allanl9020142

Well-Known Member
Aug 23, 2018
1,290
2,065
I'll explain what I mean.
A good storyteller and a good writer are not always the same thing. A script is roughly speaking a story on the basis of which a game is created. And gameplay is the way the narrative is told.

If we take the script out of the game and read it, we will immediately realize how boring and poorly written it is. But we don't notice it because DPC is skillfully controlling the attention and manipulating the players. The game has good music, freeroams which are corridor mini-levels with elements of sandbox, good dialog, interesting characters, mini-games, there are elements of trade, player base where he rests between levels, elements of social interaction, high variability, replayability, etc. All of this allows us to overlook the obvious plot bloopers. If there weren't such long pauses between games, no one would pay so much attention to obvious plot errors like Maya's loan or Jill's picnic.

Narrative design, level design, world design, content design, etc. is done at a good level that keeps the player's attention for the maximum amount of time. But the scripting is pretty poorly written.

To illustrate, I'll give examples of games that have both a good story and a good narrative and games that have a good story but a bad narrative.

An example of a perfect balance is City of Broken Dreamers. An example of a good plot but poor storytelling is The Order of Genesis. It has an intricate and interesting plot, but boring characters and boring dialog.

You're right to point out that he can't link A to C. A problem I also mentioned a long time ago. DPC works according to a flowchart and working on this principle it is much easier to make a mistake than to work according to a ready written script. DPC is really a master of mise-en-scene (if you can apply this term to the game). He has an excellent written and staged scene of the meeting with Zoey, which allows you to feel a wide range of emotions. But in the same episode there is a weird storyline with Sage where MC feels guilty whether he fucked Jade or not.

The upshot is pretty simple. DPC needs to abandon the flowchart and come to a traditional way of writing. It will save him time and the plot will be more meaningful.
Ah okay. I see what you mean now. It's interesting you brought that up because as I'm looking through the code/scripts right now, I'm noticing things I didn't notice before about the actual writing. On a technical level, the grammar is sometimes questionable and on a quality level, it doesn't feel like this is a game that made this guy rich.

And YES. 100% agree. He really is the best at using what you can do in a VN to its fullest advantage. There are others that may do it better but the problem is that I usually find major caveats with them whereas BADIK at least seems to the best overall. Some may outshine it in specific categories like writing, render quality, animations, better world building, etc but BADIK always tends to be the best all-rounder.

I think that term is more than applicable here. Scene direction is yet another thing that devs should have in their skill set. In a sense, it really does feel like someone trying to stage a scene or direct a flim. In fact, most of the VNs I like have that kind of touch to the scenes where it feels like they were more carefully crafted.

It's like I've said before, BADIK is kind of like a fireworks show. It comes out with a big "BAM", is bright, and spectacular. But it only works if the next one shoots up in a timely manner. In an actual show, a matter of seconds. In this case, less than a year but even 6 to 8 months gets people flared up over the glaring inconsistencies in the writing. I never realized that was how he was doing things. I thought he was just trying to keep things somewhat vague.

This was actually a pretty interesting conversation. It seems like if he's going to stay with these long dev cycles, it's the writing method that needs to be changed rather than just simply tacking on more effects that results in a diminishing marginal return with the more he adds on (60 fps animations and in-phone music features in this case). I just hope he never hires a writer. Just look at what happened to one of the other college-themed VNs with multiple writers all being equally bad.
 

allanl9020142

Well-Known Member
Aug 23, 2018
1,290
2,065
All I know is
I don't care about the DIKS problems or some hidden camera bullshit
I'm here to simp for beautiful & innocent women like Maya & Josy

I do care about the restaurant stuff though
I need to stop these evil toxic men from taking advantage of innocent girls
Those guys will pay dearly for that
Oh yeah?

Well I DON'T try to tell Maya about Quinn's restaurant. Except when I'm on the throuple path. Then I do tell her ... but also while I'm using it!
muhahahaha.gif

(Nah sike, I wouldn't do that to Josy)
 
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iggy.

Member
Mar 24, 2022
192
549
Well i at least am happy to say i'd finally play this game again on PC after cops confiscated previous one, dont ask why and how.
Finally gonna bang them hots in 4K! :BootyTime:
Gonna build a fucking behemoth of a PC!
Gonna be a banger
How many TB's of furry porn u had? :unsure:
 
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Ray_D

Engaged Member
Nov 13, 2022
3,975
13,189
Well i at least am happy to say i'd finally play this game again on PC after cops confiscated previous one, dont ask why and how.
Finally gonna bang them hots in 4K! :BootyTime:
Gonna build a fucking behemoth of a PC!
Gonna be a banger
what did you do, did you try to hire a mercenary to threaten DPC or did you buy drugs in not legal places on the web. :KEK: :KEK:
 

D2M3

Member
Jan 20, 2018
348
911
I'll explain what I mean.
A good storyteller and a good writer are not always the same thing. A script is roughly speaking a story on the basis of which a game is created. And gameplay is the way the narrative is told.

If we take the script out of the game and read it, we will immediately realize how boring and poorly written it is. But we don't notice it because DPC is skillfully controlling the attention and manipulating the players. The game has good music, freeroams which are corridor mini-levels with elements of sandbox, good dialog, interesting characters, mini-games, there are elements of trade, player base where he rests between levels, elements of social interaction, high variability, replayability, etc. All of this allows us to overlook the obvious plot bloopers. If there weren't such long pauses between games, no one would pay so much attention to obvious plot errors like Maya's loan or Jill's picnic.

Narrative design, level design, world design, content design, etc. is done at a good level that keeps the player's attention for the maximum amount of time. But the scripting is pretty poorly written.

To illustrate, I'll give examples of games that have both a good story and a good narrative and games that have a good story but a bad narrative.

An example of a perfect balance is City of Broken Dreamers. An example of a good plot but poor storytelling is The Order of Genesis. It has an intricate and interesting plot, but boring characters and boring dialog.

You're right to point out that he can't link A to C. A problem I also mentioned a long time ago. DPC works according to a flowchart and working on this principle it is much easier to make a mistake than to work according to a ready written script. DPC is really a master of mise-en-scene (if you can apply this term to the game). He has an excellent written and staged scene of the meeting with Zoey, which allows you to feel a wide range of emotions. But in the same episode there is a weird storyline with Sage where MC feels guilty whether he fucked Jade or not.

The upshot is pretty simple. DPC needs to abandon the flowchart and come to a traditional way of writing. It will save him time and the plot will be more meaningful.
This is pretty much Hideo Kojima's entire story schtick.
 

ProxyGist

Member
May 8, 2023
479
2,002
While replaying the game I noticed that most of the girls in the game have already level 2, and only a small amount have level 1. The thing is that the level is unlocked for lewd scenes. And then I watched the final progress report.

8 2D-art pieces

My assumption is that in the next episode DPC will try to level up the number of levels in the 2d art store and my hypothesis is confirmed.

So.

2 Level of 2D art store

1)Camilla

2)Envy

3)Jade

4)Lily.

5)Melanie

6)Quinn

7)Riona

8)Sarah

9)Maya


1 Level of 2D art store

1)Sage

2)Josy

3)Cathy

4)Nora

5)Bella

6) Jill

7)Zoey

8)??


Yeah, there's one girl missing. And that girl would be Sally. She's gonna get first level 2D art.

Interesting that Riona, Camilla and Envy got their 2nd level for having a threesome.

So, it wouldn't be surprising if the threesome involved Zoey, Josy, or Sage and thus at least two of them got level 2 at once.
 
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