- Oct 30, 2020
- 53
- 167
I can't blame anyone for thinking there is a team working on BaDIK. Solo devs with completed successful games are a pretty rare occurrence, and if you don't follow this game closely enough to know DPC's history, making an assumption that there is a team developing it would be a safe assumption to make.Well, it might be an obvious mistake to make. DPC's ego is big enough to be a team of 10 people. Hence the confusion, most likely, heh.
This back and forth on whether DPC should hire more help is humorous whenever it comes up. He's not going to hire help, period. DPC has found his money train. He will retire when this game is complete (if he makes it to the end). Even though DPC comes from one of those socialist european countries that take most of your income, he's still earned enough to retire a millionaire many times over. I think I calculated the numbers last year and posted it here, but with those high tiers on pateron and 12000+ subscriber numbers he probably earns $100,000 a month. Combine that with the steam/gog sales, which I wouldn't be surprised if he earns more from that than from his pateron subscribers, and it's obvious he has won the game of life.
He will ride this train into 2028 to 2030 and then retire. What will be interesting to see is what the visual novel scene will be like by then. Personally I think Daz 2D renders will be a thing of the past, with photorealistic 3D visual novels being the norm. Just imagine DPC could fix Maya's skin with a simple model adjustment and not have to re-render 20000 images from season 1. Or he could just tell the AI to adjust Maya's skin texture.