- Mar 19, 2020
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Yes he lost some time with those things and Covid. This episode is likely to take him 6 to 12 weeks longers that episode 8. Which was already 7 weeks longer than episode 7 and 6 weeks longer than episode 6. I'm not giving to much extra time allowance to mini games and stuff since he has added new content like this fairly regularly over the years.Has he really slowed down? The numbers he gives for animations, for example, just count each animation once, but it sounds like the episode 9 animations are going to be bigger (longer) than animations from previous episodes, so it's not really an apples-to-apples comparison, is it? Also, some of the game elements in the Interlude were, in my opinion, very cool, and it seems he plans to incorporate more of those going forward. Finally, there are new minigames and free roams, which take increasingly more time to develop as they become more complex.
Having said that, I suspect the music changes and the itch.io scam affair cost DPC at least a couple of weeks of productivity due to having to rework the game in the first instance and his freaking out in the second.
That said, you're right animations are a tricky thing to judge, but 'still renders' are a good indication. The last confirmed update was for week 27 with 3569 completed. The same week for epsiode 8 he had 4130 and episode 7 had released with 3723 4 weeks earlier.
As i've talked about in the past his production averages are way down. 16 fewer stills a week and 5.8 fewer animtions. Over 27 weeks of production (last confrimed numbers) he is 432 'stills' down on episode 8 and 157 animations. Yes animations are hard to judge, but even if some are much longer than normal i still think this is a bit behind.