Will the mc be able to date Sandy in the future??? I'm deeply in love with her
I'll explain what I mean.
A good storyteller and a good writer are not always the same thing. A script is roughly speaking a story on the basis of which a game is created. And gameplay is the way the narrative is told.
If we take the script out of the game and read it, we will immediately realize how boring and poorly written it is. But we don't notice it because DPC is skillfully controlling the attention and manipulating the players. The game has good music, freeroams which are corridor mini-levels with elements of sandbpx, good dialog, interesting characters, mini-games, there are elements of trade, player base where he rests between levels, elements of social interaction, high variability, replayability, etc. All of this allows us to overlook the obvious plot bloopers. If there weren't such long pauses between games, no one would pay so much attention to obvious plot errors like Maya's loan or Jill's picnic.
Narrative design, level design, world design, content design, etc. is done at a good level that keeps the player's attention for the maximum amount of time. But the scripting is pretty poorly written.
To illustrate, I'll give examples of games that have both a good story and a good narrative and games that have a good story but a bad narrative.
An example of a perfect balance is City of Broken Dreamers. An example of a good plot but poor storytelling is The Order of Genesis. It has an intricate and interesting plot, but boring characters and boring dialog.
You're right to point out that he can't link A to C. A problem I also mentioned a long time ago. DPC works according to a flowchart and working on this principle it is much easier to make a mistake than to work according to a ready written script. DPC is really a master of mise-en-scene (if you can apply this term to the game). He has an excellent written and staged scene of the meeting with Zoey, which allows you to feel a wide range of emotions. But in the same episode there is a weird storyline with Sage where MC feels guilty whether he fucked Jade or not.
The upshot is pretty simple. DPK needs to abandon the flowchart and come to a traditional way of writing
All he has to do is give up his flowchart. He has no idea what he is writing about when he looks at the flowchart. He doesn't have a coherent picture of the world. He could write a 50-100 page script and then give it to a literary editor.DPC may not want to hire people, but he should definitely hire a writer. Writing is his weakest point. He can write a very funny and amusing atmosphere, but not much else.
The game still won't be finished by the time you come out of your coma.Bruh i wanna go into a coma for 5 years and then check out all the new updates
At the end of the day, he needs help in the writing dept.All he has to do is give up his flowchart. He has no idea what he is writing about when he looks at the flowchart. He doesn't have a coherent picture of the world. He could write a 50-100 page script and then give it to a literary editor.
That's why Interlude is his best piece. Every phrase is thought out in it, every action of the hero and Zoey's actions don't seem silly, but are a consequence of character development. I believe that he wrote Interlude in the traditional form of a story and that's why it's done so well and competently.
But I'm afraid that in the future, Zoey will also fall victim to his flowchart.
not even by his cold hands....At the end of the day, he needs help in the writing dept.
But everything is perfect here.So Zoey will be just another Derek, only with boobs. She'll be the go-to guy for advice on romantic mishaps.
He's known for throwing curveballs. So, for me, it's expected.For real, dude. But it's more about these sudden curveballs he throws at you this late in the game. Shit like that might mean you'd have to replay several episodes depending on what you chose. (But that's probably his plan.)
He's very good in his writing when it comes to comedic timing and the characters interactions, but as soon as it goes into complex plots he should definitely get some helpAt the end of the day, he needs help in the writing dept.
There is one rule all guys know through out all of time: no good can come from your girlfriend and ex meetingI fucking love Zoey
Maybe she wants to join the throuple?
Double true if said ex is a yandere xDThere is one rule all guys know through out all of time: no good can come from your girlfriend and ex meeting
Ah okay. I see what you mean now. It's interesting you brought that up because as I'm looking through the code/scripts right now, I'm noticing things I didn't notice before about the actual writing. On a technical level, the grammar is sometimes questionable and on a quality level, it doesn't feel like this is a game that made this guy rich.I'll explain what I mean.
A good storyteller and a good writer are not always the same thing. A script is roughly speaking a story on the basis of which a game is created. And gameplay is the way the narrative is told.
If we take the script out of the game and read it, we will immediately realize how boring and poorly written it is. But we don't notice it because DPC is skillfully controlling the attention and manipulating the players. The game has good music, freeroams which are corridor mini-levels with elements of sandbox, good dialog, interesting characters, mini-games, there are elements of trade, player base where he rests between levels, elements of social interaction, high variability, replayability, etc. All of this allows us to overlook the obvious plot bloopers. If there weren't such long pauses between games, no one would pay so much attention to obvious plot errors like Maya's loan or Jill's picnic.
Narrative design, level design, world design, content design, etc. is done at a good level that keeps the player's attention for the maximum amount of time. But the scripting is pretty poorly written.
To illustrate, I'll give examples of games that have both a good story and a good narrative and games that have a good story but a bad narrative.
An example of a perfect balance is City of Broken Dreamers. An example of a good plot but poor storytelling is The Order of Genesis. It has an intricate and interesting plot, but boring characters and boring dialog.
You're right to point out that he can't link A to C. A problem I also mentioned a long time ago. DPC works according to a flowchart and working on this principle it is much easier to make a mistake than to work according to a ready written script. DPC is really a master of mise-en-scene (if you can apply this term to the game). He has an excellent written and staged scene of the meeting with Zoey, which allows you to feel a wide range of emotions. But in the same episode there is a weird storyline with Sage where MC feels guilty whether he fucked Jade or not.
The upshot is pretty simple. DPC needs to abandon the flowchart and come to a traditional way of writing. It will save him time and the plot will be more meaningful.
Too true.He's known for throwing curveballs. So, for me, it's expected.
Oh yeah?All I know is
I don't care about the DIKS problems or some hidden camera bullshit
I'm here to simp for beautiful & innocent women like Maya & Josy
I do care about the restaurant stuff though
I need to stop these evil toxic men from taking advantage of innocent girls
Those guys will pay dearly for that