To be fair the project really did go from one guy, just kom by himself, as a hobby project to trying to bring up an official company and a fully fledged moddable product. I don't imagine it's simple or easy to organize 7 other people all online only as separate content creators also all doing their own things on the side while chipping away at beat banger. Not to mention the upgrade from I think it was godot 3 to godot 4, or maybe it was 4 to 5? The decisions being made have been pretty sketchy but I imagine theres other stuff going on underneath the hood that people aren't seeing. I bought it on steam so they got my 10 bucks and I'm not supporting them on patreon so im just along for the ride at this point just hoping for the best.They have shown bits and pieces of animations...that needed to be started over from some reason. What that reason is, I dunno, but we're basically retreading ground for (potentially) a more polished product. They're not shy on showing what they plan to do, but the way they do the work is not the best.
They've got over 1,000 reviews on steam so who knows how many actual purchases they've had there. Plus if you add up the patrons who might be going off of the patreon builds and havent bought it on steam or are doing both, it would be pretty stupid not to make merch at some point when people like these characters as much as they do. They're all different in designs and personality so its pretty easy to see why there's something for everyone if you like the whole vibe the game has going for it. Wont lie, I love claire and I've been on the fence about getting her standee just as a loyalty buy. Although they're all sold out anyway so it worked out for them either way.I mean, for fucks sake, we got some stupid acrylic standees, stickers and a fucking T-SHIRT on their merch store before the last level of the first act could be finished. The roadmap a few pages back must have turned into ash or something, because they really didn't keep up with said expectations they set out to do.
Also road maps are always shit, lets be honest, just about every project that makes a roadmap would LOVE to be able to follow it but I've yet to see a single project actually do that. If anything I've learned to never trust a road map ever. Forest of love, as an example, was meant to be finished like 4 or 5 years ago, and it's still nowhere near completion. Another one being Backpack hero where they wanted a full release in april of 2023 and then it was pushed back to may and then ultimately came out in like, november, and even then the game wasn't even completed and to this day it still isn't to my knowledge.
100% agree with this though, it would probably ease a bit of the hate if they just made a statement about their own progress being so slow. The updates on the foundations of the game are slowly adding up to a more polished experience but the complete fucking halt on the actual levels themselves is a migraine and a half for everyone waiting. I've been waiting for zoe's second level because that song slaps in my opinion and there's no doubt in my mind that the earliest we'll probably see it is sometime next year if not further at the pace we're going.The least they could say is "sorry, our expectations we set were too high, we're sorry, we'll do better." That kills two stones with one bird; it acknowledges their mistake and the faulty roadmap. To have constant updates is a blessing, but it's better to have a big, substantial one (even if it only shows sketches or WIP materials/features) than smaller, chopped up, worthless changelog bullet points no one will bother with, except the same people that reported the issue.