- Sep 22, 2020
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Yeah we never know for sure but the first edition was just clicking arrows really fast and I enjoyed that so I guess the bar is low for me lolno idea if it will be fun. but hell yeah im excited to see it
Yeah we never know for sure but the first edition was just clicking arrows really fast and I enjoyed that so I guess the bar is low for me lolno idea if it will be fun. but hell yeah im excited to see it
fighting minigames in adult games is always universally cringe and a distraction from the actual contentI may be alone in this sentiment but I just cannot wait for the new remade Brawler, it's gonna be so fun!
What's cringe about it?fighting minigames in adult games is always universally cringe and a distraction from the actual content
If dev can make it actually fun, it'll be a surprising first.
nothing. its an extra, people can mostly opt out of it if they find it cringe. i think some just have their expectations set too high. youre not getting mortal kombat in a renpy game.What's cringe about it?
Yeah but you didn't answer my question, what to you about it was cringe?nothing. its an extra, people can mostly opt out of it if they find it cringe. i think some just have their expectations set too high. youre not getting mortal kombat in a renpy game.
ummm. i did,, my answer was, nothing. because i like it. it was a different post calling it cringe. this is like derek sending dick pics to the wrong number all over again hahahaYeah but you didn't answer my question, what to you about it was cringe?
You're right, I'm so sorry broummm. i did,, my answer was, nothing. because i like it. it was a different post calling it cringe. this is like derek sending dick pics to the wrong number all over again hahaha
wrong numberYou're right, I'm so sorry bro
Btw, what you think?
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you're not alone man, when Chapter 10 comes out, I'm going to head straight to the gym to try out the new brawler.I may be alone in this sentiment but I just cannot wait for the new remade Brawler, it's gonna be so fun!
bahahahaha check the fucking number, derek!!!You're right, I'm so sorry bro
Btw, what you think?
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What I'm really looking forward to seeing is who the MC will have to fight, for what reason, and if he can win the fight this time.I may be alone in this sentiment but I just cannot wait for the new remade Brawler, it's gonna be so fun!
Feels like the most positive report since march or something like that. It sounds like he is reaching for the finish. The last reports didnt show good progress, but this one is pretty accurate, i hope. If i have to guess, he as maybe 85% done or even more, could be 90% now, which is way more than i expected out of the last reports. If it is indeed between 85%-90% done he could very well release it in september. My "realistic" guess was october the last time... but maybe its a little to pesimistic now? I dont know, but it feels like it could be late september now... i really hope so, 9 months waiting is already a little too long but with this kind of branching and good content it would be bareable with 9 months i guess. (i would be fine with 7-8 months, depending on the content, with this numbers 8 months would be totally fine but 9 is a bit too long)You must be registered to see the links
View attachment 2860025
I continued working like I did the week before, by playing through different branches and polishing scenes. So far, I've played the first ~75% of Sage, Josy & Maya, some of the Others variations, and Jill branches.
When I play this way, I ensure that the story flow is good regardless of the branch. And I'm starting to feel that it's coming together.
I've fixed many small to big parts along the way. For instance, last week, I mentioned how I worked on the non-minigame route, and this week, I did the final tasks related to it by completing the final versions of both beer pong and new brawler.
Polishing can also be something small, like re-rendering an image that didn't come out great or re-writing a section because the dialogue wasn't what I wanted. And sometimes, it's something bigger, like moving an entire scene to a different part of the episode and ensuring it doesn't break continuity. Or it's something else, like writing code or adding new animations, renders, sound effects and songs.
I returned to work on the biggest free-roam event again, as it wasn't in a playable state how I left it. It was in a state where 90% of its events were completed, but as a player, you couldn't click arrows, or buttons, start the scenes, or even continue to play the episode after. I didn't even have a good feel of how it played until now. Putting together the environment and scene code can be tricky, but after episode 9, I got more experienced with it, and planning how to achieve it is always one of the first things I do when I work on a free-roam event.
One of my biggest concerns when developing new episodes with this level of branching is that for every part of the episode you branch, it cuts playtime from the episode. Yet, with episode 10, I don't feel that when I play it. I've felt that everything is rich in content, regardless of branch. And that's a good sign that I'm on the right track.
I'm carefully considering which branches need something more. Even if it's just a small scene, it can make a huge difference and tie the knot on that branch.
Overall, there are some big differences between branches and plenty of canon content with variations to make the episode feel different, depending on your choices. Having choices matter in this way is a truckload of work, and it can be hard to keep track of all variations, but the payoff feels worthwhile, and I'm sure you will feel that too.
I've added more renders and animations to many scenes these last few weeks. The numbers are not comparable to creating a new scene, but they add up and inflate the episode some. I'm somewhere over a total of 4800 renders so far.
Now, I am working on missing art for the remaining scenes and will mostly spend the next week animating and posing static renders. I'm having a lot of fun working on it.
Last weekend, I installed the new PC, which has been rendering since with great results. The transition went smoothly. There are currently 25 animations in the render queue.
Have a nice weekend
Dr PinkCake
I predict a QTE to avoid Bella's axe in a route where you cheated on herWhat I'm really looking forward to seeing is who the MC will have to fight, for what reason, and if he can win the fight this time.
Seeing the MC get beaten up by Chad, and getting only a draw against Caleb, even though I won the minigame, disappointed me.
Who is he going to fight, Caleb? Dawe? Tommy? Vinny? Oscar? Or will it just be training?
Great games take time. So the wait for BaD and Artemis is well worth itfunny how waiting for Being a DIK for 9 months is alot yet here i am waiting for ARTEMIS, which is already at the 10 month mark!!!!
One of my biggest concerns when developing new episodes with this level of branching is that for every part of the episode you branch, it cuts playtime from the episode. Yet, with episode 10, I don't feel that when I play it. I've felt that everything is rich in content, regardless of branch. And that's a good sign that I'm on the right track.
if I remember correctly first version was moving on 2D map in turns xd (I can't find any screenshots of it though)Yeah we never know for sure but the first edition was just clicking arrows really fast and I enjoyed that so I guess the bar is low for me lol
the most interesting part of the update is this.You must be registered to see the links
One of my biggest concerns when developing new episodes with this level of branching is that for every part of the episode you branch, it cuts playtime from the episode. Yet, with episode 10, I don't feel that when I play it. I've felt that everything is rich in content, regardless of branch. And that's a good sign that I'm on the right track.
I'm carefully considering which branches need something more. Even if it's just a small scene, it can make a huge difference and tie the knot on that branch.