- May 17, 2020
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affinity is a strange mechanism and one that all characters seem to suffer, MC suffers it, so it becomes a kind of prejudice, but LIs also suffer it, who it is true actively reject MC, but do so almost unwillingly.True, Jill does indeed react more negatively toward a Dik affinity guy, but that is kind of a wider subject, you know my stance about the whole affinity system.
as for josy, also true, but it also a wider subject. episode 5 is the one where you actually can get a closure as a player. I think you might even decide to not be there when Josy's father arrive, - I'm not sure never tired it, so i dont know if the game force you to either help josy or go to find maya, - but generaly speaking you get a chance to have a conversation with them, and only after you get the choice to tell Derek what you as the player feel, and from that point it indeed can be interprated as a one sided crush, but the recet episode when you visit Josy still give the implication, that " Yeah girl its to late now, I'm with someone else "
its a bit complicated when its come to Josy and Maya, I used to think dpc write himself in to a corner, but I think now, that he wrote himself into a freaking Maze and he not find the way out in an organic way , so to speak, thanks to his previous miss-steps. They are the earliest that can shut the player down from their path, and that also happen at least 2 different way.
He over complicated the things a lot when its comes to them.
but in my opinion the issue goes beyond affinity. the fact that there are so many possible situations is a merit of the game, so with all the limitations we still have to be happy about it as players. but the continuous multiplication of scenarios has made it necessary for BADIK to have a series of obligatory "crossroads" (not just the one in the chapter named after it) to pass through, which reset in part what we did before. they are "technical" simplifications that help DPC pull the strings of the narrative, from our point of view as players they are forcings that we have to accept.
staying with the main one: we find ourselves in the situation of having to manage a choice that in most games has only one option or 2 (but with only one logical choice) when in our game we have already made it implicitly and explicitly.
so we have to give up Bella even though we have only drunkenly kissed her, Sage when we have never encouraged her in any way, Jill even though our date was little more than a sports afternoon, Maya and Josy when we have declared to both them and Derek that we are only interested in them as friends (not being able to emancipate ourselves from that as well).
unfortunately, even that was a fake decision, so we end up at the Halloween party with Jill dressed as a sexy bee (what is she doing at that party? what's the point of her being there?), Sage continuing to wag her tail around us like a puppy in a kennel, Bella taking us to yoga just to test us (of what? why?) and Josy continuing in her long, long grieving.
to me what is most disturbing is their passivity (so all in all Josy's Chapter 10 is for me less worse than some of her other performances), this constant sighing in the background, while we either don't care, or even if we did we are prevented by DPC from doing anything useful.