4.20 star(s) 62 Votes
Feb 12, 2020
214
545
258
You may wonder why for all the mod availability that this game has no vore, even if you remember there being an mod by the famous Kalnearef's vore mod:

The game's discord has BANNED VORE as being an option. You'll be kicked off their discord for posting said mods.
As they openly state:
- They have the right to oppress your kinks
- They have the right to oppress your interests
- they have the right to oppress you
- They have the right to oppress you as an artist / modder
- they have the right to deny you of all said above or even show favoritism
- And they have the right to not preserve previous versions that would allow for said mods to be preserved
Vore is against Discord TOS of:
  • Creating or moderating a server that encourages or normalizes sexual activities that could lead to serious bodily injury or death
Discussions of the subject, not in detail, are allowed according to TOS, but any media is banned, according to Discord support (I know someone who had personally asked them for clarification for their own Discord server).

Also even if it wasn't, I would say they're allowed to not allow vore on their own Discord. If they went into other Discords to track you down, then I'd say you have a right to be upset.
 

VOLRIN

Newbie
Jul 27, 2019
21
8
54
I don't know if anyone is actually interested in this, but if you open up the game file and take this path:

Data/BB_Vol_2

You can actually see some of the stills from the upcoming levels. Specifically the ones with Cathy and Zoe. You can also listen to some of the future tracks if you're into that also. Again, I don't know if anyone is actually interested in this, but if you want to get a small preview of what we'll be seeing in the future, then this is a good place as any.
 

Axlrow

Newbie
Nov 23, 2023
18
29
99
You know guys, upon further introspection I think I found why the last few "nothing" updates felt so disappointing. It's because some of the additions they keep making are for stuff that should've been done a long time ago like the optimization, backend changes and Ui updates.

Also the changes to the level editor feel like something that should be done near the end of the development cycle to future proof the game.

To me It seems that the devs haven't figured out their priorities or they are struggling with the art team so they put out these updates until they can make more content.
 
Oct 18, 2018
353
299
216
You know guys, upon further introspection I think I found why the last few "nothing" updates felt so disappointing. It's because some of the additions they keep making are for stuff that should've been done a long time ago like the optimization, backend changes and Ui updates.

Also the changes to the level editor feel like something that should be done near the end of the development cycle to future proof the game.

To me It seems that the devs haven't figured out their priorities or they are struggling with the art team so they put out these updates until they can make more content.
I'm not so sure that I agree with this. Except for the part where priorities are kind of weird. Let me elaborate:

Level editing and back end overhauls have already been an early priority since the original version of Beat Banger was out. The game's initial wave of interest included a burgeoning modding community that went out of its own way to develop and use external tools because the game didn't already offer what was needed. Wanting to actually offer support for what said base, the already existing base, makes a lot of sense as a priority. So what we're kind of looking at here is that the first volume was developed while the back end and these features were being developed, revised, etc. That acts as a proof of concept for what the game is going to be, and it also opens an opportunity to actually start monetizing and merchandising on wholly original work instead of the original version of the game, which used borrowed characters. All of that works out, and there aren't any clear issues with doing it that way. This is the early part of the game's development cycle where building and refining those foundations is key. Content updates are slower in comparison because they take less priority than making sure the game works the way that it's supposed to and its features are readily accessible and effective for what its base wants.

But then you've got stuff like spending time programming in and having assets done for holidays, which is comparatively frivolous and can (and should) absolutely wait to be added in later. The only excuse I could imagine for doing this is "we were waiting for certain things to get done within the team, so we just pivoted to doing something small and easy while waiting for completion." But even if that turns out to have been the case, it doesn't feel good to your waiting audience to see little baubles like this that not only get implemented, but then have to be updated and tweaked across multiple consecutive updates where there are no major content changes.
 
Last edited:

Axlrow

Newbie
Nov 23, 2023
18
29
99
I'm not so sure that I agree with this. Except for the part where priorities are kind of weird. Let me elaborate:

Level editing and back end overhauls have already been an early priority since the original version of Beat Banger was out. The game's initial wave of interest included a burgeoning modding community that went out of its own way to develop and use external tools because the game didn't already offer what was needed. Wanting to actually offer support for what said base, the already existing base, makes a lot of sense as a priority. So what we're kind of looking at here is that the first volume was developed while the back end and these features were being developed, revised, etc. That acts as a proof of concept for what the game is going to be, and it also opens an opportunity to actually start monetizing and merchandising on wholly original work instead of the original version of the game, which used borrowed characters. All of that works out, and there aren't any clear issues with doing it that way. This is the early part of the game's development cycle where building and refining those foundations is key. Content updates are slower in comparison because they take less priority than making sure the game works the way that it's supposed to and its features are readily accessible and effective for what its base wants.

But then you've got stuff like spending time programming in and having assets done for holidays, which is comparatively frivolous and can (and should) absolutely wait to be added in later. The only excuse I could imagine for doing this is "we were waiting for certain things to get done within the team, so we just pivoted to doing something small and easy while waiting for completion." But even if that turns out to have been the case, it doesn't feel good to your waiting audience to see little baubles like this that not only get implemented, but then have to be updated and tweaked across multiple consecutive updates where there are no major content changes.
Well, you have some really good points and I would concede if wasn't for the fact that it took them like 2 years to finish act 1. If we are still on the early stages of development like you say it means there must be something really wrong with the leadership that can't seem to focus long enough to deliver on a timely manner. Need I remind you of the roadmap they released a while ago?

Just to clarify I'm not trying to be an asshole that criticizes just for the sake of it. In my opinion it seems that a lot of people give bunfun games a lot of leeway and not enough criticism for taking so long and delivering so little.
 

DrakeWasHere2

Active Member
Jun 8, 2017
725
1,300
374
how do i unlock devmode?
Don't remember, was gonna check but I guess I deleted older version awhile back.

It is either the `(~ that one but without shift to make the ~ not sure what ` is actually called) key to bring up dev console or F2(?) and then I think you type either dev or devmode or /dev or /devmode

I know you can cheese maps in devmode just get one note right and press 'end' key I think to quickly end to be able to watch replay cause it will count as 100% with one note. This also works on mod maps.
 
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johnnyboy00

Newbie
Dec 25, 2024
58
141
91
This is the early part of the game's development cycle
Nah nibba the whole "Nothing" updates and reinventing the wheel thingy has been going on for the past 2 years (game first came out in 2021 btw). The whole game is a scam where the dev makes up empty promises and doesn't deliver on the premises of these important "technical" updates (that some 12yo that just started using Godot would implement in a single evening). While the whole modding community literally keeps the game alive. I severely doubt that using and half-implementing (its extremely buggy and doesn't connect to my toys anymore) some plugin that someone else already made (gspot) takes 3 months of development and 7000$/month, well unless Kom is actually borderline retarded (which he isn't considering how good the whole scam is going and people now even buying the same unfinished game on steam).

Im also pretty sure these empty updates serve the purpose of simply bumping the game on platform like f95 or itch/steam
 

Vainkin

Newbie
Aug 17, 2017
85
257
246
BIG NEWS!!!

So, today, Kom posted a video about a new Achievement UI in the Modding channel of the game. However, modders soon got on his ass about the lack of communication, the bug-fixes and etc. Resulting in a Back and forth before Kom left. Discord_YsE3eTVSR0.png Discord_19H8mfPTx0.png Then he came back, another arguement ensured and now Kom has muted the Modding Channel on the server. Discord_8lZD25WMY3.png Discord_tinVzRL7nQ.png WIIytd5UwZ.png
WE FINALLY DID IT. Kom has hit his lowest low. He has successfully punched and disrespected the modders and silenced them for their criticism. OF COURSE, this isn't all the context screenshots, but... I believe they're enough to get the point.
 

Axis3123

Active Member
Apr 1, 2020
951
788
267
BIG NEWS!!!

So, today, Kom posted a video about a new Achievement UI in the Modding channel of the game. However, modders soon got on his ass about the lack of communication, the bug-fixes and etc. Resulting in a Back and forth before Kom left. View attachment 4499272 View attachment 4499274 Then he came back, another arguement ensured and now Kom has muted the Modding Channel on the server. View attachment 4499276 View attachment 4499279 View attachment 4499280
WE FINALLY DID IT. Kom has hit his lowest low. He has successfully punched and disrespected the modders and silenced them for their criticism. OF COURSE, this isn't all the context screenshots, but... I believe they're enough to get the point.
"Mods enable slow mode"

Fuck me, someone get the popcorn.

On a more serious note, maybe Kom's blowing this out of proportion? I mean, maybe if we had a more structured, transparent roadmap, none of this would have happened? I dunno gamedev stuff, but it seems like a natural block to stop this sort of thing that can damage your relationship with the demographic keeping the project relevant.
 

UnrealEyes

Member
Feb 23, 2022
120
95
85
Nah nibba the whole "Nothing" updates and reinventing the wheel thingy has been going on for the past 2 years (game first came out in 2021 btw). The whole game is a scam where the dev makes up empty promises and doesn't deliver on the premises of these important "technical" updates (that some 12yo that just started using Godot would implement in a single evening). While the whole modding community literally keeps the game alive. I severely doubt that using and half-implementing (its extremely buggy and doesn't connect to my toys anymore) some plugin that someone else already made (gspot) takes 3 months of development and 7000$/month, well unless Kom is actually borderline retarded (which he isn't considering how good the whole scam is going and people now even buying the same unfinished game on steam).

Im also pretty sure these empty updates serve the purpose of simply bumping the game on platform like f95 or itch/steam
Kinda crazy how... the game dev are taking a long time to make the animations (or show something)
Meanwhile there's some modders animators doing stuff like this in less than 2 weeks at least (and some modders are not even in the main server, that's crazy)
emoji slut paizuri (free hand).gif
 
Jan 18, 2019
67
236
156
BIG NEWS!!!

So, today, Kom posted a video about a new Achievement UI in the Modding channel of the game. However, modders soon got on his ass about the lack of communication, the bug-fixes and etc. Resulting in a Back and forth before Kom left. View attachment 4499272 View attachment 4499274 Then he came back, another arguement ensured and now Kom has muted the Modding Channel on the server. View attachment 4499276 View attachment 4499279 View attachment 4499280
WE FINALLY DID IT. Kom has hit his lowest low. He has successfully punched and disrespected the modders and silenced them for their criticism. OF COURSE, this isn't all the context screenshots, but... I believe they're enough to get the point.
Oh man place your bets, which is it going to be?
a) "Sorry guys i need to take a break i need to take care of my mental health :/"
b) Full scorched earth, Beat Banger is cancelled fuck all of you
c) Nothing happens and he keeps fucking over modders while doing jack
 

Snowsexxx32

Member
Jun 3, 2018
112
138
233
On a more serious note, maybe Kom's blowing this out of proportion? I mean, maybe if we had a more structured, transparent roadmap, none of this would have happened? I dunno gamedev stuff, but it seems like a natural block to stop this sort of thing that can damage your relationship with the demographic keeping the project relevant.
I don't know what their backlog and code repo looks like. Kirbykid wasn't just a modder, but was actually contributing at some point, IIRC the old charting tool used for making mods was his.

The problem doesn't look like one that would be solved with a roadmap to me, at least not what people around here seem to refer to as a roadmap. Most people seem to be looking for a content roadmap, but those are only really predicable if you have resources that aren't switching between tasks and are focused on that specific effort.

This looks like an unfocused team, where certain mostly independent efforts seem to run pretty smooth (merch), while other resources likely have mixed responsibilities. I have a feeling the split focus is between finishing the game features (not content), bugfixes and design cleanup (clearly this attention to detail matters to them), completion of mod tools (this part of the community kept them running for a long time), and actual game content (story, art, animation, music, chapters, etc).

Kinda crazy how... the game dev are taking a long time to make the animations (or show something)
Meanwhile there's some modders animators doing stuff like this in less than 2 weeks at least (and some modders are not even in the main server, that's crazy)
Game dev and animations are generally separate things. I spend some time last year charting out about 4 songs, and throwing together a few animations. None of this was dev work.
 
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Snowsexxx32

Member
Jun 3, 2018
112
138
233
Oh man place your bets, which is it going to be?
a) "Sorry guys i need to take a break i need to take care of my mental health :/"
b) Full scorched earth, Beat Banger is cancelled fuck all of you
c) Nothing happens and he keeps fucking over modders while doing jack
I'm hoping for D.

They need to figure out what matters to them for the next few builds/releases, communicate what they're going to focus on, and deliver that. Once they reset their focus, someone should chart out what done looks like to them and how they plan to get there from here (that's their roadmap).

I'm suspicious that it may be easier for them to define a roadmap for the dev side than for the content side. I doubt they have a narrative figured out, which could be part of the block for content side of things. It's pretty easy to chart songs, and throw arbitrary assets together for a level, but if you don't know where you're going with your story, it's hard for them to keep building on what they have.
 
4.20 star(s) 62 Votes