- Jul 4, 2019
- 233
- 534
I think the reason we don't get art is cause that is probably the easiest, fastest, and most noticable aspect of the game. You will notice if a stage has new art, but you probably won't notice if the game runs 3 fps faster, or that heavy note spams are less likely to drop.
If a stage is done except for the art, and replacing the sketches takes 3 seconds, then you would much rather do the hard part first, and finish it off with the parts that are so simple it's basically impossible to fuck up.
Coding is hard, so it would make sense to focus on that first (releasing builds along the way to see how the audience reacts to new mechanics) and when the path clears, with only polishing remaining, you would go back and making things look better.
Even in this game, the reason 2.8 was even posted, was because they added the cutscenes and a new charting system. You don't want to release new things if people don't want them/can't use them.
The code and art are done by separate people according to their staff list. One person doing work does not prevent someone else from doing work.