Vln_, good morning.
Even though I've personally heavily modded the game there's a couple of things right off the bat (even in v1.38) that should be looked at and potentially addressed. BTW, I haven't checked the old bugs I mentioned to you before (although I do know the "Prepare for the competition" continues to pop even after winning it) but here's one recommendation and two possible bugs (one image transparency related and one image scaling related).
- Recommendation to add "Education" and "Moral" to Sasha's walkthrough card (example of how I did it below including code). I made a quick modification that does this only once the High School quest starts to keep the screen as clean as possible (and since the information is not ever needed by the Player before then).
- I don't recall this being an issue before so I might be wrong but regardless the "phone's" vertical scroll bar is correctly transparent on its "Home" screen but on any other subscreen it seems the transparency should be increased so the "Home" background image isn't leaked through as blatantly. This is a very minor issue but for some reason I just now noticed it... and it could be easily tweaked to add more polish to the UI imho.
- There's an LI icon image scaling issue in regards to the "Mansion" location on the Map. The icons are scaled much smaller than the icons at any other location. Again, I don't recall if this was an issue in previous versions (example below for reference). This maybe an issue with the Loft as well, I don't recall at the moment tbh.
- Continuity issue: Once the Player buys the Loft or the Mansion, poor Kori is left all alone to defend for herself at the original Home in the Suburbs. It seems prudent to move her "room" to either location that the Player has purchased, doesn't it? This can easily be done with a few conditionals in the script and usage of the same "Kori's Bedroom" image file assets that are currently in use for Home location. I was actually going to do this myself but since I don't know the storyboarding for future updates I didn't want to waste my time on something that might bork things later. Still, her isolation there seems rather odd (in a story continuity aspect).
- Bonus recommendation at the bottom of post... for shits and giggles.
Reference for #1 & #2 above:
View attachment 3491836
The code I used to add these additional stats (again, I only have them appear once the High School quest has initiated):
Reference for #3 above:
View attachment 3491847
Bonus:
As previously mentioned I've heavily modded much of the game for my personal use. But another "feature" one might consider is popping a High School corruption stat on screen for the Player to be able to track and reference. I've done this to pop
ONLY after the Player has been awarded the teaching job, otherwise it does not appear (to keep the UI as clean as possible):
View attachment 3491861
This can be easily done by adding the following at the appropriate script location (I chose to place it under the Faction stat personally):