Mod Ren'Py Being a DIK [S1/S2 v0.8.3 & S3 v0.10.1] Multi-Mod [Sancho1969]

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Sancho1969

Message Maven
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Jan 19, 2020
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A quick feature teaser. I've insured all the hidden mags, hidden money, and PackQuest items have notifiers. Some of the hidden mags will be under the MiniStat so I did my best to change the notifier to say as such (so you'll know you should temporarily close the MiniStat via the MiniMenu or the new hotkey "m"), find the mag, and then re-toggle the the MiniStat.

Here's how the PackQuest info is presented. It's only shown in the MiniStat when a FreeRoam has a PackQuest available, otherwise that info is not shown to minimize clutter (yes, it's all about the details). Note how when a PQ is available it's shown in red to alert the player and gives special instructions at the bottom to eliminate confusion on how to activate it (due to no laptop being available like in S2), then the info notification turns green letting you know the PQ is Active, and lastly the SanchoNotification that a PQ button is somewhere on the current screen. I know some will think this is overkill of me writing for just one little feature of PQ buttons but it's to demonstrate all the abundance of minor details that are available to enhance your gameplay experience:
 

Sancho1969

Message Maven
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Jan 19, 2020
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A quick feature teaser. I've insured all the hidden mags, hidden money, and PackQuest items have notifiers. Some of the hidden mags will be under the MiniStat so I did my best to change the notifier to say as such (so you'll know you should temporarily close the MiniStat via the MiniMenu or the new hotkey "m"), find the mag, and then re-toggle the the MiniStat.

Here's how the PackQuest info is presented. It's only shown in the MiniStat when a FreeRoam has a PackQuest available, otherwise that info is not shown to minimize clutter (yes, it's all about the details). Note how when a PQ is available it's shown in red to alert the player and gives special instructions at the bottom to eliminate confusion on how to activate it (due to no laptop being available like in S2), then the info notification turns green letting you know the PQ is Active, and lastly the SanchoNotification that a PQ button is somewhere on the current screen. I know some will think this is overkill of me writing for just one little feature of PQ buttons but it's to demonstrate all the abundance of minor details that are available to enhance your gameplay experience:
:ROFLMAO: ... Oh boy... and this is why I have to double-check. It figures the one random example I give you has the button under the MiniStat! :LOL: That's now resolved:
BaD SM B16a08.jpg BaD SM B16a09.jpg
 

ghosthog

Member
Feb 21, 2019
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Besides thanking you for all the hard work you do coding mods, I also want to thank you for your communication. I think it helps people remember that these things take time and you're not ignoring them. It's also educational for those who have no clue how hard coding these things can be. I've modded a few simple games for myself but couldn't imagine even touching this game, especially the free roams! Kudos and positive Karma to you!
 

Sancho1969

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Jan 19, 2020
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Besides thanking you for all the hard work you do coding mods, I also want to thank you for your communication. I think it helps people remember that these things take time and you're not ignoring them. It's also educational for those who have no clue how hard coding these things can be. I've modded a few simple games for myself but couldn't imagine even touching this game, especially the free roams! Kudos and positive Karma to you!
Me being very honest... these particular complex VN's are a real bitch to implement all these features flawlessly across the board. The only reason my mods for these massive VN's are published is me forcing myself to stop at some point... otherwise I always continue to find things to tweak and add. It is indeed extremely intensive and I appreciate your acknowledgment that this isn't something that's slapped together willy-nilly. It's quite stressful, honestly... to try and continue to meet these high expectations.

Thank you for the burst of motivation bud, sincerely.
 

Sancho1969

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Final free roam has a few bugs. I'm making this post as a note here so, in the future whenever there's a new "hotfix" of the VN we'll know I've sorted them. The only one I need to note here is that "Find Josy & Maya" is not updated properly in the Task List, so the player wouldn't know the next new task(s). That alone will allow me to find the note in my code journal and know the rest of the batch that's borked.

Ok, with that out of the way (that bit above was just for reference later), I'm near the end of the final free roam coding. I've added a ton of info to the FreeRoam guide via the MiniStat but as I was on such a roll with it I didn't take the time to take teasers of most of it... you'll find out when you play it. I'll get back to it so I can knock this dang thing out.
 

Sancho1969

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Jan 19, 2020
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Progress update:

BaD SM B16a11.jpg

I now have to do some speedruns for paths I haven't tested (to insure the dynamic ChoiceGuide coded correctly on all choices). The FreeRoam guide is 100% complete (what an undertaking!). You know when I submit the teased pic of this post that means I see light at the end of the tunnel. Thank you all for your continued patience... this has been three days of 16+ hrs per day and one helluva lot of stress to get this right. I'll report back soon as it's 18:40 hours here now so maybe, just maybe I can get this beast done before I pass out... no promises but that's the goal.
 

Sancho1969

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Oh, FYI for those folks on multi-path save imports: There's many, many places where the VN is going to force your hand (by PinkCake not SanchoMod). For an example:
Python:
elif pathMayaJosy and (branchSage or branchJill or branchIsabella):
    $ phone_clear_jump_label = "ep9_jm_breakup_label"
In the snippet above if the player is on Path(MayaJosy) and also on any of the three (Sage/Jill/Bella) then it's automatically going to force a breakup with MC and Josy/Maya. Just know this is a thing througout the VN. You harem seekers are fucked if you really think anyone is going to be bored enough to comb through tens of thousands of lines of code to make these a non-factor. It won't be me, that's for sure, just sayin'.
 

Sancho1969

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Jan 19, 2020
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I have not found any of the reported looping issues yet. If someone who did not use another mod has one then kindly let me know in detail where the issue is to the best of your ability. I'm running through these as fast as I can... but got sidetracked by a fucked up amazon deliver... dumbass driver left them at my gate about a mile away from the studio in the rain with zero protection, not a bag on any of them. Shit's ruined. But that's a story for another day... I gotta get back to it.
 

jhustrue

Well-Known Member
Mar 3, 2020
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I have not found any of the reported looping issues yet. If someone who did not use another mod has one then kindly let me know in detail where the issue is to the best of your ability. I'm running through these as fast as I can... but got sidetracked by a fucked up amazon deliver... dumbass driver left them at my gate about a mile away from the studio in the rain with zero protection, not a bag on any of them. Shit's ruined. But that's a story for another day... I gotta get back to it.
Christmas-time delivery drivers (temps or people taking extra routes) are fuckin terrible... I hate getting mail and packages around this time of the year.
 
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Sancho1969

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Jan 19, 2020
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Christmas-time delivery drivers (temps or people taking extra routes) are fuckin terrible... I hate getting mail and packages around this time of the year.
I know I'm being off-topic but damn this was just brain dead of 'em. Some of those boxes has non-chump change items. I'm drying everything out and hope I can salvage some of the electronics. Reckon I need another drink...
 

EurusJitesh

New Member
Jun 1, 2019
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I have not found any of the reported looping issues yet. If someone who did not use another mod has one then kindly let me know in detail where the issue is to the best of your ability. I'm running through these as fast as I can... but got sidetracked by a fucked up amazon deliver... dumbass driver left them at my gate about a mile away from the studio in the rain with zero protection, not a bag on any of them. Shit's ruined. But that's a story for another day... I gotta get back to it.
On the multipath in scrappy mod there is the loop when sage and maya recognize bella and talk to her
 

Frostvred

Member
Jan 21, 2019
135
179
On the multipath in scrappy mod there is the loop when sage and maya recognize bella and talk to her
That's a Scrappy mod issue then... Sancho asked for people that isn't using a mod specifically to report if there any loop bugs.
" If someone who did not use another mod has one then kindly let me know in detail where the issue is to the best of your ability. "
 

Pennel

Member
Jun 4, 2017
211
344
I've played through multiple times. Bella, Jill, Maya & Josy, DIK Sage, Quinn (and the restaurant girls), and Others (restaurant, Swyper, strippers, Cathy, Jade, essentially all non-LIs possible).
Used Sancho mod to make them in seasons 1&2 (only cheating past tests, not activating multiple branches at once), no loops at all in any of them.
 
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Porthas

Well-Known Member
Feb 26, 2021
1,267
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Oh, FYI for those folks on multi-path save imports: There's many, many places where the VN is going to force your hand (by PinkCake not SanchoMod). For an example:
Python:
elif pathMayaJosy and (branchSage or branchJill or branchIsabella):
    $ phone_clear_jump_label = "ep9_jm_breakup_label"
In the snippet above if the player is on Path(MayaJosy) and also on any of the three (Sage/Jill/Bella) then it's automatically going to force a breakup with MC and Josy/Maya. Just know this is a thing througout the VN. You harem seekers are fucked if you really think anyone is going to be bored enough to comb through tens of thousands of lines of code to make these a non-factor. It won't be me, that's for sure, just sayin'.
Not surprising for a game in development. And a mod that mods a game in development. Plus, the dev doesn't seem to like folks modding his single player game, so he may be deliberately making it difficult to mod a multipath system. Not sure why he doesn't save energy ill-spent on anti-mod coding and just spend a fraction of that on a single portal for bug reporting. Would be easier, probably, in the long run. Less coding. Less animosity generated in the fanbase, a lot of people like playing their games modded.
 
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Sancho1969

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Well fuck. I have two more paths to insure they are tight but it's almost 0200 hours here. I need a nap or I'm going to start making mistakes. I'll do them in the morning with a fresh up of coffee. If they go well then I'll compile it, bench test it on at least 3 units, and push it out. I'm too tired, see y'all in a few hours. Best to you and yours.
 
Mar 15, 2021
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Well folks, I sort of owe a bit of an apology for oversight of a detail in the MiniStat in S1/S2 Ep8 (yep, it's all about the details). I didn't notice at the time Pink changed the screen for Major Choice decisions where (prior to Ep8) I have the MiniStat automatically display your Major penalties to date. I've sorted it in S3.

I know it's a small detail but information matters when making decisions and you depend on me for answers. For those who don't recall the Major penalty (remember the old bar at the top that would take off segments of DIK/CHICK?) in the MiniStat, here's how it's populated below. I do it this way so the information (which is otherwise irrelevant when not making Major Choices) is out of the way and doesn't clutter up the stat info. Example:

Normal play, no major choice:
View attachment 2246446

During a Major Choice decision (note the MiniStat as noted):
View attachment 2246447

Know that in S1/S2 this worked fine through Ep7... but in Ep8 Pink change the layout and apparently the coded name of the layout which I didn't catch until now. It's sorted going forward though, so just know it's a thing. I'm gonna grab tonight's first adult beverage and get back to it. I appreciate the patience even though other folks are bitching that this update is "small", it's not when one considers the amount of total content. It's a ton of work to do this the SanchMod way, but you know I want the best mod for my personal playthrough so you'll have the same. Regards.
Realy appreciated.
 
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BrockLanders

Member
Aug 8, 2020
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Well fuck. I have two more paths to insure they are tight but it's almost 0200 hours here. I need a nap or I'm going to start making mistakes. I'll do them in the morning with a fresh up of coffee. If they go well then I'll compile it, bench test it on at least 3 units, and push it out. I'm too tired, see y'all in a few hours. Best to you and yours.
I fucking love that you said that you'd have this up yesterday and you're still working hard on it. No joke.

I spent two hours when the update came out planning out the DIK Halloween party logic puzzle in my head. Doing chores, sitting on the toilet (lol)... I was one of those super smart kids that left class in elementary school to go play the stock market and do logic puzzles in groups with a TaG class... I assumed there were perfect solutions to this minigame! I sat there for hours trying to make it as perfect as I could. I kept deleting finished sections because I'm an imperfect perfectionist. It wasn't until I reread Tommy telling me that I wouldn't please everyone that I realized perfection was impossible. I finished my "blind" route without any mods or help and I still think I did something wrong.

I seriously love your attention to detail. I love that you're taking such care about a mod for a porn game and you keep us absolute degenerates in the loop with you. I don't care that it's taking longer than you thought. I'm so excited to see what you've made.

Magnar would be proud.
 
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