That would be me. I'm sorry you don't like it. The mentality behind it was to give the player a "free" period to interact with whichever teacher you wanted to on that day. Separate of class. And I promise you, it is not all exclusively on wednesday. I took care to stagger the event locations so that natural play would have you going between interacting with them in class or during the free period rather evenly. While also giving choice a bit of importance. We strive for a degree of realism. So we structure quests in a way to make you choose. So that it isn't just a gallery of gifs that play over and over, but rather a decision. One that some times requires you to forgo or wait for another option. Just like in the real world.
I hope this explanation of the design philosophy is satisfactory. Have a terrific day.
With all due respect, I don't just not like it, I absolutely hate it.
Why must that "free period" be limited to a single day of the week? And as far as I can tell it is exclusively on Wednesday, at least when it comes to the teachers. Mrs. Lee, Sato, Power and your mom all have what appears to be their only day-sensitive quest on that day. Even your effing grandma can only visit her daughter on Wednesdays.
That's not choice, that's a lack of it. Instead of "gifs that play over and over" you force me to click through meaningless days over and over. The only decision to make here is to streamline the process if I ever do another playthrough and find an optimal order to make that dreaded Wednesday bottleneck as painless as possible.
Come to think of it, the most likely decision is that I'll try to edit the html in notepad++.
Sorry for coming on so strong. Your game is quite entertaining for the most part but I simply cannot fathom that design choice and your explanation, while appreciated, doesn't really make me feel any better about it.