Regarding actual update, the breathing minigame seems to be broken in two different ways:
* one, after the minigame starts, clicking Breathe button produces a crash:
* two, after the game is failed once (if the "pulse" beats reach all way to the left of the screen) the minigame repeatedly and immediately fails after "try again" prompt, without even giving the player time to press the "skip" button or do anything. Effectively, it soft locks. From the looks of it, the scrolling line of "pulses" is never reset on retry, and stays in position where it generates a failure
* one, after the minigame starts, clicking Breathe button produces a crash:
Code:
I'm sorry, but an uncaught exception occurred.
(..)
File "game/scripts/core/minigames/breathing.rpy", line 27, in check_breathing_intersects
UnboundLocalError: local variable 'misses' referenced before assignment