Deviations in FPS
Since our previous discussion, I have been contemplating whether DPC was utilizing FPS outside of the discussed 30 and 60 fps for previous episodes as well. I had previously just assumed they were all 30fps. However, I can confirm that this was not indeed the case.
If anyone is interested below is the list of animations by FPS.
For the 60 FPS section I will only list animations that aren't within episode 10.
Average FPS By Episode
Episode | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | I | 9 | 10 |
---|
FPS | 29 | 29 | 30 | 30 | 31 | 31 | 30 | 31 | 34 | 30 | 43 |
What if Episode 10 had a 30FPS average as well?
If the number of frames per week had remained constant, the release date of episode 10 would have been August 26th, 103 days earlier.
1527 seconds of animations @ 30 fps -> 45,810 @ 1,267 frames/week = 253 days.
On the 25th of August DPC reported 4,892 static renders completed. In addition to 237 animations completed.
It is certain that other bottlenecks such as static renders or coding would have arisen, but this estimate provides a rough idea of how much additional waiting was added due to the increase in FPS.
DPC evidently utilized this additional time by increasing the number of minigames, whether beneficial or not.
What was the effect of the 4090s?
The increase in the number of animation frames per week was only 9%, while the number of static renders per week actually decreased by 6%. This data does not demonstrate the performance increase that DPC used to justify the increase in the average FPS.
View attachment 3163607
Hoping someone else can find it
How much did it effect the wait time? Ep1-9
Episode | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | I | 9 | 10 |
---|
30 FPS Total Frames | 6300 | 6480 | 8460 | 14310 | 15480 | 15060 | 32820 | 47640 | 7950 | 47070 | 45810 |
Real Total Frames | 6163 | 6322 | 8471 | 14292 | 15591 | 15362 | 32975 | 48144 | 8781 | 47356 | 64605 |
Difference | -2% | 2% | 0% | 0% | 1% | 2% | 0% | 1% | 10% | 1% | 41% |
Although the deviations in FPS did not significantly impact the wait time of any of the episodes, it is worth noting that if this detail had been checked before episode 10, it would have been apparent that the change was inevitable as the interlude marked a major uptick in FPS.
The biggest impact of these frame rate deviations is within the Interlude. The original frames/week for it indicated that it was the second worst of all episodes with a measly 15 frames per week above episode 2. However, accounting for the correct FPS, it increases to 70 frames per week above episode 2. Still, it is well below that of 8 or 9.
I updated my infographic if anyone is interested in the new frames per episode statistics in a graph format.
I deleted my previous post in order to keep things as consolidated as possible and not have two posts on the same topic.