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DanMotta

Active Member
Dec 7, 2022
517
887
:KEK: :KEK: :KEK:

Can you belive this guy? I've been very lenient with DPC oddities regarding his developing cicle and whatnot. I even joked a lot about some decisions he made incluying some absurd SFW animations or the inclusion of characters as Madame, but well, this game is his baby afterall.

But this is just a deliberate act of stalling. PERIOD. Not even himself belives that real 60fps animations are a desirable goal to achieve in this game, and the fact that he is refusing to use other easier and less time cosuming methods, speaks volumes about his real intentions.
It seems like people are not paying him to develop a game but to give him free time to learn about coding, rendering, etc. People are paying DPC for his education. People have been more like his parents than his costumers, and he is an old man. Since he has this huge "fan base" lets call it that, he is not really caring about delivering something, but about learning and experimenting stuff and if he likes it, he then develops the game with it.
 

ppwlkr

New Member
Dec 15, 2019
3
13
Yeah, how dare he want to make it as good as possible.:rolleyes:
To me, it's not about making it as good as he can, and for quite some time. It's about using proper tools in the proper context for reachable goals.

There's nothing wrong in trying to make better animations to make the game "better" per se. That's great. To an extent.
First, we need to define "good/better". For most of us this game is good because of it's plot, characters, twists, branching etc.
No one minds better and smooth graphics, but most won't care if it was left as is, it's a VN, not AAA 3D action game, and ep8 level beats almost all of the VNs out there in terms of graphics and animations.
So, animations aren't the only way to make the game "better" and probably not the most promising for the audience.

Second, one has to consider tools at hand, workload and the goal. It looks unreasonable to pursue the most advanced VNs like "Detroit:Become Human" level of graphics/animations while working alone with tools like Daz3d and RenPy (which has it's own problems with 60fps btw), no matter how many rtx he has in his hangar.
Seems like he has to consider some cuts in such conditions, like using AI for interpolation, but heck no, he just doubles render queue ffs:FacePalm:

And it just not possible to complete it like this in reasonable time. So he's either unaware of the complexity (which I don't believe) or he's not gonna release it in reasonable amount of time, and that's exactly what he wants. He just passes the time doing funny and exciting stuff that he wants to with no care (at the expense of someone else's money, but that's beside my point). Eventually he will finish - maybe in 5-6 years at this rate.

By all means, he's free to do so. But we have the right to dislike it.
Because personally I know I won't keep my interest in an unfinished story with rare updates for years. So in a sense I know I won't see the end of BaDIK, partly due to such decisions. I'm sure I'll read Ep10, maybe I'll have a look at Ep11 but hardly next ones. And it's such a shame, because the story was quite good and fun.
 

DanMotta

Active Member
Dec 7, 2022
517
887
To me, it's not about making it as good as he can, and for quite some time. It's about using proper tools in the proper context for reachable goals.

There's nothing wrong in trying to make better animations to make the game "better" per se. That's great. To an extent.
First, we need to define "good/better". For most of us this game is good because of it's plot, characters, twists, branching etc.
No one minds better and smooth graphics, but most won't care if it was left as is, it's a VN, not AAA 3D action game, and ep8 level beats almost all of the VNs out there in terms of graphics and animations.
So, animations aren't the only way to make the game "better" and probably not the most promising for the audience.

Second, one has to consider tools at hand, workload and the goal. It looks unreasonable to pursue the most advanced VNs like "Detroit:Become Human" level of graphics/animations while working alone with tools like Daz3d and RenPy (which has it's own problems with 60fps btw), no matter how many rtx he has in his hangar.
Seems like he has to consider some cuts in such conditions, like using AI for interpolation, but heck no, he just doubles render queue ffs:FacePalm:

And it just not possible to complete it like this in reasonable time. So he's either unaware of the complexity (which I don't believe) or he's not gonna release it in reasonable amount of time, and that's exactly what he wants. He just passes the time doing funny and exciting stuff that he wants to with no care (at the expense of someone else's money, but that's beside my point). Eventually he will finish - maybe in 5-6 years at this rate.

By all means, he's free to do so. But we have the right to dislike it.
Because personally I know I won't keep my interest in an unfinished story with rare updates for years. So in a sense I know I won't see the end of BaDIK, partly due to such decisions. I'm sure I'll read Ep10, maybe I'll have a look at Ep11 but hardly next ones. And it's such a shame, because the story was quite good and fun.
Yes I don't think he thinks that years passes by and the people find stuff to do in their lives. And he doesn't really care as long as new people comes and keep giving him money to maintain this behavior. Some people will only show their true colors when they see the color of money. I used to defend DPC, but nowadays I can clearly see that he is trying to milk it even when there is no milk left anymore.
I may see this VN for another 2 years, but I also don't think I will see the end of it and I am pretty sure that if he ever starts a new vn I won't give a F about it.
 
4.80 star(s) 1,573 Votes