Fan Art Being A DIK: Fan Art

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lockhear

Engaged Member
Oct 10, 2017
2,695
56,117
Many people will walk in and out of your life, but only true friends will leave footprints in your heart.
Eleanor Roosevelt
IsabellaJill-003-A.jpg

Isabella-047-A.jpg

IsabellaMC-013A.jpg

Josy-019-A.jpg

Isabella-043-B.jpg

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JillMC-008-Stargazing-A.jpg

JillMC-009-A.jpg

Isabella-046.jpg

Maya-018-A.jpg

Isabella-048-B.jpg

Quinn-018-B.jpg

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IsabellaMC-014-B.jpg

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IsabellaMC-016-A.jpg

JillMC-007-A.jpg

Isabella-044-D.jpg

Maya-019-C.jpg

Isabella-049-A.jpg

Quinn-019-E.jpg

Jill-032-Bride.jpg

Isabella-042-B.jpg

IsabellaMC-015-A.jpg

SageMC-004-A.jpg

Jill-034-A.jpg

IsabellaMC-017-A.jpg

Jill-033-B.jpg

IsabellaMC-018-A.jpg

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Tjure

Member
Feb 24, 2022
224
4,234
Wow, just Wow.
I really admire your creativity.
And it's not the the first time you overwhelmed me with youre jawdropping renders.
Thank you!
 
  • Haha
  • I just jizzed my pants
Reactions: kcaldw and lockhear

LaraCrott

New Member
Nov 18, 2021
3
7
Wow! :oops:
You never cease to amaze :cry:

Thanks for all the Bella o_O
 
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Reactions: lockhear

Triaxe

Member
Mar 16, 2019
103
211
This is going to be a stupid question probably but I'm hoping one of you Daz3D gurus can help me out. I've been trying my hand at some Maya fan art, using the assets listed, and ran into some issues (G3F Yolanda skin and Aurore G8F model). I'm aware that the Aurore model also has a G3F model but I'd like to be able to use my G3F skins on the G8F models.

The issue I've noticed is that when using a G3F skin on a G8F model, the rendering becomes a bit pixely. The eyes especially seem to render eternally, with white pixels appearing and disappearing. The skin to a degree as well. All I'm doing is selecting the full Mats from the content manager and applying it to the model.

Am I using it wrong perhaps? Should I be using some kind of converter to properly apply G3F body Mats/textures to a G8F model? Should I stop embarrassing myself and direct these questions to another section of the forum?
 
5.00 star(s) 2 Votes