- Nov 10, 2020
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i'll drink to that
i'll drink to that
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Thank you, beautiful, and sometimes even romantic, especially Quinn with a mouse
A delightful set.
I forget, which one is Becky?still no Becky Fanart ... she deserve some attention
Wow, just Wow.Many people will walk in and out of your life, but only true friends will leave footprints in your heart.Eleanor RooseveltView attachment 1852420
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Wow!Many people will walk in and out of your life, but only true friends will leave footprints in your heart.Eleanor RooseveltView attachment 1852420
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it's tanooki Jill (I got a pipe she can go down)
The best ending
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This is now canonThe best ending
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G3 skin can be hit or miss (I recall none with Maya), but G3 eyes won't work on G8This is going to be a stupid question probably but I'm hoping one of you Daz3D gurus can help me out. I've been trying my hand at some Maya fan art, using the assets listed, and ran into some issues (G3F Yolanda skin and Aurore G8F model). I'm aware that the Aurore model also has a G3F model but I'd like to be able to use my G3F skins on the G8F models.
The issue I've noticed is that when using a G3F skin on a G8F model, the rendering becomes a bit pixely. The eyes especially seem to render eternally, with white pixels appearing and disappearing. The skin to a degree as well. All I'm doing is selecting the full Mats from the content manager and applying it to the model.
Am I using it wrong perhaps? Should I be using some kind of converter to properly apply G3F body Mats/textures to a G8F model? Should I stop embarrassing myself and direct these questions to another section of the forum?
Hm. It's not just the eyes though. The eyes are the most noticable pixelated area but the entire skin is affected. I thought there'd be a quick solution but apparently not. I'll ask elsewhere instead of here. Thanks for the help!G3 skin can be hit or miss (I recall none with Maya), but G3 eyes won't work on G8
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