Yeah, I just don't want that to define Zoey's character(and it really shouldn't) so I play all the way on every route but skip the dialogue so that choice doesn't define her which is more of DPC's horseshit of not understanding what defines a good person since he seems to think a good person is a doormat. I'm a good person and my roommates would vouch for that big time because they were in the shit and needed some place to crash and they became my roommates after I gave them a place to crash and they started paying rent to stay here permanently. But somebody pulls that sort of shit on me, especially considering the circumstances and they are gonna get theirs. DPC does not understand the difference between a good person and a doormat and I don't think he's capable of understanding the difference.
You can make immature choices and still be a good person. So I've always considered the CHICK/DIK scale less as a morality scale and more of a maturity scale. CHICK involves more mature decisions, consideration, thoughtfulness, respectfulness while the DIK choices are less mature and more brash. At least that's the way I see it.
I think that final Zoey decision encompassed that pretty well. Zoey decided to be the bigger person and defuse Emma even though she went full psycho. I don't think that made her a doormat. I think it was the opposite.
Besides, I think DPC anticipated that people would want things to be kept simple with shaping Zoey. You can tell that shit by the people who want to sKiP ThE FeMaLe PrOtaGoNiSt and complain about how you can't skip it right away (
without realizing you can skip it after at least one playthrough). So even if it were 10 decisions that define her as CHICK or DIK, it doesn't really matter. People skipping the interlude will pick the same options for Zoey every time to make her either CHICK or DIK, so why not keep that shit simple. One major choice is fine by me for a skippable interlude.