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Fan Art Being A DIK: Fan Art

5.00 star(s) 2 Votes

VaderExMachina

Brazilian Sith Lord
Donor
Nov 21, 2022
1,013
4,442
a few questions to the artists here:
1- is it absolutely necessary to have an nvidia gpu to render?
2- i've heard of issues depending on the version of daz studio, so what's the recommended version?
3- is there a simple tutorial on how to get started, and another on how to get the assets and .duf files from here into daz?
4- how many characters did you manage to put in a single scene without your pc giving up?

i may not know a lot about rendering, but i'm willing to learn to try and make my own BADIK fan-art
 
Dec 14, 2024
184
291
a few questions to the artists here:
1- is it absolutely necessary to have an nvidia gpu to render?
2- i've heard of issues depending on the version of daz studio, so what's the recommended version?
3- is there a simple tutorial on how to get started, and another on how to get the assets and .duf files from here into daz?
4- how many characters did you manage to put in a single scene without your pc giving up?

i may not know a lot about rendering, but i'm willing to learn to try and make my own BADIK fan-art
I used render hub to find assets when I was doing renders
 

kolalaco

New Member
May 25, 2024
9
65
a few questions to the artists here:
1- is it absolutely necessary to have an nvidia gpu to render?
2- i've heard of issues depending on the version of daz studio, so what's the recommended version?
3- is there a simple tutorial on how to get started, and another on how to get the assets and .duf files from here into daz?
4- how many characters did you manage to put in a single scene without your pc giving up?

i may not know a lot about rendering, but i'm willing to learn to try and make my own BADIK fan-art
1) I would say so, yes. I'm not very knowledgeable when it comes to tech, but Daz and specifically the iray preview function (basically quick rendering the picture to get the rough idea of how the final result will look like) utilizes Nvidia GPUs only. I'm afraid with non-Nvidia GPU, you'd be rendering using the CPU, which would take forever. Like a render that would take 10 mins on Nvidia GPU would take 3 hours with CPU rendering. By the way, if you do decide to get into Daz, make sure to disable any kind of CPU rendering. Very small gains in exchange for 99% CPU usage :LOL:

2) I can only speak from my own experience, but I've been using the 4.22 version without any real big issues. I know some veterans or game devs prefer older versions though for various reasons.

3) There is a guy on youtube called Rauko, who makes pretty good Daz tutorials. WP Guru also makes tons of tutorials and even contributes to the official Daz youtube channel. Parmy Baddhan makes great Daz vids too. Other than that, whenever I want to learn something more specific, I first just type the rough idea of what I want to achieve into youtube/google or more specifically the function in Daz and most of the time something pops up. I also ask around often. I have asked a few people here as well and they were all very nice and tried to shared their knowledge with me :)

As for getting assets not using the official Daz store and its content installer. for example from Renderosity, Renderotica, RenderHub etc and using the .duf files shared here, search up a video or article about installing 3rd party content in Daz as they'd probably explain all the steps etc much better than me, haha. Don't worry though, it's not difficult at all.

I personally buy stuff I use, which can get very costly, but there are other ways to get the assets. You can find out more about that here on this very same site.

4) I believe in a nutshell it mostly depends on the VRAM of your GPU and how much stuff you load into the scene besides the characters. I remember with my older system (3070Ti, 8GB) I could barely load up 4 genesis 8 models (with clothes, their hair assets etc) + environment without lowering the quality before the GPU would give up and Daz would automatically use CPU to render instead of the GPU. Often had to hide stuff that would not be in the final camera shot to help the GPU not shit itself and to also improve render times. Rule of thumb would probably be: the more VRAM, the better :LOL:
 

WhiteWolf619

Engaged Member
Jul 21, 2018
3,743
61,730
a few questions to the artists here:
1- is it absolutely necessary to have an nvidia gpu to render?
2- i've heard of issues depending on the version of daz studio, so what's the recommended version?
3- is there a simple tutorial on how to get started, and another on how to get the assets and .duf files from here into daz?
4- how many characters did you manage to put in a single scene without your pc giving up?
1: yes Nvidia is the really the only option, you can try with an AMD card but your render will look terrible as its not really supoorted, from what i have seen. Card wise depending on budget and what and how many characters you want to render if its small amounts 3 to 4 characters look between a 3070/4070 to a 3080/4080, if you want to render huge scenes with lots of characters then look at a 3090/4090.
2: i use 4.16 as my primary daz but i update the beta to the latest versions. So its up to you. Most of us stick to the older versions cause of ghost lighting. Little hard to explain you have to look into it.
3: yes basic tutorials come with daz and tons on youtube as previously mentioned.
4: Putting characters in to scenes will depend on how many assets you have installed. If you install just 1 G8 model, i have had over 60 models in the scene with just 1 model installed. The more character models and morphs you install the more daz gets bogged down when trying to load characters into the scene. It will not matter the size of your GPU RAM all though they do play factors its just daz is poorly optimized.

Good luck with it and happy rendering if you get to do it. You will find daz annoying at times but also fun at times.
 

TREXrg

Member
Jun 26, 2022
248
456
a few questions to the artists here:
1- is it absolutely necessary to have an nvidia gpu to render?
2- i've heard of issues depending on the version of daz studio, so what's the recommended version?
3- is there a simple tutorial on how to get started, and another on how to get the assets and .duf files from here into daz?
4- how many characters did you manage to put in a single scene without your pc giving up?

i may not know a lot about rendering, but i'm willing to learn to try and make my own BADIK fan-art
3 the voice is a bit annoying but's the fastest and easy way you can then add your daz libary to favorites folder to go easier to install process
4 on laptop 3 without scene on computer with a 1080 grapics card 3-5(dependes on if they have coplex geoshells and other stuff but normaly thats not a problem for fanart) and about scenes and some assets they are not all optimized so some scenes will grill computers but most are not problematic and when you use Sages ponytail hairstyle there are problems with it but ways to fix it

Lastly Nighthacker has made subscenes of most characters and he includes the assets that needs to be installed,there are multipal sites to download assets Darkwen has mentioned one of them and kolalacos mention of youtubers is good
Good Luck on your Daz Journey :)
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,635
22,507
a few questions to the artists here:
1- is it absolutely necessary to have an nvidia gpu to render?
2- i've heard of issues depending on the version of daz studio, so what's the recommended version?
3- is there a simple tutorial on how to get started, and another on how to get the assets and .duf files from here into daz?
4- how many characters did you manage to put in a single scene without your pc giving up?

i may not know a lot about rendering, but i'm willing to learn to try and make my own BADIK fan-art
1 - Yes. Preferably one with lots of Video RAM first and foremost. A faster one if you can afford it. I bought a RTX3060 12G model which has been great with a nice price range.

2 - I use the latest version of DAZ. There was a minor hiccup a while a go, but for the most part, the newest version is best. I will usually wait a while to upgrade to the newest version, search the net for any reports on problems with it and then, after a while, if all goes well, I will upgrade.

3 - You can find assets right here on F95 as well as and and of course daz3d.com if you have the $$$. I will usually search Daz3D, then grab the name of the asset there and search for it here, and if it is not here, then go to render-state and finally 3d-load.

4 - When I first started I only had a GTX1050TI video card with only 4G of VRAM on it. I could only fit two characters on it without some work. I managed to squeeze three characters on it by hiding body parts that weren't visible in a scene, so, if an arm is not visible, click on it and click the eyeball to hide it. That makes a difference as anybody part, or just an item in the scene that you hide, will not be loaded onto the video card to render. So you can go over your scene, hide all objects in the room you cannot see (and are not reflected by what you can see) and go over body parts that are not visible in the scene and hide them as well. At least if you have an old video card like I did with the 1050, but I managed to do it. NOT a problem with the 12G 3060!

There are tons of Tutorials on Youtube that will teach you a lot about how to use Daz Studio. The following channels are pretty good to check out...



 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,621
4,626
a few questions to the artists here:
1- is it absolutely necessary to have an nvidia gpu to render?
2- i've heard of issues depending on the version of daz studio, so what's the recommended version?
3- is there a simple tutorial on how to get started, and another on how to get the assets and .duf files from here into daz?
4- how many characters did you manage to put in a single scene without your pc giving up?

i may not know a lot about rendering, but i'm willing to learn to try and make my own BADIK fan-art
1- You can render without an NVIDIA GPU. Actually, I've read of people that render without a GPU at all! (that's torture, you know). But Iray is from NVIDIA, so their cards perform optimally in that engine, and by a huge margin against the competition. It's just practical and highly recommended to have and NVIDIA card for the Studio.

2- New versions of the application introduce exclusive features, which may or may not interest you. My opinion is that, generally speaking, is just recommendable to be on the current version but for exceptional cases. In fact, this is a rule of thumb for applications in general. There's also some middle ground possible. You can have the latest public beta installed together with an older general release version of the application. That's something that mostly some experienced users seem to like doing.

3- I wouldn't recommend the easy, quick way ever, but that's just me. I'd start with the , available freely on the DAZ website and their Youtube channel. These videotutorials are conducted by Jay Versluis, who besides having vast experience is a great communicator IMHO. I would follow the series and practice along the way with the teachings found there. It starts with the very basics, but includes intermediate stuff on later episodes. are also suitable for new users. Once you have a decent base, it's way easier to look for specific information elsewhere when needed. In the end, the most important aspect is whether you like using the application and making scenes or not. If you find yourself enjoying using the application, that's practical guarantee that you won't quit using it.

4- That depends on the VRAM available on your system mainly. By default, Daz Studio compresses textures significantly, which helps putting together more stuff in one single scene. But from the moment you set up the application to not compress any textures use as much VRAM for a single texture as your card(s) allow(s) to, you can see that even with 24 GB VRAM, putting together several figures with very high resolution maps can tax your system badly.
 
Last edited:

Valarcho

Member
Jan 9, 2023
115
2,276
a few questions to the artists here:
1- is it absolutely necessary to have an nvidia gpu to render?
2- i've heard of issues depending on the version of daz studio, so what's the recommended version?
3- is there a simple tutorial on how to get started, and another on how to get the assets and .duf files from here into daz?
4- how many characters did you manage to put in a single scene without your pc giving up?

i may not know a lot about rendering, but i'm willing to learn to try and make my own BADIK fan-art
Other users have given you very detailed and useful advice. I have personal experience with your last question:
"4- how many characters did you manage to put in a single scene without your pc giving up?"

My system has a decent RTX 3060 12GB VRAM card. I wanted to see the maximum it could give me. I had posted this topic about my experience:https://f95zone.to/threads/being-a-dik-fan-art.29960/post-14452199


As a summary--> If we are talking about a normal scene with a background of 5-6 models, it may render, but very slowly. If you put 8-10, there is a high probability that DAZ will crash. It depends a lot on how many other objects you use - background, furniture, clothes and whether they are of high quality. The lighting of the scene also has a huge impact (more light objects will slow down your system). Also, what quality of the model you use (Sub level - 1 --> OK, level-3 --> gpu hell).

If you load one of the ready-made light assets and just put the models from BDIK without clothes, you will have no problem and you will be able to render more. If you try to imitate something like the award for the coolest costume from ep.9.....things are completely different.

There are a few options to improve things:
1. You use this add-on: Camera Doctor Bundle. It was recommended to me by Sharyan and it really helps. You don't actually render anything outside the camera with it. Where can you find all the assets for the models, links were given by Night Hacker.
2. There are videos on the Internet about rendering parts of a complex scene using the so-called 'Canvases'. Search the net for more info about this option in DAZ. For me personally, it's a bit complicated for a beginner.

I guess there are other techniques that more experienced people can share. My personal advice is to start with 1 model. That way you can focus on the impact of your render and the lighting of the scene. If you look more closely at the topic and people's works (including perhaps the best artist lockhear), the strongest renders are with 1 model or at most with Tremolo and one of the girls. That way you will get a work with maximum character and impact.
 

VaderExMachina

Brazilian Sith Lord
Donor
Nov 21, 2022
1,013
4,442
thanks everyone for the answers, unfortunately since i'm currently stuck with an i5 8400 and a crappy RX 580, guess i won't be doing much rendering anytime soon...

maybe later in 2025 i'll be able to "upgrade" to a 1080ti

(with the heavy taxes no way i'll be able to afford a 2000 or 3000 series card before the 2020's are over)
 
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VaderExMachina

Brazilian Sith Lord
Donor
Nov 21, 2022
1,013
4,442
As a summary--> If we are talking about a normal scene with a background of 5-6 models, it may render, but very slowly. If you put 8-10
it bogs down the rendering even if let's say, the camera is focusing only on 2 characters and the rest are out of focus?
 

Atherin

Well-Known Member
Game Developer
May 25, 2017
1,345
11,577
thanks everyone for the answers, unfortunately since i'm currently stuck with an i5 8400 and a crappy RX 580, guess i won't be doing much rendering anytime soon...

maybe later in 2025 i'll be able to "upgrade" to a 1080ti

(with the heavy taxes no way i'll be able to afford a 2000 or 3000 series card before the 2020's are over)
Technically a 1050ti will work, you'll just have to be very frugal with what you put in the scene. It's more than enough for a single character. ...well not "more than enough". "Barely enough." But you can get them for like $5.
 
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5.00 star(s) 2 Votes