Ren'Py Being a DIK [Dr PinkCake] Previews and Discussion

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DanMachiFan

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Jan 22, 2018
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For me, the advantages of porn games over videos is all in the writing. The visuals are there to complement the writing, not the other way around. Don't you think the majority of sexual stimulation from these games stem from the plot circumstances that leads to the scene, characters, dialogue, fetishes, etc. Good renders are nice, but that alone is never enough to fap to.

At best, the animations are incorporated into the scene nicely with dialogue during the loops. At worst, we have a subpar animation with no text that no one will bother to watch past 2 loops. It certainly adds to a scene if its done very well, but I don't think the amount of time it takes to render is worth it.
Not to sound rude or disrespectful, and sorry if I'm going a bit off-topic, but your speech can't be applied to every successful game. At all.
Do you think that Milfy City owes its HUGE success to the dialogues? Or is the merit of animations and renderings?
And the amount of time that took to make them was worth it. Heck it was worth it!
 

Walg

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Not to sound rude or disrespectful, and sorry if I'm going a bit off-topic, but your speech can't be applied to every successful game. At all.
Do you think that Milfy City owes its HUGE success to the dialogues? Or is the merit of animations and renderings?
And the amount of time that took to make them was worth it. Heck it was worth it!
All of this is all about preferences :) It's just like whether you like your right or left wrist more :ROFLMAO:

You're right it can't be applied to all successful games but not all successful games might be to the player's own taste anyway :)
 

DanMachiFan

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All of this is all about preferences :) It's just like whether you like your right or left wrist more :ROFLMAO:

You're right it can't be applied to all successful games but not all successful games might be to the player's own taste anyway :)
Oh, believe me, I'm happy with (almost) everything and I agree with what you say, but when I read that good renders are NEVER enough to fap... :oops:

PS: I love my wrists in equal measure :D
 

desmosome

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Sep 5, 2018
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Sound argument but not everyone thinks the same way you do. It's fairly obvious that there's players who might not be interested in the story and many prefer a light-hearted mood from the game 'Because "pron" games are made for fapping only'. That's where the emphasis on visuals is a huge plus.
I guess the point I was trying to make is that porn games can never compete with pornhub if you want to fap to good visuals. The things that these games can do better than normal porn is the cerebral stimulation. Things like the lewd dialogue, taboo situations, characters depth, etc.

Not to sound rude or disrespectful, and sorry if I'm going a bit off-topic, but your speech can't be applied to every successful game. At all.
Do you think that Milfy City owes its HUGE success to the dialogues? Or is the merit of animations and renderings?
And the amount of time that took to make them was worth it. Heck it was worth it!
Sure, that's why I prefaced it with "for me.." since its a matter of opinion. Personally, Milfy City never hooked me. I dropped it after getting 3* on some of the girls. I guess the success of ICSTOR is a big point against what I'm trying to say though heh. God knows the only saving grace for his games are the renders (Milfy City is a decent all around game though).

Oh, believe me, I'm happy with (almost) everything and I agree with what you say, but when I read that good renders are NEVER enough to fap... :oops:

PS: I love my wrists in equal measure :D
Never might have been an overstatement :D
What I was trying to say is something like this...

Take the best animation from any game on this site. Try to just fap to that loop without any context. Can you?
Now go to pornhub and play whatever video with a sexy chick. You can probably fap to that.
I know this comparison is unfair since we are taking the animation out of the context of the game, but I'm trying to argue that unlike porn videos, the majority of fappability comes from the other aspects of the game rather than stunning visuals.
 

Walg

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Oh, believe me, I'm happy with (almost) everything and I agree with what you say, but when I read that good renders are NEVER enough to fap... :oops:

PS: I love my wrists in equal measure :D
Hehe based on your past posts oh we all (should) know you're happy with (almost) everything :) Don't forget that some sapiosexuals need a combination of things to get them off plus, again, that's @desmosome's opinion (Just like yours where Milfy's right up there) :) Considering what DrPink's quality is like, they'd be an expectation that the animations and renders will compliment the story but, as you've and others have mentioned, let's see how it turns out.

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Walg

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I guess the point I was trying to make is that porn games can never compete with pornhub if you want to fap to good visuals. The things that these games can do better than normal porn is the cerebral stimulation. Things like the lewd dialogue, taboo situations, characters depth, etc.
Never might have been an overstatement :D
What I was trying to say is something like this...

Take the best animation from any game on this site. Try to just fap to that loop without any context. Can you?
Now go to pornhub and play whatever video with a sexy chick. You can probably fap to that.
I know this comparison is unfair since we are taking the animation out of the context of the game, but I'm trying to argue that unlike porn videos, the majority of fappability comes from the other aspects of the game rather than stunning visuals.
I hear you and I knew what you were saying and what I was saying is it's not just the fact that players may prefer games that have great renders over the story but some might prefer 3D cg's over pornhub altogether. Different strokes for different folks :)
 

Enyos

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Different strokes for different folks :)
Exactly! I can definitely agree with @desmosome with an engaging story being a draw for me, but can see why some would prefer some animations to go with it. However, it makes sense to weigh in the time it takes versus getting content out. If you totes screw the pooch on an animation, well, there's days down the drain... I certainly don't feel confident enough to try making them on a project, lol. If Dr. Pinkcake feels it'll help his project from a quality perspective, then I'll gladly wait and see how they are before placing judgement. :)
 

RomanHume

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Don't get me wrong, I love some Pornhub as much as the next guy. But VN's can also offer a sense of immersion that you can't get from just regular old porn. It kind of brings you a single step closer to the characters involved and can make you feel more in tune with the person/persons being fucked. Just my ten cents.
 

PHANTOM44

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Sep 6, 2018
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I suppose it all depends on why and what you want to get from reading and playing an AVN ( I agree different strokes.. ) personally I think animations are ok but they aren’t the reason I play DrPinkcakes games ( I would have happily played acting lessons - with no animations ) he’s a good story teller - he might be new to writing and developing games - but he is a very quick learner ( as evidenced by his work with renders on AL and BADIK ) so hopefully things will only get better..
 

DanMachiFan

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Jan 22, 2018
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Since it seems that I've opened the Pandora's box, let's see if I can close it, also because I know that my English is bad and so it's possible that I was very unclear.

Even I prefer an engaging story that brings me closer to the characters, as in AL.
What we were talking about was the introduction of animations, and what I was trying to say with my first post is that the introduction of well-made animations into a well-made story is something that can make me enjoy this game even more than AL.
It's not that I want this game to be like that other one (MC), I just say that if they add value to a game with little plot, they also add value in a game that has a plot.
On the fact that they take time away from the content, it may be true, but it also counts the work behind the renders, whether they are 500, 700 or 1000.

I hope I was more understandable this time and I apologize if I misunderstood anyone.
Bye bye ^^
 

Walg

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Since it seems that I've opened the Pandora's box, let's see if I can close it, also because I know that my English is bad and so it's possible that I was very unclear.

Even I prefer an engaging story that brings me closer to the characters, as in AL.
What we were talking about was the introduction of animations, and what I was trying to say with my first post is that the introduction of well-made animations into a well-made story is something that can make me enjoy this game even more than AL.
It's not that I want this game to be like that other one (MC), I just say that if they add value to a game with little plot, they also add value in a game that has a plot.
On the fact that they take time away from the content, it may be true, but it also counts the work behind the renders, whether they are 500, 700 or 1000.

I hope I was more understandable this time and I apologize if I misunderstood anyone.
Bye bye ^^
From my point of view, I don't think you needed to clear yourself up at all. I thought this was self-explanatory (Also based on some of your older posts too :) Much respect to you kind sir!! :)):

I agree.
I also usually prefer content to animations, if they seem to be made like those old porn games made in flash. :D
But if they're done well they ADD quality, not the other way around.
I think there's just been a misunderstanding. I'd safely say that most people that's posted in the past 2 pages in this preview thread agree that based on AL, they're here because they appreciate all of DrPink's work (Story line depth and renders) and are looking forward to checking out how the animations (should) add to the story and are on the same page with that. Being said, everyone plays avn's for different reasons and that's player perception and not a direct reflection on DrPink's work but a point to make that people who play might not be focused on the whole package but parts of it.

Now's lets focus on how the frick DrPink is churning the amount of content out by himself with two PC's o_Oo_O
 

PHANTOM44

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Sep 6, 2018
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Since it seems that I've opened the Pandora's box, let's see if I can close it, also because I know that my English is bad and so it's possible that I was very unclear.

Even I prefer an engaging story that brings me closer to the characters, as in AL.
What we were talking about was the introduction of animations, and what I was trying to say with my first post is that the introduction of well-made animations into a well-made story is something that can make me enjoy this game even more than AL.
It's not that I want this game to be like that other one (MC), I just say that if they add value to a game with little plot, they also add value in a game that has a plot.
On the fact that they take time away from the content, it may be true, but it also counts the work behind the renders, whether they are 500, 700 or 1000.

I hope I was more understandable this time and I apologize if I misunderstood anyone.
Bye bye ^^
Absolutely no need to apologize bud - fair play to you for doing so though ( that is a very rare thing on this site )
 

WaltS

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Oh. I had been thinking this might be a cooperative project with Mr. Dots, since he namedropped DIK in Melody a few months ago.
That was my first thought as well - especially as the good doctor has demonstrated a willingness to collaborate w/ other devs already by the crossover w/ RTP.

But I also understood from his comments that this was a one-time-thing.
 

DrPinkCake

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Nov 13, 2018
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Oh. I had been thinking this might be a cooperative project with Mr. Dots, since he namedropped DIK in Melody a few months ago.
In Episode 3 of AL you'll find the first mention of Delta Iota Kappa, I believe I was a little earlier than Dots on using that, but it's a common acronym in college movies, in where lies the influence. There are no, nor will there ever be, collaboration or ties to any other universe in Being a DIK. I'm done with that and will never do it again. It's a standalone game that I hope will be judged on its own merits.

There will be a higher focus on sex than in AL, but there is definitely a permeating story. I know that college games have been done by many developers before and surely by many to come, but this will be my take on it. I hope it will be a refreshing contribution to the genre and to stir up different kinds of emotions.
 

Floga

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Joraell does lengthy animations too. I think Betrayed has animations of maybe 5-8 seconds? Maybe more? Maybe he's using some other technique which is easier and less time consuming ( I'm guessing here, I don't know jack about rendering ). What I'm saying is Doc could check those animations out.
 

Walg

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BADIK
My guess? Being a Delta Iota Kappa, the fraternity Liam and MC were in at college. A prequel to Acting Lessons?
Ah guess you haven't had the chance to scroll through yet:

View attachment 193368
BADIK
As I'm done rendering for AL, I have started working on animations for BADIK. It's almost time to start working seriously on this project, but since it's Christmas I will squeeze in some time to rest up, too. I've been working my ass off to bring you the final AL Episode.

One thing I want to improve upon, in general, is animations. I love producing animations!
I don't want to promise something I can't deliver, but as I'm writing this a 400 frames animation is rendering on my two PCs. It will result in a 17 second long animation, flawlessly looping while having unique motions throughout.
I have never attempted this before and it will take me 7-8 days to render this animation, using both PCs at full effect. It's a huge commitment to a single animation, but that's what I want for BADIK. I don't want to hold anything back.

In general, it will be difficult reporting progress on BADIK. Because, I will be doing longer animations than before. I could say "Hey guys! This week I did two animations!" and you might say "That's all?", when in fact those two animations could be equal to 400 renders.

My main concern when reporting future progress is that the animation count doesn't reflect the work and quality behind them. That's something that will feel different from before in these status updates.

Due to my full-time job and because I want to do BADIK bigger and better, I will never be able to release monthly again. Before you start comparing me to what other developers do, remember, I'm a one man team. I will state this clearly on my updated Patreon page, but I don't want to have to say it in every status update from now on. So, that's why I'm informing you of this right now. I will do my best to bring you quality content as fast as possible and to always keep you updated; that I can promise!

I won't report any progress on BADIK until after AL is released, but today I want to announce the name of the game, the synopsis, a new patreon goal and the Patreon tiers that will take effect starting January 1st, 2019.

I intend to start updating the Patreon page a few days before New Years Eve.
The Discord server will be updated starting the week after the release of AL Episode 8.

Now to the fun stuff!

The name of the new game is Being a DIK

Synopsis:

A young man, from a low-income family, moves away from his widowed father and his summer love to attend college at Burgmeister & Royce. As he is cast into freshman life and persuaded to join the up-and-coming fraternity Delta Iota Kappa, he'll be exposed to a new world filled with conflicts, alcohol, drugs and sex.
 
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