Sorry, but I beg to differ. The fact that Daz is not a complete software doesn't mean it's bad for what it does. You can create UVs, you can add any texture on any size and detail (if your machine holds it), you can create shaders (open the shader mixer or the shader builder and you'll see the nodes and everything else), and you can use decals, geografts, geoshells, deformers, and many other things. And, in fact, Daz is better than Unity for static/pre-rendered art. Unity is made to create games with real-time rendering and, when you do that, you have to forfeit a lot of details (and I cracked many Unity games to get its assets to know... but, of course, in the end, it all comes to what kind of machine you're running it, though Unity is more depended on the end user than Daz). I'm not saying it's not good -- it's just made with another purpose in mind. I don't think you have any duty to use or learn Daz for your personal purposes but you should take a better look into it before criticizing...
But yeah... Daz is not perfect... It's not a sculptor, so, if you wanna sculpt something like you do in ZBrush, Blender, and other programs, you should stick to them; it's not a very good animator, so, if you wanna do something with physics simulations, you'd better go to Blender, Unreal, Unity, or whatever other program does it better... But, because of that, a myth was created: "Oh! Daz sucks in animating so it probably sucks in everything else!" Quite simplistic thinking in my opinion... (Not saying it's yours but it seems to be the "logic" of many of its "critics" and, since the myth spreads, many who never touched Daz start to believe it and second-hand spread it too...)
Yeah... Now we've come to the real point... I don't care about those details. My favorite AVN (pure VN and not sandbox) has such crappy graphics that, now they're finishing, they're remaking everything to release on Steam (I won't name it because, the last time I mentioned a game here, my post mysteriously got deleted...). I was making fun of DPC only because he likes to brag about being a "perfectionist", "polisher of everything", "the Sherlock Holmes of detail attention", and, since many seem to believe the lie, I thought it would be fun to point it's not the case (and add the cherry on top that he's an a**hole and totalitarian dictator on his Patreon and Discord -- otherwise I could have just shut up and overlooked it). On the other hand, those crappy textures don't look professional... It must be said... (And, no... it's not a Daz limitation... Otherwise, all textures would have to look like crap. It doesn't make sense to have not only scenes with good textures but objects with good textures in the same scene we have others with crappy textures, creating a contrast, and say it's a Daz limitation.)
But, of course, I'd never criticize a beginner for doing this. In fact, I'm totally in favor of any developer who has (or believes to have) a good idea, to go for it independent of his/her budget of actual equipment. If you have a good idea but not a good machine and can render/make it only in 3Delight, Honey Select or even The Sims, go for it. But always be nice.