Create and Fuck your AI Slut -70% OFF
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4.20 star(s) 62 Votes

Pinqint

Newbie
Mar 21, 2018
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You know, I wonder about this. if the game allegedly has 8 some devs, and chapter 2 was initially announced in 2022 with some stuff being shown back then. What the hell are most of the devs doing on this game? They are making money from patreon so presumably they don't have to over work at a real job and can only do some work once a week. And with how little was done in the past year being indicative of only one lazy person working what is going on? Do the other devs actually exist?
 
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Oct 18, 2018
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You know, I wonder about this. if the game allegedly has 8 some devs, and chapter 2 was initially announced in 2022 with some stuff being shown back then. What the hell are most of the devs doing on this game? They are making money from patreon so presumably they don't have to over work at a real job and can only do some work once a week. And with how little was done in the past year being indicative of only one lazy person working what is going on? Do the other devs actually exist?
What on earth are you talking about, Chapter 2 being announced in 2022? Did you mean the 2.0 "official" release release that made the original one into Legacy?

In the oldest version 2 build I have laying around, the credits mention 6 staff members. Though, that's not especially important here, which is the question "what the hell are most of the devs doing on this game?" You can try to make sense of that by looking at the Bunfan staff list, which you can read But what you're probably actually asking about is "why is this development cycle apparently so inefficient?" Which is that this is an indie game by a small group that more or less doesn't have any experience doing this, and has so much fucking shit to learn. The early phases of Beat Banger's development are kind of a hot mess, even if there is real progress to show for their work. I get the impression that Kom is trying to learn and trying to get his ducks in a row, but sooner would have been better than later. We'll have to see if he can get his house in order and straighten out the game's development cycle in the near future.
 

Pinqint

Newbie
Mar 21, 2018
53
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183
What on earth are you talking about, Chapter 2 being announced in 2022? Did you mean the 2.0 "official" release release that made the original one into Legacy?

In the oldest version 2 build I have laying around, the credits mention 6 staff members. Though, that's not especially important here, which is the question "what the hell are most of the devs doing on this game?" You can try to make sense of that by looking at the Bunfan staff list, which you can read But what you're probably actually asking about is "why is this development cycle apparently so inefficient?" Which is that this is an indie game by a small group that more or less doesn't have any experience doing this, and has so much fucking shit to learn. The early phases of Beat Banger's development are kind of a hot mess, even if there is real progress to show for their work. I get the impression that Kom is trying to learn and trying to get his ducks in a row, but sooner would have been better than later. We'll have to see if he can get his house in order and straighten out the game's development cycle in the near future.
I might be miss remembering the 2022 thing, I though it was with the ending of legacy and start of "release" that that was announced. Unless it was only Dawna and Gale or something, which is even more sad since they only came out in 2023 and late 2024 respectfully. Meaning it took 2 years to do very little actual work.
 

enderman24

Active Member
May 21, 2023
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i guess... the fnf and this games was always same; always drama toward the dev and the modders.
 
Oct 18, 2018
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I might be miss remembering the 2022 thing, I though it was with the ending of legacy and start of "release" that that was announced. Unless it was only Dawna and Gale or something, which is even more sad since they only came out in 2023 and late 2024 respectfully. Meaning it took 2 years to do very little actual work.
I don't know that I'd call that very little work. There was a ton of work that went into the game, though less work that we in the audience could really see the fruits of over this past year or so. That first period of "official" had a lot of coding work, there was time spent on better quality art, and then coding revisions as further changes to match what the game could do better with the interests of the modding community. I would say that the game's development was really trucking along, and we got to a point where the time between levels was not all that shabby.

And then it seemed to have slowed down considerably. We don't know what exactly happened behind the scenes from out here, but more announcements ended up having to do with community engagement, game marketing, and other structural changes to things like coding and UI. The release of playable levels went way down as more of what Kom wanted to do with the game took shape. Which, that stuff matters, but if you don't have a road map for development, or if you have that road map and the public can't see it and you don't communicate about your intentions for the active development of the game, you're going to sour some grapes because no one knows what you're doing. Transparency is incredibly valuable and important, especially if you're already taking money to do the work. For as much flack as I give people in the threads for when they're not being fair, they also have plenty of good reason to complain revolving around this.
 

EmperorJXL

Member
Feb 2, 2022
110
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142
View attachment 4877366
here's the announcement if you are confused as to why,

i love that "having to support clunky code for backwards-compatibility"
can you tell me why kirbykid was able to do just that?

to me it's just weak excuses to run away from something
Kom is just lazy and doesn't know how to code. This project would be much better off in the hands of almost anybody else.
 

Caraliou

New Member
Sep 7, 2020
1
1
167
yeah, they're all in the bunfan discord server. There's a link to it on their website that's in the OP. Click on the website link and they have the discord button on the top right of their website you can use to join.
doesn't work either
 

NotDoodle

New Member
Jul 11, 2020
4
9
103
Also, dumb question now that I'm planning on trying these mods out cuz the built-in mod searcher is ass: how do you access those Discord links? Not the most active Discord user so I know they're bound to change some things, but I figure these come from the BunFan discord server right? I'm not in it and the one on OP is dead.

basically a bbooru snapshot from November 2024, since after getting this thing in their hands they couldn't properly to launch it and the upload feature has been broke ever since.
 
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Axis3123

Active Member
Apr 1, 2020
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basically a bbooru snapshot from November 2024, since after getting this thing in their hands they couldn't properly to launch it and the upload feature has been broke ever since.
Oh no wonder then, it must be hidden from the web searchers since any time I tried the old url (bbooru.fun) or even looking that newer url it never showed up. I remember that the devs themselves got reins on said website but didn't know they broke it or something. Likewise, downloads still work yeah, but some of the ones I've downloaded refuse to show up at all in the mod menu (likely due to not updating the feature for legacy mod support because reasons) and even a small number of them do download through the in game mod downloader, and still refuse to be extracted (again, likely due to stopping support). A shame, since I there's still some good ones left over from the legacy side of things, even if some of them are just swapped art.
 
Sep 14, 2017
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View attachment 4877366
here's the announcement if you are confused as to why,

i love that "having to support clunky code for backwards-compatibility"
can you tell me why kirbykid was able to do just that?

to me it's just weak excuses to run away from something
Huh... they are trying to kill the only thing keeping their dead game relevant... interesting way to announce a rug pull
 
Oct 18, 2018
353
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This project would be much better off in the hands of almost anybody else.
You could honestly say that about most games that get posted here. But indie devs are indie devs, and they generally learn by doing. Yeah, the results are crap, but whether it comes out in the end tends to be less about how good they are at the act of building the game, and more about whether they can understand how to manage a project. Poor understanding of project scale and a lack of planning tend to crash games more than anything else, and we're seeing those pains here. It could turn around, but it's yet to be seen whether Kom's more recent interests and efforts will make for positive change in the long run.
 

pyyyyyy

New Member
Aug 26, 2019
12
12
126
Hey, I just got my solace and even though it finds the thing and connect it doesn't pump to the beat when in game
 
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MobianBBCx

New Member
May 29, 2025
1
0
1
I need some help lol, I'm trying to do nofail or handsfree so I can enjoy the game but it's saying command not vaild
 
Oct 18, 2018
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I need some help lol, I'm trying to do nofail or handsfree so I can enjoy the game but it's saying command not vaild
We haven't had those codes in the game for ages. In the official release, you can handsfree on mods, but you have to complete the levels before you can handsfree them. You can trick the game into thinking that you've completed levels by save editing while the game isn't running though, because a save file can be converted into .txt, altered, and then turned back into a save file.
 
4.20 star(s) 62 Votes