Fan Art Being A DIK: Fan Art

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Night Hacker

Forum Fanatic
Jul 3, 2021
4,797
23,196
Other users have given you very detailed and useful advice. I have personal experience with your last question:
"4- how many characters did you manage to put in a single scene without your pc giving up?"

My system has a decent RTX 3060 12GB VRAM card. I wanted to see the maximum it could give me. I had posted this topic about my experience:https://f95zone.to/threads/being-a-dik-fan-art.29960/post-14452199


As a summary--> If we are talking about a normal scene with a background of 5-6 models, it may render, but very slowly. If you put 8-10, there is a high probability that DAZ will crash. It depends a lot on how many other objects you use - background, furniture, clothes and whether they are of high quality. The lighting of the scene also has a huge impact (more light objects will slow down your system). Also, what quality of the model you use (Sub level - 1 --> OK, level-3 --> gpu hell).

If you load one of the ready-made light assets and just put the models from BDIK without clothes, you will have no problem and you will be able to render more. If you try to imitate something like the award for the coolest costume from ep.9.....things are completely different.

There are a few options to improve things:
1. You use this add-on: Camera Doctor Bundle. It was recommended to me by Sharyan and it really helps. You don't actually render anything outside the camera with it. Where can you find all the assets for the models, links were given by Night Hacker.
2. There are videos on the Internet about rendering parts of a complex scene using the so-called 'Canvases'. Search the net for more info about this option in DAZ. For me personally, it's a bit complicated for a beginner.

I guess there are other techniques that more experienced people can share. My personal advice is to start with 1 model. That way you can focus on the impact of your render and the lighting of the scene. If you look more closely at the topic and people's works (including perhaps the best artist lockhear), the strongest renders are with 1 model or at most with Tremolo and one of the girls. That way you will get a work with maximum character and impact.
Good advice. There's two scripts I almost forgot about that I used to use to squeeze more onto my old 1050 video card. One was meant to hide scene objects not in view, but I preferred to do that manually. The other which I used a lot back then was Scene Optimizer, which your post reminded me of. It will reduce the size of the textures used so you can fit more onto your video card. The quality difference really wasn't all that bad. It would reduce the size of the textures used and save new, lower quality versions on your system. I am amazed at how much I could fit onto my little 1050 by hiding objects and reducing texture size!

This is an example I used a few years ago when I was doing it this way... first, this is the final render on my 4G 1050 card...
render geometry 1.jpg

And this is the view while editing the scene. Everything, and I mean EVERYTHING that wasn't visible in the above render, was hidden. Notice her head is missing, her legs below the knees are gone, everything in the room except the walls are hidden as well. His body is gone except the shirt and his arms (his body under the shirt is hidden as well) and the textures used are all reduced in size. Good times. :)

render geometry 2.jpg
 

boobslover88

Member
May 19, 2017
326
2,609
Tremelo: (Grunt)
Bella: Relax and breath (Breathing rhythm)
Termelo: huh? Oh right right. yoga date 01.jpg

Tremelo: (Breathing rhythm)
Bella: that's it, in n out yoga date 02.jpg
Tremelo: (holy shit..but then again)
Bella: (breathing) yoga date 03.jpg
Tremelo: (almost their)
Bella: (breathes) yoga date 05.jpg Tremolo: (so close)
Bella: (Breathing)
Bella: You've been silent for a while, how are felling Trem..
yoga date 06.jpg
Bella:..olo yoga date 07.jpg
Bella: (!)
yoga date 08.jpg
Bella: (!) OH FOR FUCK SAKE!
Tremolo: (ahh) all Zen and ready to go, namaste
Bella: ! IT'S NAMA... well I be damn he actually got it right.
yoga date 09_edited.jpg
 
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VaderExMachina

Brazilian Sith Lord
Donor
Nov 21, 2022
1,140
5,275
been researching some more and apparently, the supposed workaround for those less fortunate who don't have a Nvidia card is this so called "DAZ-to-Blender bridge", where among other things, one only uses daz to pose the scene and use this tool to tranfer it into blender to render, it seems some devs have resorted to using this to lower render times as well.

Has anyone here tried to use it?

And a happy new year to all!!
 
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Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,684
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Happy New Year, people!

been researching some more and apparently, the supposed workaround for those less fortunate who don't have a Nvidia card is this so called "DAZ-to-Blender bridge", where among other things, one only uses daz to pose the scene and use this tool to tranfer it into blender to render, it seems some devs have resorted to using this to lower render times as well.

Has anyone here tried to use it?

And a happy new year to all!!
I haven't used Blender at all so far. Although it's been in my to-do list for quite some time and it's something that I'd like to do eventually, hopefully when I have more time for myself. But I've read that is a favorite of many for working with Daz and Blender together. From what I read, the impression I got is that it's a superior solution to Daz's native bridge. With that said, I imagine that the people at Daz must be constantly working on their bridges to other applications in order to improve their functionality.

You can try both solutions and pick whichever works best for you. :)
 
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