- May 17, 2020
- 11,754
- 22,684
1) you're right, but if you think about it, the same is true for all the "bad guy" characters in the game. while for Quinn the fact that her every machination ends in failure is due to keeping her on the edge to still be "acceptable", the other villains (Tybalt but likewise Burke, Dawe, Tommy etc..) are buffoons because that's the tone of the story, a comedy. even Vinnie, if he doesn't die first, will go through this treatment.What I dislike most about the game:
1)Tybalt is too cartoonish a character. It's hard to take him seriously when all we do the whole game is make fun of him. And he has to be taken seriously when the quest to blackmail Tybalt begins. He just talks, but to back up his words he could send a lawyer or a statement of claim and then we could realize that he's not kidding.
2)Abrupt transitions between character story arcs. For example, there is a story arc of Sage and MC just being sex friends and there is a story arc of MC and Sage in a relationship. There is no smooth transition between them, everything happened abruptly and roughly. On the contrary, Bell's arc is generally structured well and a smooth and logical development of the relationship from cold attitude to affection and love.
3) Useless Characters. I realize that a large number of characters increase immersiveness, but there are useless characters whose presence in the game is very hard to explain. For example, why do you need Becky when her role can be duplicated by Sarah or Ariet? If DPС needs Maya to have a person from the past, then a similar role could be played by Derek, for example. The same could be said for the dorm girls, but they would probably play some important role in the story.
4)Too much branching. The game has tons of variables and choices that don't make any sense at all. The ending with Sarah and Melanie is pointless because they obviously don't have their own romantic line and sex with them could have happened at the party. Why was the "Jill's orgasm" variable even necessary? That there would be a separate subplot in the game where Jill doesn't like sex? What's the point? What's the point of making the game so complicated?
5)The incompleteness of some of the storylines. I realize that the game will probably provide answers in the future, but it's been 2 seasons and most of the questions remain unanswered. The game answers the most minor questions, and the game asks new questions. For example, Chad's arc is still not complete. We don't know who the blackmailer was, why he let Troy get beaten up in episode 1, what his relationship with Sage was, etc.
6) A branch of others. I've said before that the Others branch is a very bloated branch with a lot of girls with their own quests. To unlock all the content of this branch, you will have to replay it several times. For example, in episode 9, the Others branch has 5 endings (Quinn, Lily and Envy, Melanie and Sarah, Night on the Couch, and Night with Vixen).
7) Replayability for the sake of replayability. To unlock absolutely all the content of episode 9 you need to play it 6 times.
2) to overcome this impression, assume that the rebound guy does not exist, despite the fact that theroically it is an important moment in their story. almost all LIs have a moment that has to be forgotten in order to make their story work.
3) absolutely every character adds something. Becky is an opportunity to understand more about Maya's past life. sometimes it works sometimes less.
4) 6) if you are referring specifically to 'others' you are probably right, a side street that suddenly widened for no real reason.
5) here you are completely right, 100 open subplots, of which perhaps a tenth will have a definite closure. and the more they accumulate, the less importance I attach to each of them
7) for me that's a merit, it's like there are more games in one. although the last chapter broke the spell, making me lose interest in replaying it
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