To defend, the real indicator about that is now the
sA/D (secondsAnimations per Days) which I can only check when the game is released, which is the total animation time. For example:
- the Interlude as 36 animations for 4 min 36 secs
- when Episode 3 as 99 animations for 4 min 42 secs.
This is caused because DPC now assemble multiple animations in one and create longer, Interlude have truly
51 angle-animations after check. With that +40% in mind, and since he said he wants to do more of these cinematic style, EP9
could have 424 angle/animations and not 303.
- If the actual 267 animations have that +40%, it would be 374 true number, and so an A/D ratio of 1.53, like EP7.
That's highly speculative since DPC don't communicate as AnimationsTime or TrueTotal but FullyCompleted; I might remove that A/D metric value as it's no longer the norm and might give indeed confusion or interpretation.