promised too much and ended up selling a game that basically had none of the things they promised? Why? Because they promised too much, didn't manage their project (i.e. feature creep, hype, etc.) and pointed a gun at their own head by announcing a completely unreasonable release date.
Their CEO Sean Murray fixed the problem by redirecting all the complaints and hate mail to his address, had the team keep their heads down and just focus on delivering the game they promised. Which they did.
I think more developers should learn from this example. Don't promise what you can't keep, especially when dealing with paying customers/supporters. You need to please them, not the other way around. F*ck around with their trust for too long and all good faith is spinning in the drain, never to return again. Because your most valuable asset with crowdfunding is trust.
It's the game within the game.if people don't like animo they just complain about it on a forum...
Bro, read the entire post. I'm not comparing Animo to Hello Games / Beasts in the Sun to No Man's Sky. Comparisons typically comtain words like "like" or "similar to", which you won't find in my post. I'm using No Man's Sky as an example for how to absolutely ruin your game's/your own reputation and how to do things better.Bro, you are comparing a company to a subscription entity. If people don't like a game release they just refund it and/or not play the gsme.... if people don't like animo they just complain about it on a forum...