v. 0.3.22 College quest
Ok, so this update brings on board first of the promised new quests - "College, here I come!". It's basically an intro quest for the entire College area, and you need to finish it to even see the College. It's kinda cool and I think it will serve a purpose of explaining couple things to the new players.
Additionally to the above, this update aims at fixing some of the problems with the game. Please read the changelog for more details, and help me fix those problems!
Now, I know we have an elephant in the room. I promised Corgis quest sooooooooo many times and it's still not here... Well, what can I say - it has to wait a bit longer. Corgis quest evolved into something really, really huge. I need to put way more time into it, or split it into 2 quests or something... I'm working on it. Unsure when, but it's coming.
Apart from that... next updates will bring couple more quests for different characters. Stay tuned.
Play online:
You must be registered to see the links
Play offline: https://mega.nz
Help:
You must be registered to see the links
Changelog:
1. New quest: College here I come
This is an intro quest to the College area. It should start automatically on 3rd day of game, when player is supposed to go to the College for the first time. But if you're loading your save game - this quest will just start up when you go to your room.
This is not a huge quest, more like a medium one, but I started writing it when I introduced College, like 8 months ago, so I'm really happy to finally get it finished and released.
2. The thing that might fix or break shitload of things
Ok, so this is actually a huge change that probably (hopefully) most of you won't even notice. A lot of players were saying that sometimes things in the game don't work as they should. For example:
- Some players didn't get "Tits of Fortune" quest after finishing the intro.
- Some players didn't get Mia to show up, after Ash disappeared.
- Some players couldn't get Ash to disappear.
- Some players didn't saw the car during "Different kind of meatbags" quest.
- Some players didn't get the key to the cellar during "Different kind of meatbags" quest.
I was trying to fix those problems 1000 times, but I was still getting those bug reports. And the worst part is - I just couldn't replicate those problems on my playthroughs.
So I decided to dig a bit deeper. In my game there's a script called "delayer", that basically delays some operation until player is in a particular spot in game. I noticed that a lot of those things that players reported as problematic were actually handled using delayer. So - maybe it's causing the problem?
I rebuilt it in a way, that MAYBE will fix those problems once and for all (and probably create new ones...). I need your help though to make sure it works.
Please, please, please - report to me any of the problems listed above, possibly with save games and some additional info, like was there any errors, or you noticed something etc.. Thanks!!!
3. Hints even prettier
Basically I made shitload of changes in the hints script to make it prettier - avatars for quest hints and location pics for world and money hints, different color for the inactive hints, number of hints on the header of each hint groups, and so on. This is how it looks now:
4. Changes in the popup display script
This is another big change that took me days to do, but barely anyone will notice. There was a lot of problems with the way popups resizing worked in the game. For example - if player opened a popup that fit on the screen - it was loaded without a scrollbar. If he opened up a popup that didn't fit on the screen - it was loaded with a scrollbar. But then there was a third option - player opened a popup that was initially small, but then did something that made this popup bigger - unfortunately the scrollbar wasn't appearing.
This should be fixed now, as I've wrote a script that check the size of the popup, and then activates/deactivates scrollbar each time. You can test it on the Hints screen. Let me know if you encounter any problems.
Minor changes
5. Even less banners
So for people who are not supporters I've made the in-game banner to appear even less frequently. That's because I love ya.
6. Changes on the save screen
A lot of people weren't sure why they sometimes cannot save. The reason was that, with the way the game is built, players would be able to save/reload events for infinite gains. To make it clearer - I've added an explanation about this directly on the save screen, that appears when player opens up a save screen during events.
7. Changes in the weekly stats script
The script that generates weekly stats was changed, so that it won't collide with quests and other random events.
8. Changes in the save names
The names of saves on the list were too long, and a lot of mobile players were reporting problems with displaying the list. So now the save names are shorter.
Bug fixes
9. Fixes in the money hints
Buying money hints, was giving player world hints - it's fixed now.
10. Replaced a broken video in Key Quest
There was some problems with one of the video, it's now replaced with a proper one.
11. Other small fixes and changes
I can't even remember, there was so many...
Grave