- Apr 28, 2023
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Just type the lyrics on yt you'll find itWhat's the name of the "I'm not an astronaut" song? I can't get it out of my head!
given precisely the large number of variables transferred, it is simply impossible for each one to have any real consequences (thus excluding small changes in dialogues)We can't explain why it's so and that variable (told Maya about Quinn) is saved and transferred to S3 (ep2_recommendedSage). So, it's not discarded, even since it was already used at least once. And since Quinn business and dark things are still not revealed and only a few persons are involved and know about her activities at the campus, this choice probably wait for a proper moment to play it's role, especially on a Throuple branch and Maya's "path" I think. We still haven't saw consequences for almost all of major choices we had made, only a few of them played their role partially (Jade, choice between nursing home and pink rose, punching Tybalt), while the rest are still in a wait state.
during the outing with Quinn, Mc has no idea who those two people might be, it is really hard that he could have noticed them andrecognized them later at the halloween partyI think it shows in quinn path because they both saw liv and matt in the park making out(maybe have some variable for it
*My Jill dialogue count doesn't match his. For the life of me I cannot identify where this difference is coming from. My Jill total is 2,678.Regarding content, here's a breakdown of the number of speaking (and thinking) lines the main characters have:
- Maya: 3169
- Josy: 2817
- Jill: 2722
- Sage: 2561
- Bella: 2454
- Derek: 2390
- Quinn: 1854
- Zoey: 967
mpa71 better watch out, there is competition for the title of BAK data guy lol.Lines of DialogueNote before reading!
My next step in compiling all the data to do with this game was to analyse the quantity of lines.
What's important to note while reading this post is that the totals only include a select list of characters.
This means that for example the lines of the bouncer at McAllens are not included in the total dialogue lines. However, I made extra effort to include the vast majority of characters.
Predeccessor
During my search for this topic I noticed sampow had previously published a brief post on the subject. So kindly give him a thumbs up!
*My Jill dialogue count doesn't match his. For the life of me I cannot identify where this difference is coming from. My Jill total is 2,678.
Now onto my findings and infographics!
Let's first look at the Main Character!
In episode 1 MC had 1,534 lines of dialogue by far the most of the episode. In episode 9 the MC more than doubled his lines increasing to 3,851. A whopping 151% increase!
Now onto the Main Girls!
Episode 9
- Isabella: 162 -> 504; +211%
- Jill: 51 -> 700; +1,272%
- Josy: 204 -> 585; +186%
- Maya: 271 -> 543; +100%
- Sage: 209 -> 674; +222%
Other Tables
- During Episode 9, Jill was the Queen of Talking! Although Sage earned the most lewd animations and scenes, nothing compares to Jill's talent to talk!
- Isabella recieved the least love of all the main girls.
- Outside of the main girls, Quinn had the most talk, demonstrating yet again what a powerful character she is.
- Tommy the co party planner beat Derek in being the highest talking male character for Episode 9.
- Zoey had a dominant performance, immediately rising to the ninth highest conversation lines character in only her second talking episode.
If you are interested in the total lines please refer to sampow post above!
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Infographic
I'm trying something new in this area to make it simpler to summarize the facts.
I created an infographic that shows the percentage of dialogue lines each episode per character.
This infographic should highlight how important each character has been to the narrative in each episode!
Notes:
- All graphs have a Y Axis of 0-15%. No character outside of MC has recieved more than 15% of the dialogue lines.
- Interlude has been removed for the line graphs. Given that only Zoey and MC have numbers that are relavent
- Only select characters were included.
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To accompany the infographic, below is a table containing the data from which the line graphs are generated.
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Full Data
To conclude this piece, I will show you the data that I used to create it. Be aware that it is not clean! If you're looking for another character from the narrative, there's a strong chance you'll find them in the table below!
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Hopefully you enjoyed this post!
On that note, there is even a comment here on F95 from DPC himself saying that he puts plently of junk variables in his code to hide the ones who will actually matter in future.given precisely the large number of variables transferred, it is simply impossible for each one to have any real consequences (thus excluding small changes in dialogues)
DPC has dinostrated that it really cares about having different dialogues, sometimes even different renders, depending on what has happened before.
Beyond that there are the BIOs of the characters to keep up to date
over 90% of the variables are for that and nothing else. someone may still have an importance in the fate of MC, but they are absolutely the minority
during the outing with Quinn, Mc has no idea who those two people might be, it is really hard that he could have noticed them andrecognized them later at the halloween party
The fact that he retains so many of his patreons even after months of no game update really shows how most of his paying customers dont mind the wait.For all the DPC's flaws, he succeeded twice in making something popular and widely acclaimed. I don't think he does what he does because of some insecurity about a possible lack of $$$.
The guy could finish BaDIK and maybe his next project wouldn't be as popular, but I doubt he would lose so much following that his quality of life would be threatened. People got excited for Cyberpunk 2077 because it was made by the creators of Witcher 3, people will get excited for the next Larian Studios project because it's gonna be made by the same folk who made Baldur's Gate 3 and all the same DPC's next project (if he doesn't retire, of course) is gonna get lots of hype in the world of VNs.
My take is that he's just an artistic guy and we're all a little bit weird. I have no doubt you could find lots more weirdness, but I want to focus on the perfectionism DPC displays.
Everything can be better, I have to do it perfectly, 100% or not at all, every thing has to be bigger, better, more features, mini-games, nsfw and sfw animations.
That's how I see it.
Personally, I don't mind the wait; it's like waiting for the next season of a TV series. After watching, you feel like you're gonna die without more content. Slowly, you forget and life gets in the way. Waiting gets easier, and the moment you are reminded about it, it's already a month before the release date. If you don't like the wait, then we're lucky to have a community with great memes and discussions (albeit sometimes it gets a little bit too toxic).
We can bitch all we want, but the only way to change that would be with a wallet, so I try to look positively at things. It's only a game and sometimes I wish developers treated their games like DPC does (looking at you, CDPR).
I'm honestly not sure that DAZ games will die out by 2030 (expected date for the end of this game).I can't blame anyone for thinking there is a team working on BaDIK. Solo devs with completed successful games are a pretty rare occurrence, and if you don't follow this game closely enough to know DPC's history, making an assumption that there is a team developing it would be a safe assumption to make.
This back and forth on whether DPC should hire more help is humorous whenever it comes up. He's not going to hire help, period. DPC has found his money train. He will retire when this game is complete (if he makes it to the end). Even though DPC comes from one of those socialist european countries that take most of your income, he's still earned enough to retire a millionaire many times over. I think I calculated the numbers last year and posted it here, but with those high tiers on pateron and 12000+ subscriber numbers he probably earns $100,000 a month. Combine that with the steam/gog sales, which I wouldn't be surprised if he earns more from that than from his pateron subscribers, and it's obvious he has won the game of life.
He will ride this train into 2028 to 2030 and then retire. What will be interesting to see is what the visual novel scene will be like by then. Personally I think Daz 2D renders will be a thing of the past, with photorealistic 3D visual novels being the norm. Just imagine DPC could fix Maya's skin with a simple model adjustment and not have to re-render 20000 images from season 1. Or he could just tell the AI to adjust Maya's skin texture.
With how each Daz generation is progressing I doubt AVNs with Daz models will go anywhere anytime soon. Gen 9 models are pretty damn good - Especially if the lighting is done properly. Give it ten more years and a Gen 9 might look like a Gen 3 compared to what may come in the future. We know Daz, the company, get so much money on a monthly basis from its creators, and users, so it is likely here to stay for a long time coming. Personally I don't mind.mpa71
I'm honestly not sure that DAZ games will die out by 2030 (expected date for the end of this game).
The first western game of that style that I'm aware is Date with Ariane, that came out in 2007, since they there's been a boom of that kind of game, specially in the last five years.
Even today, we see multiple projects releasing every week. Sure, most of them wont last longer than 2 updates, but even then it shows there is plenty of demand yet.
I believe that if the game is good it will be worth it to the creator, even if it uses "old" techniques.
Not dead. Just a lone dev piling on content. Next release is only a month, or so, away. Fortunately DPC does weekly status updates. Rather he take his time and produce quality than rush it for a 6 month release cycle with "average" content.So what happened to this dead game? Still dead I guess.
Came back after almost a year and still at 0.9 version.
why I put in the "Or so" for the legal team to avoid being sued, ya know? aha.I wouldnt say next month (But I sure would love to be wrong), considering how many animations are left to render, early november is, unfortunally, a much safer bet.
because he is caring more about the minigames and senseless animations than the actual writing. And now he is taking 1 year to deliver something. His patreons are so happy that soon he will make it 2 years to deliver something.I was recommended this series, season 1 was good, but season 2 made the writing a little worse.
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She can socially work that ass in the club, for sure.I remember when I read that Maya wants to be a social worker
She is so loving & kind
She wants to make the world a better place by helping people
How could any man resist her
Nah, if the mc has to work two or even three jobs to help her money situationShe can socially work that ass in the club, for sure.
Nah, if the mc has to work two or even three jobs to help her money situation
Then that's what he has to do anything to protect a sweet & innocent girl like her
If she does the move on the chair during the classroom sex scene.We should all agree that Maya's a bitch too, we just have to determine her prices.
Yeah, but she doesn't have to do stuff like that if the mc can earn enough moneyWe've already established that she's willing to have sex in order to get her tuition paid for, why wouldn't she agree to dance naked in front of people for it?
Her price would be one full tuition feeWe should all agree that Maya's a bitch too, we just have to determine her prices.