Damn.
It’s been a spell since I last visited this thread. I did not expect the people who said that the ever expanding scope of his project would lead to a roughly 1 per year update, would turn out to be right.
It will be good to see the next chapter but at this point I’m wondering if it’s not best to just mentally shelf this title for a couple of years. With this long between updates it’s going to be hard to remember details and keeping track of differences between all my saved paths.
The longer and longer development times are annoying, but it is just one of those things that comes with the territory, sadly. Adding more main story content, then adding the side content of the LIs which branches further and further with variation due to certain choices. Then doing all the complex mini games and what have you. 1 release a year might just become the norm. Unless he finds a way to be more efficient.
I think many Devs will stick to the same formula of x amount of renders, words, and coding per chapter. That way, I imagine, things are more manageable time wise. However DPC is of the school of thought that goes "We need more and more.". Which has its great sides, but also its drawbacks, naturally.